Since we are only doing 4 TW a month anyways, should the attack phase of TW be greater than 24 hours? There are at minimum essentially 4 different stages of TW, and possibly 8 if you attack bottom/top first and then go to the next. It’s often times difficult to get the right people on to hit the teams so you can move onto the next territory, where you then have to get the right people with the right counters on again. There have been numerous TW in which our guild didn’t progress near as far as we could have simply because we ran out of time.
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+1
I mean I'd like this in theory, but it would really bone people in some time zones.
One thing I wouldnt mind seeing is more player control over when to start the attack phase. Each guild could have a "ready flag" and the attack phase would start when both flags have been up for 1 hour. Or something like that, but the attack phase would still be 24 hours.
(which will never happen IMO)
Still, 48h would be better than 12h like some are suggesting.
It’s not about being coordinated. In fact, it actually encourages us to be LESS coordinated. For example, let’s say we are having trouble beating Revan and Traya teams, so we get each person to save one Revan and Traya counter on offense.
TW starts and there are is a Revan wall up front. All of the US players get on immediately and take teams down, but half our guild is sleeping on the other side of the world and asleep. 8 hours later they’ve all gotten on and attacked and done there part and the Revan wall down. But guess what, Traya is behind it. So they take down their part of Traya too, and need help from the US side, but hey, now it’s their turn to sleep. So the Asian side has to sit and wait until the US wakes up. And now we are 16 hours in and only halfway through, and we aren’t even looking at work/school schedules or anything on top of it.
Instead it basically becomes better to just throw whatever you’ve got at it while you are on, and hope being inefficient doesn’t burn you later down the line.
No +1. Sorry :-(
People calling for 12...just a friendly reminder that some people live in different time zones and some people work 12+ hour shifts. So 12 hours would be horrible.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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No way they’d do this. You want to take away the ability of players to scout their opponents and set defenses and strategize based on their specific opponents? No thanks.
There are people in multinational guilds that literally span 6-10 far differing time zones. Guild reset time as a participation indicator by time is meaningless.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Every guild I've seen or had experience with had members who's active play time falls within reach of guild reset, as that's when the guild's ticket deadline and also raids typically are. Everyone in my guild is active from noon to midnight, with the reset being right in the middle at around 6. I have members in very different parts of the world, but everyone is online primarily during that 12 hour span, otherwise I'm sure they'd find a guild that better aligned with their timeframe.
It's not unreasonable to do that.
You are getting this confused with TB.
I’m not surprised the majority doesn’t want it changed, but I’m shocked not a single person wants more time. I know my guild isn’t alone in running out of time. Our opponents frequently are the same way, attacking right up until the buzzer.
Opps, you are absolutely correct. Edited Post.
I think it's mostly due to changing it to 48h leads to TW taking twice as long. It somehow feels like your rewards will effectively be halfed. I get that we will still be doing the same amount of TWs, but still.
Personally i don't really like TW partly due to having to check often if there's a territory open for which i have a suitable team. Your proposal is a double edged sword, you'll have to check less often, but during a longer period of time. Couple that with having to wait longer when you're no longer playing (full clear or no more teams available to attack with), i think 24h is prererable over 48h.
I do get where you're comming from with your proposal though.