Description: Cowardly gun-gan with unwavering loyalty towards his friends
Tag: Light Side, gun-gan, attacker
Basic: Wessa doomed!!! (Level 8, omega)
Deals physical damage to target enemy and Jar Jar gains stealth for 1 turn.
Special: Clumsy strike (level 8, omega)
cooldown: 4
Deals physical damage to target enemy and inflict stun for 2 turns. This attacks damage is double on droid and separatist enemies
Special: Naboo courage (level 8, omega)
cooldown: 5
Grants all allies offense up, critical chance up, and critical damage up for 2 turns. If Qui-Gon Jin is present he is called to assist
Unique: Hero of the gun-****. (Level 8, zeta)
All gun-gan and Jedi allies have 50% offense, and +15 speed. Whenever a gun-gan or Jedi ally is defeated, Jar Jar gains 35% defense.
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Replies
Low health, high damage “tank”
Basic: Deal physical damage to target enemy. Jar Jar gains foresight up for 2 turns.
Special 1: Deal physical damage and Daze target enemy for 2 turns. This attack has a 50% chance to hit that cannot be modified (ex: ignores foresight, evasion up/down). If this attack is dodged it ricochets and hits a random ally and cannot be evaded.
Special 2: Deal special damage 8 times to random enemies and allies. Anyone hit multiple times suffers offense down for 2 turns. This attack cannot be countered.
Unique 2: Jar Jar has 100% counter chance and gains foresight whenever any unit falls below full health. Jar Jar taunts whenever he has foresight, and gains 30% TM each time he evades.
Unique 2: At the start of each of his turns, Jar Jar has a 15% chance to stun each enemy for 1 turn. This cannot be evaded or resisted. If no enemies are stunned, Jar Jar stuns himself.
That was pretty quickly put together without too much thought of balancing, but it gets the idea through. Jar Jar would be quick to die...if you can hit him. He constantly gains foresight and then forces enemies to attack him, where he gains TM when he dodges. His special attacks are high damage and can drastically impact the battle...but for which side is completely unknown!
He would annoying both to play with and play against, and would be a character who lives up to his reputation.
Light side, galactic republic, gungan, tank
A clumbsy but well-meaning gungan tank, who taunts specific enemies.
Clumbsy fist: Deals pys dmg, with a 25% chance to daze those hit.
Energy bomb fumble: does spec. dmg. Attacks 3 times on random enemies. 50% chance to stun, and dmg is doubled on droids.
Unlucky: Jar-Jar has a 30% chance to Attract any enemy Jar-Jar attacks, no matter if it misses or not.
Basic attack: Jar-Jar inflicts daze on the enemy. If they are already dazed then inflict stun.
Unique 2: Any time an ally attacks, there is a 75% Jar-Jar will assist. At the start of each turn, there is a 40% chance Jar-Jar will inflict daze on himself. If he is already dazed then there is a 25% chance he stuns himself.
That kind of randomness seems like it would bring the proper amount of stupid and chaos to the battlefied worthy of the secret dark lord.
It would be the ultimate troll by CG when it gets nerfed. I can then harvest the tears of whales which will sustain me during this interminable summer we're having here.
We need compensation for the extreme prejudice of us never getting Porkins.