Hi,
Like many of you, I enjoy playing this game. Like some of you, I have questions about the direction. To be more specific, let's just get this out of the way -
When will the rebel fever end?
To be fair, it's understandable that pulling the main characters (or heroes if you will) from the modern day cartoons as playable characters is well warranted. However, there is a distinct imbalance with the Rebel faction in the game. It's overbearing actually. Many shards are infested with rebels. Mainly that Biggs / Wedge combo that up to now, while beatable, is still overtuned and oppressive to new players.
The new addition of rebels and the neglect of others groups (droids, ewoks, jedi etc) is staggering and as this design model continues, it shows no sign of changing anytime soon. Not to mention, new characters (most anyway) always seem to have new, extremely powerful abilities. The new rebel tank for example, on paper, simply seems insane - dare I say, practically broken.
And with the lack of diversity which is mainly spawned from gated checks (Can only get counters through spending hundreds to thousands or waiting for a 1 in 100ish chance to find them etc. or the need for rebels to get Palpatine) it seems there is no end to this plight. The description on the game writeup reads something along the lines of playing your favorite heroes.
But that simply isn't the case.
You're either forced to play a very select few, mainly rebels since they unlock many other features, or you're banging your head in tedium facing a rebel team every other arena game. Win or lose, that is not very intuitive or fun. The problem stems from the root of the design model which is a natural rebel dependency and going outside this box makes gameplay experience quite limited.
There needs to be more options that detracts from rebel dependency. Chill on adding so many rebel characters and find other ways for players to play the game without the need for such a static function.
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Replies
Emperor Palpatine cackles by way of greeting.
Droids are evergreen.
Not to even mention that there's more to this game than just arena...
A pure rebel time alone is not viable for arena. Wiggs though grand, alone is very squishy and easy to place debuffs on. Zaul is a good counter for example, or shoretrooper to cover. GK makes jedi teams extremely viable to counter, and a maxed out droid team with EG is also very viable to beat a rebel specific team. First order team zeta is also quite op and could easily take down a rebel wiggs lando team. The problem is a wiggs lando meta team is the easiest to obtain right now which is why it is so common in arena, but there are plenty of viable alternative options. Sure there are quite a few rebel toons now but the Star Wars universe more or less revolves around rebel characters.
It should also be to note I get rank 1 daily using a dark side team under Vader and Maul leads, depending who I face. This post was not about them being beatable, but the domination and over-dependency of the faction ruining the game, especially against new players since those shards are infested the most with rebel teams.
So how about some quality over quantity and availability to go with it for rebels?
I'm sick of the empire's rule already.
If they release R2D2 he will be a Rebel droid as well.
You're*
That was a generalization of the factions, exceptions always apply. The new rebel tank is a Jedi as well for example.
Your're Still complaining that they added and a droid and a Jedi just because they have the Rebel tag to them.
When they all clearly work best with the Pheonix tag.
Well you clearly stated they are neglecting the droids and the Jedi.
They are adding 2 jedi and 1 droid.
Read the post, the entire post over again, and this time - very carefully.
So you dont want to bang your head against a Jedi because hes a Rebel?
Youll hate this addition to Droid teams because hes a Rebel?
Summarized it easier for you to understand:
Another poster pointed that out too, and that is undeniably true. However, as a game, and for game health, are we doomed to an inevitable fate of rebel imbalance? My worry is the eventuality of rebels being so over-dominating that it ends up being rebel vs rebel vs rebel. This effect can happen months from now or even a year, but it is a realistic possibility.
Possibly, but unless episode 9 comes out with loads of more rebels, I think they have covered all their bases as far as rebel characters goes, and as I believe you read my post before this one, there are differently viable alternatives if not better ones to defeat rebel teams. But I do understand where you are coming from. Just have to wait and see.
Well let's see sith can use the force, shoot lightning, block lazer... Rebels can what? Shoot blasters with extreme inaccuracy?