@WompWompRat Not dis-agreeing with you at all here, just interested in your thoughts about your Speed mod set choice...
Dooku always seems to attack a lot, but never really hit that hard for me. Also, he is already one of the faster toons in the game so I went Offense. Are you just using him for his stun ability and just taking whatever you can get for damage? AND is it worth the extra 10% damage over the 10% speed since Dooku already gets many extra attacks?
Yeah since I'm pairing him with Maul and TFP who hides behind a shoretrooper along with Nihilus as lead (TFP, Maul and DN do most of the damage and Dooku I'm happy with what I get, but when he's fast he can throw in some extra blows which is nice). Dooku with Nihilus lead is pretty solid. I really like the fast stun ability, but honestly once I get EP I'd sub out Dooku with EP anyway. I find dooku most useful for his counters (which fuel his health w/DN lead) and his stun, so having that extra pep in the step helps
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December 2016 Arena Shard
Dooku always seems to attack a lot, but never really hit that hard for me. Also, he is already one of the faster toons in the game so I went Offense. Are you just using him for his stun ability and just taking whatever you can get for damage? AND is it worth the extra 10% damage over the 10% speed since Dooku already gets many extra attacks?
Thanks!
December 2016 Arena Shard