Make Plo Koon great again!!

Plo koon is a very powerful jedi in the comics, one of the few that can use the sith power Force lightning without succumbing to hate or anger.

In this game though...... he is probably the second last jedi i would consider farming, after jedi guardian. I mean even kit fisto has better abilities and the only reason i own plo in this game is because i got lucky with a bronzium pull. I mean seriously, anti stealth.... with piddly damage...

So i think they should rework him to have more damage, his mastery with lightsaber should give some counter chance and his knowledge of the force should provide buffs, probably speed and tenacity up. Also some clone synergies, as he was a respected general in the GAR

And for God's sake, CHANGE THE BLOODY ANIMATION OF FORCE JUDGEMENT!! Ea got the name right, but it's supposed to be effing green FORCE LIGHTNING COMING OUT OF HIS FINGERS, not some weird flash of light that the enemies don't even feel.

What do you guys think?

Replies

  • Woodroward
    3749 posts Member
    edited March 2017
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    Plo Koon does have some clone synergy. He gives extra turn meter to Jedi and Clones.
    He could actully be pretty useful in the current meta with all the stealth from zeta Maul. The buff wipe on his basic is nice and gives him defense up. He can also give it to the whole party and put offense down on the enemy with an AoE attack. He is classified as a tank. He works well as one. Lots of damage mitigation. He's not a damage dealer and that's fine.

    Buff wipe and TM gain make him a shoo in for the grand master yoda event. Yoda spreads buffs like mad so all the buff wipe possible is needed. Yoda goes so fast that the tm gain will be quite helpful.

    His ship is also quite amazing. That alone makes him worth farming. Easily the best support ship in game currently. Gives tm to all allies, tenacity up to clones and protection up to Jedi. Has a ship taunt, erases all debuffs on them and gives them protection up (if they are republic) and spreads speed up with his basic if they are target locked. He's a little squishy, but he should be with all that utility.
  • Vertigo
    4497 posts Member
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    Plo is better than Fisto. Fisto can counter, but has low basic damage. Plo can dispel on basic and has solid basic damage. Plo can apply offense down to other team on his AOE (which is weak), Fisto can give his team Potency Up (Useless buff) on his own weak AOE. Plo can grant clones + jedi 50% TM and other allies 25% TM, Fisto cannot. Plo can give Defense Up for 4 turns (It loops as the skill has a 3 or 4 turn cooldown) which is great for AAT buffs and Defense Up is better than no defense up, right? Both have useless leader abilities. Plo>Fisto.

    Also, I'm just gonna post this Rework (+Zeta) here again cuz the more people see it the better:
    Vertigo wrote:
    Quelling Blow (Basic) - Deal Physical damage to target enemy and dispel all positive status effects. If any effect is dispelled Plo Koon gains defense up for 3 turns, if more than two effects are dispelled Plo Koon calls a random clone ally to assist dealing 20% less damage. Both attackers also gain critical immunity for 2 turns. If no effects are dispelled Plo Koon recovers 5% Protection.

    Force Judgement (Special) - Deal special damage to all enemies with 70% chance to inflict Offense Down for 3 turns to all enemies and a 55% chance to inflict Daze for 2 turns to enemies without any buffs.

    Take Charge (Special) - All allies gain Defense Up for 4 turns. Clone and Jedi allies gain 50% TM and Clone allies gain Speed Up and Protection up (20%) for 3 turns. Other allies gain half that amount of TM and Plo Koon taunts for 2 turns.

    Overwatch (leader) - (Reworked and given a Zeta)
    Zeta'd - All allies have a 30% chance to remove stealth or a taunt from each enemy at the start of each of their turns. This chance is increased to 60% for Jedi and 80% for clones. If any stealth is dispelled the ally will gain offense up for 2 turns. If any taunts are dispelled the ally will gain speed up for 2 turns and call a random clone ally to assist with their next attack. Whenever any clone ally drops below 100% health, if Plo is still alive he will taunt and grant the clone critical immunity for 1 turn.
    That's the Zeta the clones really needed, and it gives Plo his "Clone synergy" he supposedly currently has.
  • Loose_Lee
    2733 posts Member
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    Im confused...great again? When (in this game) was plo koon ever great?

    As far as i can remember the only thing he excelled at was sucking....hard...until he got a ship. That ship is worth gearing him to the gear wall at the very least.

