I like mythic events and how they add more of a challenge to the events we are used to autoing but there is nothing mythic about fighting 5-6 rounds of stormtroopers with buffed health and defence it is just time consuming only to reach wave 8 and be hit with bad RNG and have to repeat the whole thing again.
My suggestion would be to reduce the mythic tier down to 4 waves having maybe 1 opening wave against stormtroopers and then waves 2-3 being the waves versus Krennic and Veers then finish off with the wave 4 vs Palp, Vader and Thrawn. It would still be difficult and require restarts but it wouldn't be so time consuming and therefore it would be more fun.
If you don't agree consider this for a comparison as soon as you complete the mythic tier once your reward each time will become 2 omegas and now think of how quickly you can get 1 omega from the omega events.
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Typically assault battles have 8 waves. In the higher tiers, the first several waves are easy with only wave 8 (and sometimes 4) being difficult.
It gets to be frustrating to have to slog through 7 easier (although time consuming) easy waves each time.
4 waves instead of 8 would be welcomed!
1. Either make the first 7 encounters similar in difficulty to the 8th encounter, or
2. Just remove the first 7 encounters completely.
The issue is they want it to be difficult and a challenge, if they reduce the number of waves they would have to use other tricks to increase the difficulty and many people dont like those either...
i don't think waves 1-3 and 5-7 add that much difficulty to the event tbh
For some of the other mythics the easier waves are super nice to regain health, protection, stack offense, get toons off Cooldown, etc. so I don’t think it’s really worth changing.
Do all of your toons make it to wave 8 with full protection?
Depends on the event and the team used. Phoenix for example would spend these waves recovering.
Yes, but waves are used to lower protection jumble TM and possibly leave you with abilities on CD. This is part of the design to make it difficult.
No, if i remember correctly had allready lost all my protection prior to, or in wave 4.
However, i think reducing the waves to wave 1, 4, 7 and 8 of the current event wouldn't have made much of a difference difficulty wise. Some? sure, but just not that much. I do prefer multi wave events over 1 wave though, and 4 waves is ideal imo. The devs can adjust the difficulty to compensate for the fewer waves if need be. Ofcourse it's just a personal preference and i can't speak for everyone.
True, but that may not be the case for everyone.
Obviously they could make it different, but it's not like it doesnt serve a purpose.
I feel like waves 1-3 and 5-7 are there to allow you to let your cooldowns replenish, or in the case of the Clones, get your protection back up as theres far less damage in those phases. The easier phases waves might actually be there for balance purposes so that both of the factions are able to complete the event.
If not, then yeah, having 4 waves of hard stuff in the mythic tier would be a lot nicer than 8.
BTW, my team was CLS, Chirrut, Baze, R2D2 and Biggs. All G12 except Biggs G11. I tried raid han, obi-wan and Rex before Biggs, but none of them was geared well enough to survive. Biggs isn't a great choice, but he survived and added a little damage.
Different events favor different approaches. One and two wave events favor smashing as much face as possible as fast as possible. Longer fights favor defense and control.
There is nothing wrong with running 8 waves. It allows recovery rounds that some squads might need, which is fantastic design to allow viability for multiple squad compositions. It is great for your team that such mechanics are not needed, but how much worse the mythic design would be if only 1 unique squad was capable of completing the event. I think these mythics are very well built, and exactly what the player base was asking for when we told the devs we wanted to replay the legendaries.
Don't worry I just got my zetas for the first attempt because at least that reward is worth my time and then didn't bother with the second day.
It is still possible to get some recovery in by playing smart with when you use specials and on who towards the end of each wave. Wave 7 was one of the harder waves which kind of forces you to use specials to get through without taking too much damage but you still save specials once you are ahead in the battle because you know wave 8 will be difficult.
Like I said at the start I do like these mythic events they do bring a challenge to the events we are used to autoing but there is nothing mythic about waves of stormtroopers. Same can be said with the previous events, with Ground War there was nothing mythic about slowly working through 3 waves only to face Grievous and be 1 hit KO'ed and have to keep repeating 3 boring waves and then you continue on for 3 boring waves to face your next real challenge it just made the whole event slow. In that case 1 entry wave, the GG wave, 1 recovery wave and then the final wave would have been a much more enjoyable event.
I guess the underlying point is we wanted mythic events because we wanted to actually play the content and be challenged by it but right now we are getting waves we can auto only to face 1 or 2 mythic waves out of 8. Obviously 8 full mythic waves would be too much and there is benefit of having the entry wave at a normal difficulty to mix TM and to potentially put abilities on cooldown before the real challenge which is why I think 4 waves would be a good balance between difficulty and time required.
I think that's actually by design. If I were a dev and was trying to reduce the number of people that completed an event due to "RNG" I'd simply make it have more phases as a deterrent to running it 100 times.
Well FWIW I finally beat it after it was pointed out that the event ability is bugged and you need to use it differently than it's described....which is definitely not by design.
Admittedly I beat it using the same bug but didn’t realize there was a bug. Just figured I got super good RNG with my CLS , Zolo, chirrut, Sabine, and RzDz. Then someone told me those assists carried over from earlier phases. Kinda bummed tho. Thought I found a dope non-chaze comp.
For all the good events, the Separatist AB stands out as the real stinker of the group - and it's not close. Very poor rework.
If Jedi are going to be reworked to make the event more enjoyable and quicker, great - but then the event should have been reworked afterwards. Not before. Awful decision and terrible rework.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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https://www.youtube.com/watch?v=T3doUQLjpJ0
He starts the battle at the 8min mark and the battle takes all the way up to the end of the vid. He even speeds up the footage a couple times during the vid and it's still 21 minutes of playing a single tier!
While i'm sure it took others less time, but ea/cg can just check the data and i'm sure it shows that this particular mythic tier takes at least twice as long as the other mythic tiers. I have a strong suspicion the data will also show that this tier has the least repeat plays of them all. Maybe that's something worth checking or looking into?
i don't like tagging devs, but i believe this is in your wheelhouse @CG_CapGaSP
I just wanted to add that reworking this event at the same time the horrific Ships 2.0 dropped has made me seriously consider taking a long break from this game. Please try to work on improving the game - not making it worse.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*