Sandbox mode

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Omeah
961 posts Member
The fact that they still think that players wouldn’t want a game mode without rewards where they can just simply use their roster, just shows a severe disconnection with their playerbase and honestly it’s frightening

Replies

  • Options
    Omeah wrote: »
    The fact that they still think that players wouldn’t want a game mode without rewards where they can just simply use their roster, just shows a severe disconnection with their playerbase and honestly it’s frightening

    Or it shows that they have data that a low (and possibly very vocal) percent of the player base interacts with challenging low reward parts of the game now.
  • Kyno
    32087 posts Moderator
    Options
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    I will say I think this does contradict prior reasoning stated as they had concerns about play time with a mode like that.
    There is some compromise if they can make GW into something more playable.... but we will have to wait and see on that one.
  • Options
    jhbuchholz wrote: »
    Omeah wrote: »
    The fact that they still think that players wouldn’t want a game mode without rewards where they can just simply use their roster, just shows a severe disconnection with their playerbase and honestly it’s frightening

    Or it shows that they have data that a low (and possibly very vocal) percent of the player base interacts with challenging low reward parts of the game now.

    But I don’t see how this is relevant. When we say “no reward” we are talking about currency reward of some sort. There is a huge reward of learning how to play with/against specific teams in an arena/ga/tw environment.
  • Options
    jhbuchholz wrote: »
    Omeah wrote: »
    The fact that they still think that players wouldn’t want a game mode without rewards where they can just simply use their roster, just shows a severe disconnection with their playerbase and honestly it’s frightening

    Or it shows that they have data that a low (and possibly very vocal) percent of the player base interacts with challenging low reward parts of the game now.

    But I don’t see how this is relevant. When we say “no reward” we are talking about currency reward of some sort. There is a huge reward of learning how to play with/against specific teams in an arena/ga/tw environment.

    I'm not defending the decision. I don't have the data to look at to make my own judgement. All I'm saying is that maybe it's not a "severe disconnect with the player base."

    It would be really great if they shared the data they are looking at. I, for one, was shocked were they said "a vast majority of players" did not engage with mods prior to Mods 2.0. I wish they could share something equally insightful on this.
  • Options
    jhbuchholz wrote: »
    Omeah wrote: »
    The fact that they still think that players wouldn’t want a game mode without rewards where they can just simply use their roster, just shows a severe disconnection with their playerbase and honestly it’s frightening

    Or it shows that they have data that a low (and possibly very vocal) percent of the player base interacts with challenging low reward parts of the game now.

    But I don’t see how this is relevant. When we say “no reward” we are talking about currency reward of some sort. There is a huge reward of learning how to play with/against specific teams in an arena/ga/tw environment.

    I have no need for a learning mode like this when the forums and internet exist that can tell me anything I need to know about the game. Yeah, physically playing is one thing compared to reading, but I’ve never felt the need for a playtest area when so much info is available outside of the game.
  • Liath
    5140 posts Member
    Options
    They probably look at, for example, how many people replay events that are replayable for no rewards, and have found that despite a vocal group of people insisting this is something they care about, the player base as a whole doesn't make use of the opportunities that do exist.
  • Options
    Liath wrote: »
    They probably look at, for example, how many people replay events that are replayable for no rewards, and have found that despite a vocal group of people insisting this is something they care about, the player base as a whole doesn't make use of the opportunities that do exist.

    I was thinking this as well as the 2 Omega Mythic tiers. There have been many posts from folks that can't auto the tier saying they don't even bother completing because the reward is so small.

    Still would be nice to hear from CG what data they're looking at though.
  • Options
    It’s about resource management and profit. They’re not going to spend time and resources on a game mode that will generate 0 dollars. Plain and simple, and they are probably more than correct in saying only a limited amount of people would utilize the sandbox mode anyway.
  • Options
    It’s about resource management and profit. They’re not going to spend time and resources on a game mode that will generate 0 dollars. Plain and simple, and they are probably more than correct in saying only a limited amount of people would utilize the sandbox mode anyway.

