I have been playing since November of 2015 (almost two years - basically a few days after launch). Galactic War had been one of my favorite parts of the game. It was like a puzzle that you needed to use much of your roster (often 3-4 teams) to solve.
All of that changed with the introduction of G12. As the developers have stated on these forums, G12 is a significant upgrade over previous gear tiers. The huge bumps in damage, health, armor, etc. for G12 give G12 teams a significant advantage over non-G12 teams.
I have exactly 4 heroes to G12 - some even have pieces of g12. In GW I face full 5-team g12 teams starting on node 6. How is this possible? How am I expected to compete on any kind of regular basis without spending hours retreating and re-trying? Everyday? Non G12 heroes are useless - they get one shot, two almost no damage (if they get to go at all).
What makes matters more annoying, is not just how long and arduous GW is now - but how mundane. I beat a full g12 5 person meta team on node 6...only to face the same team on node 7...and node 8....and again on node 9....on node 10, I'll get a minor variation (DN isntead of Thrawn) - but all 5 g12 maxed and modded to the teeth. Rinse. Repeat.
Before continually releasing new characters, and beta testing new game modes can you please at least look at this broken mess of content?
The time sink that GW has become compared to the paltry rewards, are completely out of balance with anything else in the game - and it's not close.
It is clearly broken. Please fix it.
In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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So GW has gone from a test of your entire roster depth to a check to see if you have Resistance? Seriously?
Sorry - then devs, please rename the content "Resistance War" TIA. :eyeroll:
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Because only one is likely.
I use a lot of teams just for fun on gw, but if I need to complete a hard node (6,9,10) I use resistance or my arena team.
For the rest I use empire, rogue one, phoenix, or whatever team I want to try. If you can't complete it, don't look for excuses and build a team that actually can, while enjoying the other nodes
The thing is, before you could have 2 or 3 teams close to max level and you could play with strategies to complete the GW with them. Now, you can only have your arena team and 1 or 2 solitary toons. And the problem is CG is indirectly saying that they want this problem to grow worse.
To add, you can take a character's gear level from 1-10 from the time it takes to go from 10-12 so where before you could make a squad in a month or so, now for them to help in GW it takes 2-3 months for them to be helpful
There was a time when Emperor Palpatine lead was the key to breezing through GW. Droids also had a golden era. Now is the time for Resistance.
They are very good in other game modes as well. Just get a zeta Finn and profit from it.
Agreed. I also forgot to say that events now have higher gear and level requirements, which takes away time from developing useful teams. For example, Yoda was very easy with level 70 gear 7, but I needed lots of retries for Thrawn with all my team level 85 gear 9.
I can beat it because i have a resistance team(G10 average) and a GK/barris/R2/DN/Thrawn team(G12).
HAAT, not a test your roster so much as do you have the best teams.
RANCOR, best team
ARENA top meta teams
GW is no different.
Where they are really placing a test on your roster is this TW @Nikoms565 you should be really excited about this if you want to be testing your roster.
The latest constellation written to be added was that showing of TW and the advantage that Res might end up getting.
Trust me Nik, you want Res. Not even just because they are the most versatile team in the game. You may not like the characters for whatever reason, or maybe you don’t like them just because you don’t like being forced to play something. But if you can get past that and not look at them as new characters but rather see them as new tools, they are a Lot of fun to play with.
There's no need to accuse me off shoveling misinformation. Everything I posted above is factual. You can look at my swgoh.gg profile - I only have 4 g12 toons, and mt GP is higher than yours by almost 200k, so my roster is deeper as well.
Yes, I realize Resistance is the current "cure" - but that's never what GW had been nor presented to be about.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I use the same team each day and only the same team each day to defeat gw: thrawn (l), ep, r2, gk and mt. Before I had mt, I'd use dt instead and he preformed well.
When it comes to gw, if not tm freezing enemies with resistance, you will need protection regen. zThrawn lead is exceptional for this. 40% on his command and a passive 2% from each status effect coming and going.
I'm just curious who you choose to use to beat an endurance challenge?
That all being said, I do think they should consider revising the power levels to reflect zetas and g12 gears. I'm pretty sure those are not valued enough.
Yes ... quite so. Perhaps keep that in mind.
There can be feedback good and bad for any part of the game. GW is my favorite part of the game. But there is a major issue with G12 and GW in my opinion. I usually don't comment on the GW hate but this one I thought was specific enough to be good feedback for devs.
My 4 g12 are CLS, R2, Raid Han and GK. I have Zetas on CLS (both), 1 on R2, and 1 on Raid Han.
Typically, I will try to get Thrawn + Shoretrooper a run with whoever lost the most protection in node 6 (usually RHan or R2). I have also had to swap in Zylo for GK in nodes 9-11 when things get rough or GK has taken too much damage. Just today, I had lost all of the above by node 11 and had to basically go 1 team to take down 1 character (luckily, I recently got Chaze to g11 and had Leia zetad, so some Daka stun magic and those three were able to do enough to finally take down a maxed CLS).
