maxed FO ships and they die in 2 hits. empire die in 2 hits. jedi die in 2 hits. bossk is only ship that can last more then 2.... and honestly not much longer.
they say they fixed it but im REALLY not seeing it.a f12 pilot and 7* ships shoudlnt be fodder.
No. Just No.
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Biggs ship is a good tank as well if you can't farm Bossk's HT.
I'm only seeing my ships not lasting long enough in the last hard battle nodes.
Maybe if you throw in some dmg yourself, you turn around the table and make them bring in tank after tank.
A 7* ht is a good start for defense, but pair it with dmgers, not 2 more tanks.
My G12 Biggs with no g12+ pieces usually survives until super against top fleets.
The ships you're talking about are all glass cannons. Sure, they hit for a whole bunch but they also drop in two hits. I'm going to go out on a limb and guess that when you're talking about First Order ships you're talking about Silencer and Tie Fighter, but not about Command Shuttle, which is one of the better reinforcements in the game but sees no play because the perception is that it's useless and requires "bad pilots."
Fleet isn't useless. The dogmatic "It's not squad arena, therefore it's bad and no one should do it" mentality is what's useless.
You can't just level any random ships and expect to do well. Further, you can't just copy someone's top fleet and then throw it on auto. You need to think about all the mechanics in play, especially if Hound's Tooth is in the mix. Here's an example:
My starting fleet is TIE Silencer, First Order TIE, and Hound's Tooth under Executrix. All maxed (except a few ability levels on Executrix) with G12 pilots. That part's not an example, that's my actual fleet, for reference. So you know I'm not just making stuff up to give you a hard time.
Let's say I'm up against the fairly-common fleet you mentioned: Vader, Biggs, TIE. And let's say the enemy capital is Chimaera. Now, I know that TIE and Vader both drop a ton of target locks, and every time a target lock hits, Biggs is going to taunt.
I'll get one hit off max on Vader or TIE before Biggs gets a taunt, and the enemy's first reinforcement is likely to be Hound's Tooth or Slave 1, so by the time I chew through all those taunts, Chimaera will have used its heal and that one hit will be wasted. So instead, I'm just going to turn all my guns on Biggs right away. It seems counterintuitive, because he's going to be healing while I beat on him, but I can damage him faster than he regains protection, so I can usually have him dead by the time that second tank comes into play.
Also, I'll usually land a hit with Silencer when Biggs is under 50% TM, meaning it will have advantage and I can drop a big fat torpedo crit on Hound's Tooth when it swoops in, making it much easier to deal with.
Now let's say I'm up against a mirror-match: Silencer, FO Tie, Hound's Tooth. I'm going to play this one much different, because HT doesn't passively gain taunts like Biggs does. Now I can stun him and go straight for the TIE - I'm going to ignore the Silencer, because it actually can take a few hits and it gains offense and turn meter when it does. I also have to be careful because even if I stun HT, it gains turn meter when its allies take damage. So where I'd normally use my first capital move to fire Executrix's AOE for AB/Expose, instead I'm going to use its crappy basic on HT to ensure it doesn't get a second turn before I've killed that TIE. That also puts Tenacity Down on it, making it easier to land a second stun so I can keep picking off weaker targets.
All that is just for the opening move, nevermind reinforcements. You need to plan the match out, because without mods, everything is much more evenly matched than squad arena and therefore much more likely to be decided by an unlucky dodge or resist. If you're trying to make it to the top of your fleet shard, brute force just isn't going to work.
All my ships last 2 hits except maybe against TFP, FOTP or Tie advanced with a maxed Thrawn capital ship.
Tank ships(Sun, Bossk, Biggs, Clones) with high GP pilots will last especially with Windu or Home one capital, but like others said you likely wont have offense to take out the opponent.
FO ships die in two hits? The command shuttle as well? And a stunned opponent won't hit Silencer at all.
The AI isn't stupid because they "want you to spend crystals." It's stupid because when players don't win 98% of the time on offense, they get all nerd ragey and scream that the game is rigged against them.
Admittedly, the extra crystals spent is a convenient side effect.
I mean, there was exactly one viable team before ships 2.0, so.........
Exactly. Ships 2.0 is great. All cap ships are used. Many many more ships used. Different tanks. Reainforcements are a chess game and open up lots of options. I like it.
The AI is stupid, because that's how CG controls the meta. They outright stated zFinn would have been the meta for a long time, because if the AI played it how a player would (which it could), then it would have been just as effective on defense as it was on offense.
A defense-friendly game balance would become stale and boring very quickly.
"This team would be better on defense if the AI was smarter" is not the same thing as "we specifically made the AI dumb so we can control which teams are good."
I mean, accurate, but there's really no such thing as a true AI in gaming (or arguably anywhere, depending on your definition). It's just the accepted term for "non-player opponent."
Less QQ