    Seeing as one of the key metrics they report to shareholders on is time spent in game I don't think it's that plain and simple. If they thought it would keep enough people in the game for a longer period of time I think they'd do it.
  • Options
    jhbuchholz wrote: »
    It’s about resource management and profit. They’re not going to spend time and resources on a game mode that will generate 0 dollars. Plain and simple, and they are probably more than correct in saying only a limited amount of people would utilize the sandbox mode anyway.

    Seeing as one of the key metrics they report to shareholders on is time spent in game I don't think it's that plain and simple. If they thought it would keep enough people in the game for a longer period of time I think they'd do it.

    Apparently they think it won’t
  • Iy4oy4s
    2941 posts Member
    edited August 2019
    Options
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.
  • Options
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.
  • Options
    I’d like to point out that there is nothing (that I can think of) currently in game that has “no reward” from which to gather their data.

    I agree with their being out of touch, I would love a non-reward game mode of that nature. It’s like popping in a fighting game and just playing for “no reason” beyond it being fun. I’d like to just have fun with this game every once in a while.

    @CG_SBCrumb
    Ooba hutar.
  • Liath
    5140 posts Member
    Options
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... .

    Definitely not every person.
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    A lot of the vocal people ask for it. But most of the player base isn't vocal, and their metrics tell them most people wouldn't actually play with it. Even setting aside that the loud people don't represent the majority, what people think they want and claim they would do often doesn't correlate with reality.
  • Kyno
    32087 posts Moderator
    Options
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.
  • Options
    They need something like Blitz in Marvel Strike Force. They could revamp GW to be like this where it gives you rewards that aren’t too critical.
  • Options
    Omeah wrote: »
    The fact that they still think that players wouldn’t want a game mode without rewards where they can just simply use their roster, just shows a severe disconnection with their playerbase and honestly it’s frightening

    I don't think they have a disconnect at all. 100 loud people on the forums is a very small subset of their players. Most players don't want to do anything unless they are getting showered with rewards and look at all the constant complaining that raid rewards aren't enough, GAC rewards aren't enough, TB rewards aren't enough, etc.
  • Options
    jhbuchholz wrote: »
    jhbuchholz wrote: »
    Omeah wrote: »
    The fact that they still think that players wouldn’t want a game mode without rewards where they can just simply use their roster, just shows a severe disconnection with their playerbase and honestly it’s frightening

    Or it shows that they have data that a low (and possibly very vocal) percent of the player base interacts with challenging low reward parts of the game now.

    But I don’t see how this is relevant. When we say “no reward” we are talking about currency reward of some sort. There is a huge reward of learning how to play with/against specific teams in an arena/ga/tw environment.

    I'm not defending the decision. I don't have the data to look at to make my own judgement. All I'm saying is that maybe it's not a "severe disconnect with the player base."

    It would be really great if they shared the data they are looking at. I, for one, was shocked were they said "a vast majority of players" did not engage with mods prior to Mods 2.0. I wish they could share something equally insightful on this.

    Fair enough, I just don’t see what data they could potentially have that is relevant. I can’t think of a single mode with 0 rewards that is even slightly comparable. The closest I think of is Galactic War and that would be laughable to compare.
  • Options
    jhbuchholz wrote: »
    jhbuchholz wrote: »
    Omeah wrote: »
    The fact that they still think that players wouldn’t want a game mode without rewards where they can just simply use their roster, just shows a severe disconnection with their playerbase and honestly it’s frightening

    Or it shows that they have data that a low (and possibly very vocal) percent of the player base interacts with challenging low reward parts of the game now.

    But I don’t see how this is relevant. When we say “no reward” we are talking about currency reward of some sort. There is a huge reward of learning how to play with/against specific teams in an arena/ga/tw environment.

    I'm not defending the decision. I don't have the data to look at to make my own judgement. All I'm saying is that maybe it's not a "severe disconnect with the player base."

