In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie
In game guild: TNR Uprising I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Our guild GP is about 90M. (88,378,352 at the moment because 2 folks left in the last couple days, but right before they left we were at 93M and a tiny bit).
I've personally invested a lot in my Troopers for this specific special mission. Obviously they have other uses, but I was one of the voices asking for IPD to be released as a playable toon from the moment we first saw it in the very first light side TB.
My MagmaTrooper is still g9 (3/6), but Veers is g11 (5/6), Snow is g11 (2/6), and Starck and Stormy are each g10.
I've put the zeta on Veers' unique. All my toons are 7*. I'm working on Shore, but Shore is a very slow farm as everyone knows.
I actually came to the forum to make a plea to EA/CG to nerf this mission. I'm sick of 0 shards in a 90M guild. Imagine if you couldn't get ROLO shards with a zeta'd leader and 51 gear tiers between 5 toons.
This mission is much more limiting in how many eligible toons exist (Imperial Troopers for IPD vs. all rebels for ROLO) and then when you invest in those toon heavily, still won't allow you any actual shards.
This mission is broken. It's taken god knows how many months of steady play to get to 1.85M GP as an individual player. I haven't neglected ITs, I've actually invested heavily in them since DS TB came out (though I did neglect them before then). I've given Veers the zeta and I would have dropped 2 on him if he had them.
The mission just flat out requires more than EA should reasonably expect from its players to get a toon that is necessary for accessing the full range of DS TB content.
Replies
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Our guild GP is about 90M. (88,378,352 at the moment because 2 folks left in the last couple days, but right before they left we were at 93M and a tiny bit).
I've personally invested a lot in my Troopers for this specific special mission. Obviously they have other uses, but I was one of the voices asking for IPD to be released as a playable toon from the moment we first saw it in the very first light side TB.
My MagmaTrooper is still g9 (3/6), but Veers is g11 (5/6), Snow is g11 (2/6), and Starck and Stormy are each g10.
I've put the zeta on Veers' unique. All my toons are 7*. I'm working on Shore, but Shore is a very slow farm as everyone knows.
I actually came to the forum to make a plea to EA/CG to nerf this mission. I'm sick of 0 shards in a 90M guild. Imagine if you couldn't get ROLO shards with a zeta'd leader and 51 gear tiers between 5 toons.
This mission is much more limiting in how many eligible toons exist (Imperial Troopers for IPD vs. all rebels for ROLO) and then when you invest in those toon heavily, still won't allow you any actual shards.
This mission is broken. It's taken god knows how many months of steady play to get to 1.85M GP as an individual player. I haven't neglected ITs, I've actually invested heavily in them since DS TB came out (though I did neglect them before then). I've given Veers the zeta and I would have dropped 2 on him if he had them.
The mission just flat out requires more than EA should reasonably expect from its players to get a toon that is necessary for accessing the full range of DS TB content.
Guild GP = 88.38M
Only 4 of us can currently even attempt the mission.
Only one has succeeded so far.
It’s a really rough mission.
guild GP 80 million
only 2 of 13 or so made it. Ridiculously overpowered, this mission is.
EDIT: whoops, forgot to vote before posting
30 IPD shards