Tusken Brute/Elder/Champion - now with ability ideas

Alijar1
381 posts Member
edited December 2018
So when are we going to get to unlock these characters?
(Okay so yes Elder and Champion are just Shaman and Urroror but still, the models are cool and I want more Tuskens)
#MakeTuskensGreat
tenor.gif
Post edited by Alijar1 on

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  • Options
    Let's get some speculative kit while we're at it.

    Tusken Brute
    Basic: Gaderffii Strike
    Deal physical damage to target enemy and inflict stagger for 2 turns. If target is already staggered, inflict stun for two turns.
    Special 1: Fearsome Warcry (5 turn cooldown)
    Remove 10% turnmeter from all enemies and grant all allies 15% turnmeter, and gain the unique buff Tusken Hardiness for 3 turns.
    Tusken Hardiness: All enemies target this unit. This unit has +50% defence and is immune to turn meter reduction, health down, healing immunity and health steal reduction. When this buff expires, it is granted to the next healthiest ally for 3 turns.
    Special 2: Raider Tactics (2 turn cooldown)
    Deal physical damage to target enemy and dispel all buffs from them. Then, gain all buffs that were dispelled from the enemy for 2 turns.
    Unique 1: Aggressive Fighter
    Tusken Brute gains 5% damage for each Tusken ally. In addition, whenever Tusken Brute receives a buff, they gain 10% turn meter, 2% offence and 2% max health (stacking to 50%).

    Tusken Elder
    Basic: Simple Tricks
    Deal physical damage to target enemy with 60% chance to remove 10% turnmeter. If any turnmeter was removed, inflict stagger for one turn.
    Special 1: Elder Knowledge (3 turn cooldown)
    Remove all debuffs from all allies. Then, all allies gain 5% protection and 10% health for each debuff removed. Allies who did not have any debuffs have their cooldowns decreased by 1. Tusken allies gain foresight for 1 turn.
    Unique 1: Desert Survival:
    Whenever an ally falls below 100% protection or 50% health for the first time, they and Tusken Elder gain stealth, health steal up and defence up for 1 turn.
    Unique 2: Tusken Retaliation
    Whenever a Tusken ally is defeated while Tusken Elder is alive, all Tusken allies gain 100% turnmeter, then gain Critical Chance Up, Critical Damage Up and Speed Up for two turns.

    Tusken Champion
    Basic: Furious Blow
    Deal physical damage to target enemy and then attack again, with a 50% chance to attack a third time. This attack has an extra 30% critical chance.
    Special 1: Tusken Superiority (4 turn cooldown)
    Deal physical damage to target enemy and call all allies to assist, then grant all allies retribution and defence penetration. All Tusken allies called to assist deal 30% extra damage and gain offence up.
    Special 2: Tusken Brutality (3 turn cooldown)
    Deal special damage to all enemies and inflict Armour Shred on target enemy. If any enemy had stagger, inflict daze on them for 2 turns. If any enemy had Armour Shred, inflict expose on those enemies
    Leader Ability: Great Warrior
    All Tusken allies have 50% extra potency, and when they inflict a debuff they gain tenacity up and give the enemy tenacity down.
    Unique 1: Unbeaten Fighter
    Tusken Champion has a 50% chance to inflict stagger whenever they attack. If they attack an enemy with stagger, Tusken Champion gains 15% turn meter and 5% offence (stacking to 75%).
    #MakeTuskensGreat
    tenor.gif
  • Options
    Looks good, presents different stuff than the marquees, and I think it could make a decent tusken team
    Tusken superiority looks too powerful though
  • Options
    I would just like to add now that we also have the possibility of getting names Tusken characters too:
    We have the classics like KkH'Oar'Rrhr (or Hoar as he's better known) and A'Yark, but also those like RuuR'Ur, Orr-Agg-R'orr and RR'uruurrr, so we're not really short on "famous" Tuskens either.
    #MakeTuskensGreat
    tenor.gif
  • Options
    Glad I wasn't the only one who noticed this and would like to see the Sand People get their due.
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