    It would be really great if they shared the data they are looking at. I, for one, was shocked were they said "a vast majority of players" did not engage with mods prior to Mods 2.0. I wish they could share something equally insightful on this.

    Fair enough, I just don’t see what data they could potentially have that is relevant. I can’t think of a single mode with 0 rewards that is even slightly comparable. The closest I think of is Galactic War and that would be laughable to compare.

    0 rewards was added by OP. The CG statement (which isn't much better) was, "thing that don't yield progress". So OP translated that to mean that anything with rewards yields progress, which is a fair interpretation but as you point out, it's probably not what CG meant (since there aren't any modes or events that are regularly playable that yield 0 rewards). Dunno. I gave my best guess above which is the Mythic tiers that grant 2 omegas.
  • Options
    I personally would love a sandbox mode
  • Options
    Kyno wrote: »
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.

    “They have data....they are backing theirs up with data....” I call bologna. Again, remind me of the current game mode we can play that has no rewards. That’s the only way to gather said data. This all sounds like corporate speak for “we aren’t sure we can monetize something with no rewards”. Stop repeating the “data” point without giving me something they can be basing it off. I’ll gladly recant if I’m missing a non-rewards game mode we can play.
    Ooba hutar.
  • Kyno
    32087 posts Moderator
    edited August 2019
    Options
    Kyno wrote: »
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.

    “They have data....they are backing theirs up with data....” I call bologna. Again, remind me of the current game mode we can play that has no rewards. That’s the only way to gather said data. This all sounds like corporate speak for “we aren’t sure we can monetize something with no rewards”. Stop repeating the “data” point without giving me something they can be basing it off. I’ll gladly recant if I’m missing a non-rewards game mode we can play.

    Marquee events. They offer a number of free plays on these events after the rewards are gained.

    I am also not 100% on this, I just cant recall, but weren't TBs playable after 3* at one point before they node locked at 3*.

    I have also seen players say they do not even bother with the mace challenge due to the worthless rewards.

    There is data out there.
  • Options
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.

    “They have data....they are backing theirs up with data....” I call bologna. Again, remind me of the current game mode we can play that has no rewards. That’s the only way to gather said data. This all sounds like corporate speak for “we aren’t sure we can monetize something with no rewards”. Stop repeating the “data” point without giving me something they can be basing it off. I’ll gladly recant if I’m missing a non-rewards game mode we can play.

    Marquee events. They offer a number of free plays on these events after the rewards are gained.

    I am also not 100% on this, I just cant recall, but weren't TBs playable after 3* at one point before they node locked at 3*.

    I have also seen players say they do not even bother with the mace challenge due to the worthless rewards.

    There is data out there.

    Everything you said was wrong. Lol jk.
    (You should use that line sometime)

    Serious note:

    How about a Re-VOTE on the matter? I can understand past graph and data polls on non reward events with limited player interests, BUT, in light of current Geo TB missions with increased difficulty and new squad synergies, I think there's an increase of useful viability for current players to take advantage of a "sandbox" mode.

    New variables have been introduced and I personally feel like this should be considered in a current debate about the game state.

    Cheers
  • Nihion
    3340 posts Member
    Options
    zeekdog wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.

    “They have data....they are backing theirs up with data....” I call bologna. Again, remind me of the current game mode we can play that has no rewards. That’s the only way to gather said data. This all sounds like corporate speak for “we aren’t sure we can monetize something with no rewards”. Stop repeating the “data” point without giving me something they can be basing it off. I’ll gladly recant if I’m missing a non-rewards game mode we can play.

    Marquee events. They offer a number of free plays on these events after the rewards are gained.

    I am also not 100% on this, I just cant recall, but weren't TBs playable after 3* at one point before they node locked at 3*.

    I have also seen players say they do not even bother with the mace challenge due to the worthless rewards.

    There is data out there.

    Everything you said was wrong. Lol jk.
    (You should use that line sometime)

    Serious note:

    How about a Re-VOTE on the matter? I can understand past graph and data polls on non reward events with limited player interests, BUT, in light of current Geo TB missions with increased difficulty and new squad synergies, I think there's an increase of useful viability for current players to take advantage of a "sandbox" mode.

