OB Zeta and rework

Neo2551
1824 posts Member
We all hate Zaul But let's be honest, we need a countermeasure different from Rex.

OB is basically useless as of now, because he opponent has no incentives to kill him first.

My idea is following: reduce his special cooldown by 2 turns. Concerning his unique, his Zeta should allows OB to give each ally 70% foresight (ignoring shock and buff immunity). Coupled with his lead, this would give a lot of incentives to the opponent to take down OB at the risk of being seriously crippled otherwise.

Replies

  • Options
    Put an unmodded OB on a sith team.

    Enemy takes out OB... all the sith gets mega buffs

  • leef
    13458 posts Member
    Options
    people hated old ben aswell ;)
    Save water, drink champagne!
  • Neo2551
    1824 posts Member
    Options
    leef wrote: »
    people hated old ben aswell ;)

    But you could handle OB with JKA And JKA was a good lead overall too.
  • Options
    leef wrote: »
    people hated old ben aswell ;)

    Ben is a GREAT man!
  • Options
    Put an unmodded OB on a sith team.

    Enemy takes out OB... all the sith gets mega buffs

    Does this work in practice? Lol.
  • Nikoms565
    14242 posts Member
    Options
    leef wrote: »
    people hated old ben aswell ;)

    Ben is a GREAT man!

    Lol. Well played, sir. Well played indeed.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Vertigo
    4497 posts Member
    Options
    mutimloh wrote: »
    Put an unmodded OB on a sith team.

    Enemy takes out OB... all the sith gets mega buffs

    Does this work in practice? Lol.

    Not against top teams thanks to shock/buff immunity, but if you face Wiggs and you're just using a fifth member for meatshield status it's probably very entertaining lol.
Sign In or Register to comment.