Not sure if DN is WAI or currently bug since all his skill bypass tenacity check. Meaning all his skill land 100% no matter what the opponent tenacity level is at. Is this address in the bug colum and how soon they plan to fix it?
Not sure if DN is WAI or currently bug since all his skill bypass tenacity check. Meaning all his skill land 100% no matter what the opponent tenacity level is at. Is this address in the bug colum and how soon they plan to fix it?
I disagree. I've had his unique resisted plenty of times. And his cooldown increase isn't a negative status effect so it isn't affected by tenacity or potency.
Force drain is only 50 percent without debuffs... 100 percent on toons with a debuff. It can be evaded or deflected, but tenacity isn't involved at all. Works as intended.
Annihilate works on a cooldown.... (No revives with omega, can't be evaded or resisted) Works as intended
Dispel never involves tenacity.... It can be evaded though. So his basic also works as intended.
No bugs involved. He's got an amazing kit.
DN's kit works on different principles. It doesn't involve potency or tenacity at all.
I recall Kozi saying it had been flagged to the devs for them to investigate/make a decision. For those saying it isn't a debuff, you are correct, but neither is TMR, yet tenacity is a factor there.
I like it as it is now, so I hope it doesn't change
I recall Kozi saying it had been flagged to the devs for them to investigate/make a decision. For those saying it isn't a debuff, you are correct, but neither is TMR, yet tenacity is a factor there.
I like it as it is now, so I hope it doesn't change
Me too I spent 2 months building a team around him. DN Lead is one team comp that I can beat triple team consistanly. If they ever change that then for sure Rex Tenacity up will make DN usless.
His kit is so good he can be use off the bat at 3* and his gear requirment is super easy too.
Not sure if DN is WAI or currently bug since all his skill bypass tenacity check. Meaning all his skill land 100% no matter what the opponent tenacity level is at. Is this address in the bug colum and how soon they plan to fix it?
I recall Kozi saying it had been flagged to the devs for them to investigate/make a decision. For those saying it isn't a debuff, you are correct, but neither is TMR, yet tenacity is a factor there.
I like it as it is now, so I hope it doesn't change
Nothing should bypass resistance mechanics. That's how it works and what balance needs and Sith meta will surely end when they'll fix Nihilus.
Overpowered toons are a good way to make profits i guess, better nerf them afterward than balance them at launch...
Turn meter removal used to not be affected by tenacity but they changed that. It's up in the air whether they will change this, but I believe they will end up changing it.
If they do change it they better get rid of the only 50 percent chance with no debuffs! And just make it 100 percent chance that's resistable. Drain force does very little damage. And it's the only way to lessen the enormous cooldown. Otherwise a nerf like that would make him unusable. That would cause a huge backlash and frankly would really suck. It would also eliminate one of the only decent counters to Chaze, Rex and gk. With their tenacity up.
DN is not nearly as difficult to face as Chaze, Rex teams and gk. If you don't want them to be even more unstoppable you'll think twice about asking them to change it.
He's also practically as good minutes a few thousand health at 3 stars as he is at 7 stars. Almost no difference. Everyone has access. The whales have almost no advantage with him. He's a ftp way to counter some of the whale teams. Just gear him up and use him! Don't make a great toon terrible.
Nothing should bypass resistance mechanics. That's how it works and what balance needs and Sith meta will surely end when they'll fix Nihilus.
Overpowered toons are a good way to make profits i guess, better nerf them afterward than balance them at launch...
Right, and if ten up blocks nihilus drain force, you've take away 100% cd increase (against debuffed toons) and replaced it with 100% resist. How's that for balance! Come on man, don't get wrapped in the detail and forget the bigger picture... CG shouldn't be changing the game in such a way as to make Rex more powerful than one of the most powerful force users in the game, and render nihilus completely irrelevant.
what an ugly thing to say... does this mean we're not friends anymore?
The issue with DN is the symptom. The way tenacity up works is the disease. Other "up" (or down) buffs (and debuffs) add or take away a percentage of an exising value. Tenacity up is really "debuff immunity". If you change it to work like the others, now both tenacity mods to (increase character tenacity) and potency mods (to combat that) become much more relevant.
Either change it to work like that or make it work like foresight were it nullifies one debuff and then goes away. Actually that might make an intersting new ability for a character to throw out one time debuff immunities like GK does foresight.
Depending on how they fix this, it may also affect Deathtrooper as well. If cooldown increase is affected by tenacity. Deathtrooper's grenade won't increase cooldowns all the time on unbuffed enemies.
Why would he possibly get a nerf? He's not OP and is currently one of the most well balanced toons available
"Dispell on basic, unavoidable OHK ability, and delaying cooldowns is balanced"
He's not the only dispel in basic, and its only target affected, delaying cool downs is strong but not unavoidable, and unavoidable OHK is minimum 2 turns into a battle. Yeah, I'd say balanced.
Why would he possibly get a nerf? He's not OP and is currently one of the most well balanced toons available
"Dispell on basic, unavoidable OHK ability, and delaying cooldowns is balanced"
They had to balance Chaze somehow. "Oh shoot, we made these rebels indestructible, you can't even kill them in 5 minutes and can't stack debuffs on them and they'll counter attack you."
"Oh hey what if we just give someone a OHK ability every 8 turns so if you last long enough the other team dies even if they're indestructible?"
"Genius!!"
But in all seriousness, looks like they're going to be balancing the new meta toons off of Chaze and Nihilus for a while. Don't think either of those are going to be nerfed, and if they were going to nerf something directly, they would've done it a while ago.
