I am interested to see what abilities the SWGOH community would like to have incorporated into their squad in the form of a new character release.
This isn't a "which character do you think ought to be added to the game" post, but rather the focus is on the abilities. If EA released a new character what abilities would you want that character to have in order to best fit with your gamestyle/current squads?
For me, I would love to see the Resistance get a support character, the most likely candidate would be General Organa.
and here are my dream abilities:
Basic: Deal Physical Damage to target enemy with a 30% chance to grant a random ally defense up
Special 1: Each ally recovers 30% of their Max Protection
Omega: and all allies gain foresight for 2 turns
Special 2: Deal Physical Damage to all enemies and Dispell all positive status effects on them
Omega: and inflict the opposite debuff on them for 2 turns, all allies that were not buffed have Potency Down inflicted (twist on GK’s ability)
Leader: Resistance allies gain 15% max health
Zeta: All resistance attackers, support, and healers gain stealth for 2 turns and resistance tanks gain tenacity up for 2 turns at the start of each encounter (auto-taunt without auto taunting, beats the speed meta without an increase in speed)
Unique: General Organa has an 10% chance per Resistance Ally to expose a random enemy at the beginning of each of her turns
Zeta: At the beginning of each encounter General Organa may select a resistance ally, that allies Leader ability is active for 4 turns
This is most likely slightly overpowered and so she’d need some pretty weak stats, but this would solve most of the issues with a Resistance team (which is fine, you don’t want any team to be perfect). Resistance teams currently suffer from:
1) No support character
2) No AOE attacks to take advantage of hitting exposed characters
3) No auto taunters
4) A heavy dependence on getting Poe’s taunt off successfully
5) No real synergy with Finn’s foresight-to-advantage ability other than in Rey
6) Difficulty in getting enough potency to land exposes and having to give up other needed mods
7) Poor on defense due to AI not handling exposed enemies effectively
These character abilities would answer the mail for issues 1-5, and personally I think they would be a lot of fun to have.
What abilities would you like to have?
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Replies
Basic: trows a grenade which misses the enemy and damages all allys (10k dmg crits)
Special 1: jarjar joins the enemys team (3-4turns cooldown)
Special 2: starts on cooldown: a nasty b1 battle droids attached to his foot deals surprising dmg . Deals double dmg to droids.. (15k dmg crits)
Unique: attacks cant be evaded, resisted,deflected,dodged,countered, etc
Multiply the damage by the cooldowns of all allies specials
Ignore stealth and deal 200% damage to stealthed enemies plus additional 50% damage to sith enemies
Basic AoE (can't be countered)
For each dazed ally, increase all allies max protection by 65%
All enemies unique abilities are disabled, as long as this character is alive
you must have a grudge against stealthers, lol. 250% damage on a sith stealther is a bit much, let alone 200%. It would depend on what the percentage gain is based on. if was multiplied on any sort of damage, than that is way too much. lets say you hit for 15k, 100% gain of 15k, is double, so 30k. make that 200%, thats 45k hit, now make it 250%, thats 52.5k hit. even if you average 8-10k hits with that 200%, you'll absolutely murder people.
And dont get me started on that increasing of max ally protection by 65%. If all 5 of your members have daze, and its a 65% gain for each daze, that's a 325% gain in percentage for each ally. if you have even 20k protection, thats now turned into 85k protection. Thats like trying to chop metal trees down with a wet noodle. Insane!
Aww, did someone get beat by Zaul?
Thanks
That's hilarious! I love it
That would be fun. A taunting Kylo Ren would be great. Also just a good way to spread the damage
Yeah it would be great for kylo, and could potentially make Old Ben relevant if it could actually get his unique to trigger
Deathmark: Taunt as a negative status effect. Nothing else.
The Last Jedi (Unique) - as long as there is a living Jedi ally, Grandmaster Luke cannot be defeated. If he sustains any damage that would reduce his health to zero or less, he gains damage up, recovers %50 health and 100% turn meter, and all Jedi allies gain 25% turn meter.
Thats the kinda thing the devs need to look closely at.
That sounds fun, sort of an opposite taunt, I like it
Thanks! Did you hear that devs?
C3P0: Rebel, support, droid, ewok
Basic attack: Dainty swipe: Deal minimal damage to target enemy and expose them for 2 turns. (picture C3P0 waving his hands at them ineffectually, but he distracts them enough for an ally to get them from behind)
Special attack: I told you so!: 3 turn coolddown. C3P0 incessantly scolds target enemy either lulling them into a stupor causing offense, defense and speed down for 2 turns, or enrages them causing offense up, defense up, and speed up for 2 turns. If the enemy enrages, C3P0 poops himself, regenerates 12% protection and calls a random ally to assist with 25% bonus damage, and grants them offense up for 2 turns. If R2D2 is present, he also assists.
Unique: Droid allies gain 15% potency, Ewok allies gain 10% health, and Rebel allies gain 15% offense while C3P0 is alive. If R2D2 is present, C3P0 gets 10% offense and defense. If R2D2 takes damage while C3P0 is alive, C3P0 calls a random ally to counter attack, if he does, reduce R2D2's cooldowns by 1.
The target can't remove negatives effects for 3 rounds
I never lost against zeta maul. This was just my guess, the devs will create to outpace current meta and add new op chars
I like the C3PO and R2D2 synergy
Thanks I was half thinking about having R2D2 auto called if C3P0 calls an assist too. Might balance out that double edged sword a little bit more. What do you think?
"Pull the Arms Off" - Droid intimidation. Droid characters are not allowed to engage character willingly for two turns, and any droid area effects that impact the character results in 'wookie retaliation' with x3 damage.
Leader : Rebels heal for x at the start of the turn, If the health is full, it will add to Protection.
Special - Many Bothans died to bring us this information.
Transfer all debuffs on your allies to the enemy team.