Zeta for the Moff?

Who wants to see a zeta ability for the grand moff?

Replies

  • MLGebra
    343 posts Member
    edited March 2017
    Options
    by level 90 everyone should get zetas anyways

    edit: poor moff would need more than a zeta to make his old bones viable
  • Options
    True that. If his offense down also reduced cooldowns and or his ultimate firepower seriously needs to have a buff in damage and a good increase in chance to remove turn meter
  • Options
    Zeta Idea: Tighten The Grip: Empire Allies gain 28 Speed, and in addition gains a extra base 40% chance of inflicting a effect. In addition, If a Empire Ally inflict a debuff, Random ally gains 28%TM and 28%HP

    ie makes Ultimate Firepower a 85% Chance for example
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