Darth nihilus is 1 of 3 characters that dispels on basic the other 2 being fac and plo and plos dispel is rng based.
His basic when maxed can reduce the cooldown of drain force by 1 when you dispel a buff and having drain force at max gives it a cooldown of 3 after use.
That alone is OP within itself not taking into account that Drain Force doesn't go through a potency vs tenacity check which it should be.
Drain Force applies a negative status effect to a toon being a cooldown increase. A negativeness status effect isn't limited to a debuff, it's simply something that changes the status/state of someone or something which effects them in a negative way.
Debuffs
Tm Reduction
And yes cooldown increases
Just because it's new does not mean it shouldn't fall under that category.
Some of the brightest ideas are the hardest to see
Darth nihilus is 1 of 3 characters that dispels on basic the other 2 being fac and plo and plos dispel is rng based.
His basic when maxed can reduce the cooldown of drain force by 1 and having drain force at max reduces its cooldown to 3.
That alone is OP within itself not taking into account that Drain Force doesn't go through a potency vs tenacity check which it should be.
Drain Force applies a negative status effect to a toon being a cooldown increase. A negativeness status effect isn't limited to a debuff, it's simply something that changes the status/state of someone or something which effects them in a negative way.
Debuffs
Tm Reduction
And yes cooldown increases
Just because it's new does not mean it shouldn't fall under that category.
I feel like I remember TMR used to not go through a Potency/Tenacity check way back when, but I could be wrong.
Darth nihilus is 1 of 3 characters that dispels on basic the other 2 being fac and plo and plos dispel is rng based.
His basic when maxed can reduce the cooldown of drain force by 1 and having drain force at max reduces its cooldown to 3.
That alone is OP within itself not taking into account that Drain Force doesn't go through a potency vs tenacity check which it should be.
Drain Force applies a negative status effect to a toon being a cooldown increase. A negativeness status effect isn't limited to a debuff, it's simply something that changes the status/state of someone or something which effects them in a negative way.
Debuffs
Tm Reduction
And yes cooldown increases
Just because it's new does not mean it shouldn't fall under that category.
I feel like I remember TMR used to not go through a Potency/Tenacity check way back when, but I could be wrong.
Correct it didn't go through a potency/tenacity check till they fixed that issue and now it does because it's considered a negative status effect
Some of the brightest ideas are the hardest to see
Replies
I disagree. I've had his unique resisted plenty of times. And his cooldown increase isn't a negative status effect so it isn't affected by tenacity or potency.
Annihilate works on a cooldown.... (No revives with omega, can't be evaded or resisted) Works as intended
Dispel never involves tenacity.... It can be evaded though. So his basic also works as intended.
No bugs involved. He's got an amazing kit.
DN's kit works on different principles. It doesn't involve potency or tenacity at all.
I like it as it is now, so I hope it doesn't change
Me too I spent 2 months building a team around him. DN Lead is one team comp that I can beat triple team consistanly. If they ever change that then for sure Rex Tenacity up will make DN usless.
His kit is so good he can be use off the bat at 3* and his gear requirment is super easy too.
No.
It better change
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/96786/nihilus-cooldown-increase-bug#latest
Overpowered toons are a good way to make profits i guess, better nerf them afterward than balance them at launch...
Good read put if enough people complain they will nerf it with tenacity check.
Look at alll the bugs fix lately. From zader to chaze.
Right, and if ten up blocks nihilus drain force, you've take away 100% cd increase (against debuffed toons) and replaced it with 100% resist. How's that for balance! Come on man, don't get wrapped in the detail and forget the bigger picture... CG shouldn't be changing the game in such a way as to make Rex more powerful than one of the most powerful force users in the game, and render nihilus completely irrelevant.
Either change it to work like that or make it work like foresight were it nullifies one debuff and then goes away. Actually that might make an intersting new ability for a character to throw out one time debuff immunities like GK does foresight.
The should get rid of tenacity up guaranteed to resist turn meter reduction then
"Dispell on basic, unavoidable OHK ability, and delaying cooldowns is balanced"
He's not the only dispel in basic, and its only target affected, delaying cool downs is strong but not unavoidable, and unavoidable OHK is minimum 2 turns into a battle. Yeah, I'd say balanced.
They had to balance Chaze somehow. "Oh shoot, we made these rebels indestructible, you can't even kill them in 5 minutes and can't stack debuffs on them and they'll counter attack you."
"Oh hey what if we just give someone a OHK ability every 8 turns so if you last long enough the other team dies even if they're indestructible?"
"Genius!!"
But in all seriousness, looks like they're going to be balancing the new meta toons off of Chaze and Nihilus for a while. Don't think either of those are going to be nerfed, and if they were going to nerf something directly, they would've done it a while ago.
His basic when maxed can reduce the cooldown of drain force by 1 when you dispel a buff and having drain force at max gives it a cooldown of 3 after use.
That alone is OP within itself not taking into account that Drain Force doesn't go through a potency vs tenacity check which it should be.
Drain Force applies a negative status effect to a toon being a cooldown increase. A negativeness status effect isn't limited to a debuff, it's simply something that changes the status/state of someone or something which effects them in a negative way.
Debuffs
Tm Reduction
And yes cooldown increases
Just because it's new does not mean it shouldn't fall under that category.
I feel like I remember TMR used to not go through a Potency/Tenacity check way back when, but I could be wrong.
Correct it didn't go through a potency/tenacity check till they fixed that issue and now it does because it's considered a negative status effect