    New variables have been introduced and I personally feel like this should be considered in a current debate about the game state.

    Cheers

    Where would this vote be posted, and why would casual players waste their time with a debate? Most casual players most likely don’t care for this addition of this game mode.

    Honestly I don’t know why anyone would vote against it. That’s why CG doesn’t want the vote. They don’t want this mode because they won’t get money in it.
  • CCyrilS
    6732 posts Member
    Options
    Nihion wrote: »
    zeekdog wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.

    “They have data....they are backing theirs up with data....” I call bologna. Again, remind me of the current game mode we can play that has no rewards. That’s the only way to gather said data. This all sounds like corporate speak for “we aren’t sure we can monetize something with no rewards”. Stop repeating the “data” point without giving me something they can be basing it off. I’ll gladly recant if I’m missing a non-rewards game mode we can play.

    Marquee events. They offer a number of free plays on these events after the rewards are gained.

    I am also not 100% on this, I just cant recall, but weren't TBs playable after 3* at one point before they node locked at 3*.

    I have also seen players say they do not even bother with the mace challenge due to the worthless rewards.

    There is data out there.

    Everything you said was wrong. Lol jk.
    (You should use that line sometime)

    Serious note:

    How about a Re-VOTE on the matter? I can understand past graph and data polls on non reward events with limited player interests, BUT, in light of current Geo TB missions with increased difficulty and new squad synergies, I think there's an increase of useful viability for current players to take advantage of a "sandbox" mode.

    New variables have been introduced and I personally feel like this should be considered in a current debate about the game state.

    Cheers

    Where would this vote be posted, and why would casual players waste their time with a debate? Most casual players most likely don’t care for this addition of this game mode.

    Honestly I don’t know why anyone would vote against it. That’s why CG doesn’t want the vote. They don’t want this mode because they won’t get money in it.

    I know a lot of casual ppl on my guild have asked for it a number of times.

    Also, they could charge a nominal fee of a few crystals per match to make it worth their time.
  • Nihion
    3340 posts Member
    Options
    CCyrilS wrote: »
    Nihion wrote: »
    zeekdog wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.

    “They have data....they are backing theirs up with data....” I call bologna. Again, remind me of the current game mode we can play that has no rewards. That’s the only way to gather said data. This all sounds like corporate speak for “we aren’t sure we can monetize something with no rewards”. Stop repeating the “data” point without giving me something they can be basing it off. I’ll gladly recant if I’m missing a non-rewards game mode we can play.

    Marquee events. They offer a number of free plays on these events after the rewards are gained.

    I am also not 100% on this, I just cant recall, but weren't TBs playable after 3* at one point before they node locked at 3*.

    I have also seen players say they do not even bother with the mace challenge due to the worthless rewards.

    There is data out there.

    Everything you said was wrong. Lol jk.
    (You should use that line sometime)

    Serious note:

    How about a Re-VOTE on the matter? I can understand past graph and data polls on non reward events with limited player interests, BUT, in light of current Geo TB missions with increased difficulty and new squad synergies, I think there's an increase of useful viability for current players to take advantage of a "sandbox" mode.

    New variables have been introduced and I personally feel like this should be considered in a current debate about the game state.

    Cheers

    Where would this vote be posted, and why would casual players waste their time with a debate? Most casual players most likely don’t care for this addition of this game mode.

    Honestly I don’t know why anyone would vote against it. That’s why CG doesn’t want the vote. They don’t want this mode because they won’t get money in it.

    I know a lot of casual ppl on my guild have asked for it a number of times.

    Also, they could charge a nominal fee of a few crystals per match to make it worth their time.

    But there’s no rewards; anything you spend on that mode would equal a total loss.
  • CCyrilS
    6732 posts Member
    Options
    Nihion wrote: »
    CCyrilS wrote: »
    Nihion wrote: »
    zeekdog wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.