    But back to original point...when was he ever good in this game?
  • Drax_77
    1076 posts Member
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    Lately I've seen several people using him in arena vs zmaul teams. I think he has his uses but like most jedi in this game could be a lot better.
  • Vertigo
    4497 posts Member
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    Drax_77 wrote: »
    Lately I've seen several people using him in arena vs zmaul teams. I think he has his uses but like most jedi in this game could be a lot better.

    I tried that (Cuz I love my Plo), but your team needs to be very fast to make use of the anti-stealth buff (otherwise you get crushed real quickly) and it really needs to be against a full sith Zaul team, otherwise it's not as useful to have him in there.
  • Options
    Woodroward wrote: »
    Plo Koon does have some clone synergy. He buffs Jedi and Clones.
    He could actully be pretty useful in the current meta with all the stealth from Maul.

    His ship is also quite amazing. That alone makes him worth farming. Easily the best support ship in game currently. Gives tm to all allies, tenacity up to clones and protection up to Jedi. Has a ship taunt, erases all debuffs on them and gives them protection up (if they are republic) and spreads speed up with his basic if they are target locked. He's a little squishy, but he should be with all that utility.

    yeah good point about ships, but that's no excuse for the character itself to be ****. And come on, who in their right mind would use a jedi against a maul lead, especially one as squishy as plo? maul would one shot him and then go on a killing spree on the rest of your team. At the very least, change the force judgement animation to one of lightning, make it single target and increase damage and give some stun chance. Some counter chance would be icing on cake but not required. AND OH GOD, CHANGE HIS GODAWFUL LEADER!!
  • Allenb60
    2171 posts Member
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    He can still get a zeta for his leader ability so don't count him as one of the worst Jedi yet, there are still worse and he was never that great to begin with
  • Options
    Loose_Lee wrote: »
    Im confused...great again? When (in this game) was plo koon ever great?

    As far as i can remember the only thing he excelled at was sucking....hard...until he got a ship. That ship is worth gearing him to the gear wall at the very least.

    But back to original point...when was he ever good in this game?

    The title was a joke based on trump's make America great again lol
  • Options
    Loose_Lee wrote: »
    Im confused...great again? When (in this game) was plo koon ever great?

    As far as i can remember the only thing he excelled at was sucking....hard...until he got a ship. That ship is worth gearing him to the gear wall at the very least.

    But back to original point...when was he ever good in this game?

    The title was a joke based on trump's make America great again lol

    It's very sad that you have to explain that.
  • Atreyu
    54 posts Member
    Options
    Plo koon is a very powerful jedi in the comics, one of the few that can use the sith power Force lightning without succumbing to hate or anger.

    In this game though...... he is probably the second last jedi i would consider farming, after jedi guardian. I mean even kit fisto has better abilities and the only reason i own plo in this game is because i got lucky with a bronzium pull. I mean seriously, anti stealth.... with piddly damage...

    So i think they should rework him to have more damage, his mastery with lightsaber should give some counter chance and his knowledge of the force should provide buffs, probably speed and tenacity up. Also some clone synergies, as he was a respected general in the GAR

    And for God's sake, CHANGE THE BLOODY ANIMATION OF FORCE JUDGEMENT!! Ea got the name right, but it's supposed to be effing green FORCE LIGHTNING COMING OUT OF HIS FINGERS, not some weird flash of light that the enemies don't even feel.

    What do you guys think?

    Plo has never at any point been great in the game. He can work well vs a teebo team but that's it. If you're thinking vs zaul meta, still tough to out last initial burst and speed
  • Options
    He's kind of "meh" as a toon. But he does pilot one of the best ships in the game, and is a must have for a Republic fleet team. I farmed/geared him just for that; never use him anywhere else. But he was worth it, for sure.
  • Vertigo
    4497 posts Member
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    He's kind of "meh" as a toon. But he does pilot one of the best ships in the game, and is a must have for a Republic fleet team. I farmed/geared him just for that; never use him anywhere else. But he was worth it, for sure.

    He is kinda "meh" as a character, but he has his uses. Dispel on basic attack is nice because it can't be ability blocked (looking at you Boba), and his AOE offense down was actually super effective (for me) against Wiggs because it cuts their triple assist damage in half, it's still big, but it had allowed my characters to survive a few more hits after it. I think his +50%/+25% TM gain skill can actually be situationally amazing, but again that's only situationally.

