Hey everyone, we have 4 TW every month and was wondering how other players enjoy this event. I am sorry to say it, but I do not enjoy it. I am really thankful for all EA team what they have done for these two years but TW is something that is not interesting at all. There is no desired reward, or better to say reward which will motivate people to show good level of participation in it, no new mechanics, basically just PvP vs AI, no tactics or features.
At least 20-40% of members from the guild, when they see a message TW is coming, simply not happy. And it’s not only from the guild I am in, I asked other players whom I know in realty and they don’t even want to participate.
It would be nice to see in TW as 5 vs 5 battles for the territory, or cannons and droids + teams; or at least spectate a battle. And there much more to add...
Again, I very happy with this game, I am playing it for 2 years and I love it. Thank you EA for all your great graphics and ideas and everything what was done.
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I personally quite enjoy TW but I'm a relatively new player so I only have 3 squads and two fleets to worry about. I can see how higher level players could get burned out. It seems to me that limiting the number of squads you could set defensively and use offensively could lead to some more tactical decisions rather than throwing the kitchen sink at it.
Discord: Iona Starbound#5299
What's not fun is that almost all battles come down to speed so whoever has had better rng with speed mods has a big advantage.
It is nice to get zeta's for a reward, that is not the complaint. The complaint is there is no major advantage to winning. So why spend all the time and stress to win if your rewards are not worth the time and stress?
To me a simple solution is to increase the rewards of a win by the strength of your win. This will move guilds to put more effort into TW and find it more exciting and worth while.
For example:
Losing no territories = 4 zetas
Winning with +1 territory over your opponent = 2 omegas
+2 territories = 4 omegas
+3 territories = 8 omegas
+4 territories = 12 omegas
etc. etc.
They could also do smaller achievements. Like if you reach 100 successful defenses you get a boost in credits or guild tokens.
Or if you have 200 successful 1st attacks you get credits or guild tokens.
Stuff like that would definitely improve TW in my opinion. but it definitely has to be things that are attainable and the rewards actually enticing.
So I stick everything on defense and don’t do any attacks... But at least I’m contributing!
My guild is only 65 mil gp and we only have about 35 players in TW. We've never won because the matchmaking is terrible and never gotten a zeta from TW, so my guild generally hates them.
-You get to use your seldom used, under geared squads. Ewoks, FO, whatever synergy teams you have at g8 or 9 from some event then never used.
-You can use strategy and theory from above- "OK, my FO can take out that Phoenix because they can put out good burst damage with FOTP to overcome the regen. But my ewoks don't do damage fast enough"
-Corollary to those two- you actually get to play the game.
They are not fun when:
-Both sides put up g12 Arena meta teams walls in the first two rows. "Ok, I saved two g12 or 11 teams for offense. I used them both. My g8 and 9 Ewoks/jedi/FO/BH will do nothing but feed them TM. Check back in an hour"
-You have to click in and out of teams and toons to check speed on enemy squads. Over and over. And Over.
-Corollary- you don't get to do more than a couple fights.
I know that the Double wall of meta teams is good strategy- and it wins a lot, but it is pretty boring since it eliminates what makes TW fun.
At first I hated TW. I still really don't enjoy the overall fighting, but once I realized the rewards for first place were not much different and I still could get zetas for second, I relaxed and enjoy the experience more.
That was a worthwhile post, eh?
Like previous event, which later on was removed, battles on the shore line, was cooler, that’s my opinion.
In fact it quickly becomes the only enjoyable part of swgoh. GW? sim it. Arena? same old same old fights against always the same teams at a fixed schedule. pit raid? auto. HAAT? close to auto, time sink. Sith raid? highly annoying mechanics (guessing when to use the shild at DN is just annoying) for little reward. TB? Boring wave after wave that never changes.
Compare that to TW: I am not in an uber guild where everyone only puts the standard top squads with top mods up. We use all kind of quirky squads and try to get the best out of our toons. I use toons there I would not use otherwise and it is fun. You try to use your collection with the highest degree of efficiency which often means not fielding the best squad like everywhere else but also mixing in a few weaker toons so that you can beat more opponents overall. Definitively the best mode if it is a good match (i.e. roughly the same quality, it gets frustrating if you are matched with a too strong opponent that you can hardly touch and boring if you are matched with a too weak one).
Also a quicker way to check stats (mainly speed) before battling including TM and ability cooldowns would be a fantastic addition. Maybe a pop up window on speed and cooldowns then add a TM bar under health and protection.