Basically, I am offering the above feedback because I agree with your final sentence. My eldest plays as well (he started a few months after me) and before he had any zetas at all, he was facing multi-zetad teams in GW. The same happened to him with g12 toons. Before there were zetas and g12, GW worked fine - but it is clearly "out of tune" now. Whatever the algorithm that was used 2 years ago (or even a year ago) is no longer valid, as it seems to ramp up the difficulty too high, for too many nodes when compared to GW pre-zeta and pre G12.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
1-10 are all a bull breeze through pathetic teams, 11 is actually a good challenge sometimes (other times impossible, others another breeze), 12 is mathematically impossible. I have tried readying every team I possibly could and going into it with my arena team (which sits around 100 in arena), and every single one died. It is literally impossible for me to beat node 12, but the time it would take me to get a meta team would be so incredibly long that it would no longer be good enough to clear through whatever super-team they introduce next.
And the thing that annoys me most is how many G12 teams I meet. I do not have a SINGLE G12 character (hell, I've only got half a dozen or so G11s), yet at least 4 of the nodes I get will have at least 1, with 6, 11, and 12 being almost certainly full G12. G12 does not have even nearly the effect on character power that it should have.
And don't tell me to farm Resistance. I already am, and I hate that I have to. GW should be doable for someone with a good roster, with G12 being very difficult, but ultimately beatable if you use the old GW tricks. As it stands, it's basically a question of 'do you have a top-tier meta team that can get in the top 10 of arena?' or 'do you have a really good Resistance team?'. That is BORING, and why I rarely even bother to complete it unless it's the guild daily.
Fighting the same CLS team over and over again is incredibly boring even if I do beat it.
It took me 4-5 months to farm Resistance and while it makes GW very easy I'm not one of those "it's not my problem, therefore there is no problem" people.
GW is definitely messed up. Whether it's full teams of G12 or ridiculous speed mods with no easy way to change your own mods from team to team.
The calculations are very messed up and I feel for players who are struggling with the same roadblock day after day.
Closing g11 and having all 3 g12 pieces is the big jump they talk about. Closing g11 is actually not that much of a boost.
Does this clarity make GW any easier, no, but I did want to point that out because at node 6 you are not facing 5 toons with g11 closed and all g12 gear applied.
As far as the statements about resistance, I used to think like you did that a full test of your roster meant you would be using multiple teams, but think about this, as you grow and gain in this game GW evolves (we know this, because we see new teams ad things get harder). Back in the day it does mean multiple toons, but now the "newer" definition in your current situation means a broad roster not just a number of toons. This is what I love about GW, there is no 1 key thing that makes it doable. We used to be able to run it with ewoks, droids, daka and RG. There were many teams over the almost 2 years that were the key to GW. Resistance now holds that crown, but full rebel teams under CLS do put a slight damper on that since he will gain TM and have retribution.
I have been playing almost as long as you, and I too loved GW, and still do.
Tweaks and new ideas are always welcome, and this sub is full of them.
As you mentioned though, once node 6 hits, it's all CLS meta teams - so nothing less than arena-viable teams can hold up (and Resistance - which I am working on). I guess my frustration is that up until g12 was introduced, GW was a fun test of your entire roster - not just the first 5 nodes. But I will presume that no dev response in most of these threads indicates that it is WAI - and that's just a little disappointing.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
The issue at hand is that enhancements made to the game since GW was introduced have rendered the matching algorithm unfair in some scenarios. This is made worse by the lack of developer response to some of these concerns.
For example, I have an account with an arena team power of 73k GP - small compared to my shard mates, but effective (thank you Thrawn and speed mods) 4 G11, 1 G10, no zetas. I use a lower powered Resistance team (with a Zeta, but all G8, not well modded and only sometimes gets through node 6) to start off GW. These are the two teams upon which GW is based. Last Node 12 - 95k 4 G12 4 Zeta meta-squad with an average of +80 speed per toon. The matching algorithm is busted. It's not 'intended' in any way. It's simply unfair and not fun.
We don't complain because we dislike the game. We complain because we love it and want it to be the best it can be. GW currently is not that.
edit: fixed squad gear level
This guys gets it.
@TVF - as cannon fodder points out above - and I mentioned in my examples of my son's issues in GW, the problem isn't limiting your top 5 (as my son has, and still runs into unbeatable teams with many more g12 and zetas than he has). The issue is that Zetas and g12 gear (not just gold circles for finishing g11) are not adequately accounted for in whatever algorithm is used for GW matchmaking. I would be willing to bet a significant amount of crystals that the algorithm hasn't changed - but the disparity in teams with zetas/g12 compared to those without is so great, that the old algorithm ramps up the opposing teams too quickly. At least compared to anyone that doesn't have several g12/multi-zeta'd teams waiting in the wings.
And since the developers likely do not play GW everyday - or might not have an "average" roster, what you reduce to and dismiss as complaining is what is called "feedback" - hence I posted it in the feedback section.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*