Ok, so I keep reading a lot of conflicting opinions on how to mod GMY. Right now mine is under a Bastila lead, but that will switch to JKR (I will get him when he comes back). I see a lot of Discussion on Speed/Potency/CC/Offense. Right now I'm using Offense/CC mods. My specific question: Which of the two arrows below should I use/slice?
My GMY's current speed is 234 with the Offense primary arrow equipped. Should I stick with this arrow and slice it to 6E or focus on the Speed primary arrow?
Any advice would be much appreciated!
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just my opinions and thoughts. i may very well be wrong of course and am very curious to hear others input myself as im on the verge of switching a handful of characters over from things like full potency sets to full offense sets to test a few damages out for raids specificly... but pvp as well...CBF'd to switch mods from raids to pvp and back constantly XD
I'd search your mods for a +30 speed offense arrow with + flat offense secondary.
So far we've got 1 in favor of the offense primary arrow, 1 for speed primary and 1 in favor of farming for a speed primary arrow with flat +offense. Choices choices lol.
I'm definitely keeping both so I can try em out, I just done want to slice them to 6E yet since GMY is my first G12 (I started playing about 3 months ago).
I know it can be hard to decide with the info y'all have from my post, so does anyone know about the ideal Speed, +offense and offense % totals I should try to get on GMY from mods?
In the end you want to get him to 6500+ offence while as fast as possible and with a crit chance of around 40%
Now back to the question, you either make him incredibly fast, or you make him hitting like a rock. In both cases you would want as many +%offense as possible.
So for heavy hitter you would want square, arrow and cross with offense and triangle with cd. Since JKRs lead gives extra cc and offense its not a miracle when those type of GMYs can crit for 100k+, while keeping pretty decent speed because of the same lead and bazillion of assists that add him tm when he attacks a target above 50% hp.
Speedy variation is more like a nasty buff machine, this type of frogs hit softer but more often.
Basically you would want slow heavy hitter under JKR vs other JKR or easier teams, and the fast one vs drevan
Er, what?
Flat offense and % offense both increase physical damage and special damage.
Jinx. Owe me a coke.
I wrote something wrong?
It does. That part of the post is wrong.
Your first sentence was wrong. It was a good post otherwise.
I'm wrong all the time. I just usually try to save it for the middle though to hide it.
Yes. I explained why it is wrong.
The following 3 options are all viable:
1) speed primary + high %-offense secondary
2) offense primary + high speed secondary
3) offense primary + high offense secondary
Options 1) and 2) would have the benefit that they could be used when remodding GMY for higher speed against DR/Malak teams.
This doesn't exist.
That's right, should've been flat offense. Edited and thx for pointing out!
Thanks, this is pretty much what i tried to explain👍
It's possible but you can still only get 4 bumps to either so you won't get super high numbers for both. The offense primary is fine unless you are fighting debuff heavy teams where you really want to get that tenacity up before they get to go.