This is what I was thinking for Jabba. Any suggestions?
Jabba The Hutt- Dark Side, Scoundrel, Bounty Hunter, Tank, Support
Basic- Hire a Hit: Call a selected ally to deal physical damage to an enemy with 100% Critical Chance, 100% Offense, and grant the ally 36% Turn Meter. (lvl 7 Omega)
Special- A Criminal’s Life: Grant all allies Tenacity Up for 2 turns, Offense Up for 2 turns, 25% Health, and 36% Turn Meter. Scoundrels gain an extra 25% Turn Meter and Stealth for 2 turns. Bounty Hunters gain Critical Chance Up, Advantage, and all Thermal Detonators will triple for 3 turns. Tusken Raiders will gain 25 Speed and for each Tusken Jabba will apply that many Thermal Detonators on to each Enemy. (lvl 7 Omega)
Special- Squash the Enemy: Deal big damage to all Enemy’s and all allies gain 100% Turn Meter. This starts on a 20 Turn Cooldown. (Omega lvl 7) - Instantly Defeat all Enemy’s if they are under 40% health if not deal big damage. (Zeta lvl 8)- Instantly Defeat all Enemy’s
Unique- Bounty Recovery: Whenever an enemy is defeated and at the start of each encounter all allies gain 36% health, 36% protection and 36% Turn Meter. (lvl 8 Zeta) - and has a 50% chance to gain Bounty Hunters Resolve. All enemy’s have a 50% chance to receive Daze and a 50% chance to receive Buff Immunity that can’t be dispelled or prevented for 2 Turns.
Leader- Head of Scoundrels: Grant all allies 20% Offense, 20% Critical Chance, and 20% Potency. All Thermal Detonators can’t be prevented or dispelled. Tusken Raiders and Bounty Hunters will get double the Offense, Critical Chance, and Potency, and get 10% Max Health, 10% Max Protection, and 10% Turn Meter for all Rebels and Galactic Republic Enemy’s. (lvl 8 Omega)
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Replies
Basic seems good, but guaranteed crit with 100% extra crit damage is insane. Maybe it could be 25-50 but a 100% is too much. The extra TM is nice but 36% is awkward. Maybe like 10-20% would work better.
A criminals life isn’t the best of names to use for a special, maybe something more like “Scoundrels life” being as he’d be a scoundrel. Since scoundrels and BHs do crits, make him give them crit chance and crit dam up to them, but to normal (non scoundrel or BH) characters he could give 10% health and TM or health and protection or something like that.
Squash is just too far out there. I think Jabba would be the perfect character to give death mark to. So instead of “kill all” make it he applies DM for 3 turns and grants all scoundrels and BHs 100% TM and call all allies with BH resolve to attack target character. Or make it lik Hermit Yoda and have him give allies BH resolve and then call to assist. Or give him both those, a Death Mark and BHR special and remove unique.
If unique were to be kept, it should be something similar to HY
Leader ability is a must because he is THE Hutt. Make him give BH and scoundrels many bonuses and stuff. Keep the detonator idea that they can’t be dispelled, or make it like Zader where the detonator keeps coming back.
It sounds like it could be a real thing, but it also has to be balanced,
P1 Hounds and adds
P2 Jabba and hounds
P3 Jabba and Adds
P4 Sarlacc Pit
And is he genuinely "Dark Side"?
Jabba, as a character, wouldn't work practically I think. He's too big to fit in the screen and look not-silly. Also seeing him flop all over the screen to smother someone with his green belly is just going to look ridiculous.
The nature of the game kinda necessitates two legs, or at least a single upright body, to look ok.
Heck, even the footage of Jabba slithering along talking to Han just looked silly and impractical.
Yep, original footage was just a fat guy as Jabba, thats why it looks ridiculous when Han walks behind him and supposedly stands on Jabbas tail.
Indeed...
Jabba flopping on his plinth/throne in Return looked awesome...but once you show him moving around then it doesn't work. There's a reason slugs don't move with their heads upright - it doesn't work mechanically. And so Jabba moving just looks unbelievable. Should ever have happened.
Too fat to see anyone else: Jabba takes up whole screen, gains de-facto taunt until he's defeated.