    He is directly outclassed by Nihilus (imo) though, as Nihilus's basic dispel ALL buffs (not just 1 with a 50% chance to get the rest) and Nihilus can increase cooldowns rather than just cutting their damage in half he can stop those super assists. Nihilus can also then take out hard to kill enemies at the end of matches like Zylo and Zavage especially. Not to mention Nihilus has a slightly higher base speed, and being a Sith he doesn't have any direct disadvantage from enemies (Jedi have some direct counters like EP, Vader's basic, Maul, other anti jedi abilities etc.) Hence why when Nihilus came out I replaced Plo and put in Nihilus.

    I did try Plo's lead against a couple of zeta maul teams on my shard (before I had a zeta of my own) and it didn't work great. You could strip them out of stealth, but they'd still have advantage, and the +20% TM bonus at the start ensures that you're playing catchup with them the whole game, even if you have a fast TFP or someone to try and strip stealth as early as possible. It's also still limited by taunts, if they zeta maul team has GK or Baze you still need to strip the taunt before you can actually attack any of the characters that you just de-stealthed. Which is why in the rework I designed I included taunts in his dispelling chance because it allows you to more freely target enemies. It's a great anti-buff team that doesn't just increase direct damage of an attack to punish enemies with a lot of buffs, it's a more strategic way around it.
    Vertigo wrote:
    Quelling Blow (Basic) - Deal Physical damage to target enemy and dispel all positive status effects. If any effect is dispelled Plo Koon gains defense up for 3 turns, if more than two effects are dispelled Plo Koon calls a random clone ally to assist dealing 20% less damage. Both attackers also gain critical immunity for 2 turns. If no effects are dispelled Plo Koon recovers 5% Protection.

    Force Judgement (Special) - Deal special damage to all enemies with 70% chance to inflict Offense Down for 3 turns to all enemies and a 55% chance to inflict Daze for 2 turns to enemies without any buffs.

    Take Charge (Special) - All allies gain Defense Up for 4 turns. Clone and Jedi allies gain 50% TM and Clone allies gain Speed Up and Protection up (20%) for 3 turns. Other allies gain half that amount of TM and Plo Koon taunts for 2 turns.

    Overwatch (leader) - (Reworked and given a Zeta)
    Zeta'd - All allies have a 30% chance to remove stealth or a taunt from each enemy at the start of each of their turns. This chance is increased to 60% for Jedi and 80% for clones. If any stealth is dispelled the ally will gain offense up for 2 turns. If any taunts are dispelled the ally will gain speed up for 2 turns and call a random clone ally to assist with their next attack. Whenever any clone ally drops below 100% health, if Plo is still alive he will taunt and grant the clone critical immunity for 1 turn.
    That's the Zeta the clones really needed for Arena matches, and it gives Plo his "Clone synergy" he supposedly currently has. #OneManWolffePack

  • Options
    Plo has some of the highest damage among Jedi - I think only Ahsoka is higher? And his Basic isn't as good as Nihilus but Plo is 'F2P' so something has to give, I guess.

    Force Judgement animation should be changed (as above) - but it doesn't work off of his very high basic damage... so, like, it hits like a wet noodle. Maybe target enemy takes physical and other enemies take special? Of if it did shock on on the target enemy that would rock.

    Taunt on Take charge would be okay - or a cleanse of 1 random debuff on all allies -- just drop the dumb omega of 'other allies get half' Plo was built as a little bit of a specialist so we can just leave it.

    Overwatch is pretty specific. I mean, unlike friggin Greedo (who has a leadership, why?) Plo was an actual general. As the OP stated, if it was opened up to Taunt or some other bonus as he might make a good lead. If it gave Tenacity or Immunity to Daze as well it would make him a real counter to some teams.

    Plo Koon: Sergeant, why are you so certain no one is coming?
    Clone Sergeant: We're just clones, sir. We're meant to be expendable.
    Plo Koon: Not to me.


    Finally, to give him the Boba Treatment - give him a unique passive. - he was all about keeping his troops alive, so something like -- "Plo Kloon heals 10% of his life at the start of each of his turns. Whenever a Clone or Jedi take damage, Plo Kloon takes 25% of it instead"

    He's listed as a Tank -- so let him Tank like a proper Meat Shield!
    #AcolyteShootsTwice
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