Cuffs

Atkilo1990
16 posts Member
edited July 2017
12 Sims: 0 cuffs
9 sims: 1 cuff
10 sims: 1 cuff

This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal
Post edited by LocalHero on

Replies

  • StarSon
    7521 posts Member
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    I got 10 cuffs on my 30ish sims today. Seems about right.
  • DarthzRevan
    116 posts Member
    edited July 2017
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    Atkilo1990 wrote: »
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal

    Try simming 2 or 3 at a time
    Post edited by LocalHero on
  • JacenRoe
    3016 posts Member
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    You won't come on here praising the devs when you get great pulls. Sorry you had one bad day, but it does average out. Certain gear is gated a bit harshly. But there is a way to give constructive criticism. This isn't it.
  • StarSon
    7521 posts Member
    edited July 2017
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    Atkilo1990 wrote: »
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal

    Try simming 2 or 3 at a time

    Why? Doesn't change the drop rates.
    Post edited by LocalHero on
  • DarthzRevan
    116 posts Member
    edited July 2017
    Options
    StarSon wrote: »
    Atkilo1990 wrote: »
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal

    Try simming 2 or 3 at a time

    Why? Doesn't change the drop rates.

    Better chance of dropping, as me and several friends have tested that theory with better results than simming all at once.
    Post edited by LocalHero on
  • Sairiki1
    188 posts Member
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    I wouldn't spend too much crystals on the refreshes atm. It's really good that we have the flashevents.
  • JacenRoe
    3016 posts Member
    edited July 2017
    Options
    StarSon wrote: »
    Atkilo1990 wrote: »
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal

    Try simming 2 or 3 at a time

    Why? Doesn't change the drop rates.

    Better chance of dropping, as me and several friends have tested that theory with better results than simming all at once.

    That is total superstitious nonsense that you haven't proven.
    Post edited by LocalHero on
  • StarSon
    7521 posts Member
    edited July 2017
    Options
    StarSon wrote: »
    Atkilo1990 wrote: »
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal

    Try simming 2 or 3 at a time

    Why? Doesn't change the drop rates.

    Better chance of dropping, as me and several friends have tested that theory with better results than simming all at once.

    No it isn't, and no you haven't.
    Post edited by LocalHero on
  • Mr_Sausage
    1869 posts Member
    edited July 2017
    Options
    JacenRoe wrote: »
    StarSon wrote: »
    Atkilo1990 wrote: »
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal

    Try simming 2 or 3 at a time

    Why? Doesn't change the drop rates.

    Better chance of dropping, as me and several friends have tested that theory with better results than simming all at once.

    That is total superstitious nonsense that you haven't proven.

    This.
    Post edited by LocalHero on
  • KyloJarJarBinks
    357 posts Member
    edited July 2017
    Options
    StarSon wrote: »
    Atkilo1990 wrote: »
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal

    Try simming 2 or 3 at a time

    Why? Doesn't change the drop rates.

    Better chance of dropping, as me and several friends have tested that theory with better results than simming all at once.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/123058/do-you-have-any-swgoh-superstitions#latest
    Post edited by LocalHero on
  • Quim
    665 posts Member
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    Today in the Line group we talked about it and I think this is how the rate works:

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    25umdti.jpg
  • Allenb60
    2171 posts Member
    edited July 2017
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    It's all luck, gear can't be earned unless you use crystals which are slow to obtain without paying for them. I agree the lack of consistency kills enjoyment and the progression makes this one rpg I used to play look about a decade faster, luckily it is a game about Star Wars and there is barely any effort needed. Edit: Actually the Pheonix flash event makes this untrue, but that only happened once
  • Eclipso
    199 posts Member
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    It was stated by a dev awhile back in one of the many drop rate threads that RNG applies to each individual attempt and not to the whole attempt so it doesn't matter if you run 2 or 12 attempts, RNG is applied to each individual attempt regardless.
  • Options
    People posting I got 2/6 shows nothing. To actually prove anything, you will need a much larger sample size. Since I need 6 more cuffs for my resistanxe team...I will try simmimg large amounts vs lower and see what happens but I can almost guarantee it will eventually even out at 20% like all the other gear I've tracked.
  • Quim
    665 posts Member
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    It's all rng. No way it's 1/3 chance on 8c. Been farming cuffs there for a long time and never have got 1/3. So it doesn't even out as someone suggested earlier.

    But it seems that 8C DS and 7C lS are worse rate than 8G LS and I think this is because the other 2 gears are blue and green, when in 8G LS is green and grey, I have checked that when is blue and grey the rate works better than when is blue and green, maybe like 1/3 or 2/5 when in the other 2 is like 1/4.
  • StarSon
    7521 posts Member
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    Quim wrote: »
    It's all rng. No way it's 1/3 chance on 8c. Been farming cuffs there for a long time and never have got 1/3. So it doesn't even out as someone suggested earlier.

    But it seems that 8C DS and 7C lS are worse rate than 8G LS and I think this is because the other 2 gears are blue and green, when in 8G LS is green and grey, I have checked that when is blue and grey the rate works better than when is blue and green, maybe like 1/3 or 2/5 when in the other 2 is like 1/4.

    Key word there is "seems." As far as I am aware, the drop rates are the same across the board, defined by piece and not node. Anything short of a sampling with dozens of players of several weeks is just anecdotal evidence, and can be discarded.
  • Options
    StarSon wrote: »
    Quim wrote: »
    It's all rng. No way it's 1/3 chance on 8c. Been farming cuffs there for a long time and never have got 1/3. So it doesn't even out as someone suggested earlier.

    But it seems that 8C DS and 7C lS are worse rate than 8G LS and I think this is because the other 2 gears are blue and green, when in 8G LS is green and grey, I have checked that when is blue and grey the rate works better than when is blue and green, maybe like 1/3 or 2/5 when in the other 2 is like 1/4.

