Dooku?

htid1987
124 posts Member
So I love dooku especially after the re work. Not sure what mods I'm thinking health and potency. Any thoughts?

Replies

  • Speedokillz
    575 posts Member
    edited March 2017
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    Edited, - Just used all of my Cantina energy this morning to farm mods for him... I did offense and Potency Tenacity.
    Post edited by Speedokillz on
    https://swgoh.gg/u/speedokillz/

    December 2016 Arena Shard
  • Options
    i focused on speed and potency, very useful. Pair him with a Nihilus lead and you have immortal/constant stunning dooku
  • Options
    @WompWompRat Not dis-agreeing with you at all here, just interested in your thoughts about your Speed mod set choice...

    Dooku always seems to attack a lot, but never really hit that hard for me. Also, he is already one of the faster toons in the game so I went Offense. Are you just using him for his stun ability and just taking whatever you can get for damage? AND is it worth the extra 10% damage over the 10% speed since Dooku already gets many extra attacks?

    Thanks!
    https://swgoh.gg/u/speedokillz/

    December 2016 Arena Shard
  • WompWompRat
    1833 posts Member
    edited March 2017
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    Yeah since I'm pairing him with Maul and TFP who hides behind a shoretrooper along with Nihilus as lead (TFP, Maul and DN do most of the damage and Dooku I'm happy with what I get, but when he's fast he can throw in some extra blows which is nice). Dooku with Nihilus lead is pretty solid. I really like the fast stun ability, but honestly once I get EP I'd sub out Dooku with EP anyway. I find dooku most useful for his counters (which fuel his health w/DN lead) and his stun, so having that extra pep in the step helps
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