I have wondered this since I have begun this game.
* The Pit: Vs The Rancor, Essentially a bad guy because he/she is never shown in a light other than destructive. Plus it actually eats people which is awesome.
* Sith Triumphant: Vs Darth Nihilus, Darth Sion, Darth Traya
* Tank Takedown: Vs General Grievous
None of these are bad raids, I just think that it is funny that none of them are centered on going after the Jedi. In many games of the past the developers have found ways for the customer to make a choice of going down the Light vs Dark paths. YES we can go against every one of these raids using Dark Side toons, BUT Why cant we whoop up on Some Jedi?
So I am not here to complain. It is just a simple observation. I apologize if this has been hashed over already and answered. If it is please direct me to that thread so I can read it in full.
My Suggestion if it has not already been hashed over. In the next major client update. Consider creating a 4th Major Raid. Vs Jedi.
Throw at us, Obi-Wan, Anakin, Mace, Yoda, Qui-Gon and others. BALANCE THE FORCE here and let us "Darksiders" bring the war.
22
Replies
Expect to see a sequel era raid this year coinciding with Ep9.
But it can’t be based on Ep9 without spoilers.
My bet is Snoke in his throne room where you need to kill the praetorian guards.
GunnerFCm: Order 66 would be awesome
Star Wars is typically David vs Goliath with the good guys as underdogs.
Not much of a raid when you are overwhelming favorites.
Order 66 was over in no time.
You see a enemy jedi and/or rebel hero, and you are just a imperial trooper.
Now whos david and whos Goliath?
Except that it wasn't. If you go down the rabbit hole that is the tv shows/novels/comics canon, some Jedi and Apprentice escaped or took time to hunt down (E.G. Kanan Jarrus.) There was even a group of force sensitive darksiders led by the Inquisitor tasked with hunting down the Jedi who escaped the initial onslaught. Order 66 only worked as well as it did because the majority of Jedi were overwhelmed by large numbers... No single clone or small group could hope to stand up to a Jedi, so it took multiple squads to take each one out. Multiple squads coordinating together to take out a single opponent they couldn't hope to beat alone... Hmm... I wonder what kind of game mechanic that might work for...
It would be a great raid. Pretty sure general Kenobi fight vs grievous alone was longer then the 2 minute Luke vs rancor fight yet it is a raid. Would be a good way to start it off?
100% on board with this. Bonuses for KRU and JTR as a team.
phase 1- either a ship section (before we land on the planet) or a fight with soldiers on the ground
phase 2- finn in his gound ship thing with other ships or ground people. (we are still on the ground)
phase 3- soilders with generic boss (kinda like tank phase 3)
phase 4- jedi luke
Then they would nerf everyone because of endless loops
phase 1 - Ships blockading the rebel transports, though you're really just taking out the support X-wings etc. The planetary ion canon could instantly kill one of your ships or knock out a random ability on the capital ship.
phase 2 - AT-AT targeting the rebels lines and p-towers, snowspeeders, and shield generators.
phase 3 - Wampa pack rampaging the base. (IIRC, there's some cut/lost footage of a bunch of them storming the base.) Could couple them with Imperial Probe Droids (I don't think they'd make a good phase on their own), and it could be a new mechanic of running a squad based on what your guild can contribute...sorta like how the guild contributes to a squad in TB, but now someone in your guild then takes the squad and runs with it.
phase 4 - Just some classic Vader and snowtrooper & misc. imperial troopers unloading on the Millennium Falcon till it can escape.
Raids against LS characters
Except that it's not. The prequels were a three movie sequence about the bad guys winning in the end. The Clone Wars is an entire series about a war where both sides were being run by the same sociopathic monster.