    Key word there is "seems." As far as I am aware, the drop rates are the same across the board, defined by piece and not node. Anything short of a sampling with dozens of players of several weeks is just anecdotal evidence, and can be discarded.

    This. The only advantage you get from smaller pulls is that it lowers your frustration when you get zero drops. 0/3 is a lot easier to swallow than 0/20. The drop rates are going to be the same regardless.

    Now, debating if the drop rates are too low in general is for another discussion. But RNG is RNG regardless if it's positive or negative.
  • JacenRoe
    3016 posts Member
    Options
    It's all rng. No way it's 1/3 chance on 8c. Been farming cuffs there for a long time and never have got 1/3. So it doesn't even out as someone suggested earlier.

    It does always even out, but not to 1/3. 1/5 is pretty close.
  • Options
    10% is really close to right
  • Nikoms565
    14242 posts Member
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    JacenRoe wrote: »
    It's all rng. No way it's 1/3 chance on 8c. Been farming cuffs there for a long time and never have got 1/3. So it doesn't even out as someone suggested earlier.

    It does always even out, but not to 1/3. 1/5 is pretty close.

    This is correct. Those that have tracked drop rates have found purple gear to be 20%. It's hero shards that are 33%. It is also correct that the drop rate is the same whether you do 3 pulls or 20.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • Options
    Quim wrote: »
    It's all rng. No way it's 1/3 chance on 8c. Been farming cuffs there for a long time and never have got 1/3. So it doesn't even out as someone suggested earlier.

    But it seems that 8C DS and 7C lS are worse rate than 8G LS and I think this is because the other 2 gears are blue and green, when in 8G LS is green and grey, I have checked that when is blue and grey the rate works better than when is blue and green, maybe like 1/3 or 2/5 when in the other 2 is like 1/4.

    What a load of horse ****
  • Options
    StarSon wrote: »
    Atkilo1990 wrote: »
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal

    Try simming 2 or 3 at a time

    Why? Doesn't change the drop rates.

    It's like in a casino, each time you SIM you're dealing with a different rng... in a casino you can compare it to each hand of cards dealt & different decks being used... you most certainly get better results simming 2 or 3 at a time than all at once approach.
  • Options
    Atkilo1990 wrote: »
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal

    Try simming 2 or 3 at a time

    I tracked 2,000 drops testing this. You won't get any more gear in the long run but it'll be easier to forget going 1 for 20 when you break it up.

    You get long stretches of really bad drop rates, it's really annoying and frustrating. I think it's artificially induced, the statistically very improbable happens a lot. In the end look at the long term gains, which is more important, but people have a short term attention span. Myself included.
  • Options
    Eh, it's like watchin yo guildmate pullin 5 7.5 10M, 3-4 zetas, whole god **** pieces of gold gear in a stupid row. Doesn't matter other people getting good or bad loot, just need to know, if you are unlucky, then things just keeps screwd up, until you are tired of this farce. cause RNG man, god knows how but it just works.
  • Options

    Try simming 2

    It's like in a casino, each time you SIM you're dealing with a different rng... in a casino you can compare it to each hand of cards dealt & different decks being used... you most certainly get better results simming 2 or 3 at a time than all at once approach.

    This, 3 or 4 in my case. Works like a charm.
    Do or do not...
  • Quim
    665 posts Member
    Options
    Lol people saying that is the same RNG in all nodes not understand the game formulas. The formula is different in every node depending of the gears rewards, the mk number and the category of every gear. If in one node there is 3 grey gears you will get one concrete gear 40% of times, when is 2 grey gears is 50% chance to get one concrete gear, if is green and grey then the chance is not 50% for the green, maybe is 33% for the green and 50% for the grey, so it depends of the other gears. For example is easy get keypads mk5 in the 5K LS, when also is a purple gear and also mk5, like the stun cuff, but is much more easy because only there is purple and green, also is easy get blastech mk8 in the 5H LS because also is purple and green, but a little harder because is mk8 instead of mk5. The gears mk9 also are harder to get than the mk8 or mk5.

    So the rate and RNG is not the same for all the nodes, there is gears that have 80% chance, others 50%, others 40%, others 30% or 20% depending of different factors.

    33uxrbp.jpg

    When the purple gears has green and grey as other gear rewards the rate for the purple gear is better than when the other gears are green and blue, and is easy check it because in these purple-blue-grey nodes I get a lot of times 2/5, 3/5 or 4/5 when in the purple-blue-green nodes almost always is 1/5 and only sometimes 2/5, almost never 3/5 and 4/5, like in the 6A LS also is possible check it, is hard get holoprojectors there, when get carbanti in the 6G DS is very easy, so it means that are different rates.
  • StarSon
    7521 posts Member
    Options
    StarSon wrote: »
    Atkilo1990 wrote: »
    12 Sims: 0 cuffs
    9 sims: 1 cuff
    10 sims: 1 cuff

    This is getting old I don't care what devs say or who's tested it drop rates are not RNG what a joke this game puts everything behind a paywall and people can't have fun. Unreal

    Try simming 2 or 3 at a time

    Why? Doesn't change the drop rates.

    It's like in a casino, each time you SIM you're dealing with a different rng... in a casino you can compare it to each hand of cards dealt & different decks being used... you most certainly get better results simming 2 or 3 at a time than all at once approach.

    No you don't. And your analogy makes no sense. If you have a new deck every time, the chances of getting a royal flush on each hand is exactly the same. Just like when you sim. Sim 20 times is the same chance as simming 2 times, but faster.
  • Options
    I agree, the drop rate is ridiculous! It discourages people to keep playing. That happens with most hard gear.
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