    “They have data....they are backing theirs up with data....” I call bologna. Again, remind me of the current game mode we can play that has no rewards. That’s the only way to gather said data. This all sounds like corporate speak for “we aren’t sure we can monetize something with no rewards”. Stop repeating the “data” point without giving me something they can be basing it off. I’ll gladly recant if I’m missing a non-rewards game mode we can play.

    Marquee events. They offer a number of free plays on these events after the rewards are gained.

    I am also not 100% on this, I just cant recall, but weren't TBs playable after 3* at one point before they node locked at 3*.

    I have also seen players say they do not even bother with the mace challenge due to the worthless rewards.

    There is data out there.

    Everything you said was wrong. Lol jk.
    (You should use that line sometime)

    Serious note:

    How about a Re-VOTE on the matter? I can understand past graph and data polls on non reward events with limited player interests, BUT, in light of current Geo TB missions with increased difficulty and new squad synergies, I think there's an increase of useful viability for current players to take advantage of a "sandbox" mode.

    New variables have been introduced and I personally feel like this should be considered in a current debate about the game state.

    Cheers

    Where would this vote be posted, and why would casual players waste their time with a debate? Most casual players most likely don’t care for this addition of this game mode.

    Honestly I don’t know why anyone would vote against it. That’s why CG doesn’t want the vote. They don’t want this mode because they won’t get money in it.

    I know a lot of casual ppl on my guild have asked for it a number of times.

    Also, they could charge a nominal fee of a few crystals per match to make it worth their time.

    But there’s no rewards; anything you spend on that mode would equal a total loss.

    No, it's not a total loss if you're enjoying it (think of this entire game. Are you profitting in any way?)

    Also, if it helps you get better, then you can certainly increase rewards elsewhere. For example I often refresh arena just to try something different, or maybe I see a rare squad I want to practice on. I spend the crystals without any intention of making it to the next reward tier...I just want to play. If there were a mode where I could spend less, and potentialy be able to manipulate the environment to some degree as well, I would certainly prefer that option.
  • Options
    Nihion wrote: »
    zeekdog wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.

    “They have data....they are backing theirs up with data....” I call bologna. Again, remind me of the current game mode we can play that has no rewards. That’s the only way to gather said data. This all sounds like corporate speak for “we aren’t sure we can monetize something with no rewards”. Stop repeating the “data” point without giving me something they can be basing it off. I’ll gladly recant if I’m missing a non-rewards game mode we can play.

    Marquee events. They offer a number of free plays on these events after the rewards are gained.

    I am also not 100% on this, I just cant recall, but weren't TBs playable after 3* at one point before they node locked at 3*.

    I have also seen players say they do not even bother with the mace challenge due to the worthless rewards.

    There is data out there.

    Everything you said was wrong. Lol jk.
    (You should use that line sometime)

    Serious note:

    How about a Re-VOTE on the matter? I can understand past graph and data polls on non reward events with limited player interests, BUT, in light of current Geo TB missions with increased difficulty and new squad synergies, I think there's an increase of useful viability for current players to take advantage of a "sandbox" mode.

    New variables have been introduced and I personally feel like this should be considered in a current debate about the game state.

    Cheers

    Where would this vote be posted, and why would casual players waste their time with a debate? Most casual players most likely don’t care for this addition of this game mode.

    Honestly I don’t know why anyone would vote against it. That’s why CG doesn’t want the vote. They don’t want this mode because they won’t get money in it.

    My good sir! I said nothing about "Casual" players. In fact if you read between the lines, I'm inferring about top tier, (Tip of the spear) players trying to clear Geo TB missions.

    I agree on the fact that most players (would) support this new implementation to the game. Argument against it was linked to "Marqee Events" and non reward play-throughs, but speaking from my perspective, I'm not interested in those specific fights lined up by CG. Hence, I don't play them multiple times. However, I am interested in fighting Geo squads and theory crafting other non meta teams.

    As far as location for voting polls to take place? Well.. we've seen pop up adds or notifications before in-game, maybe use that for something useful? Im sure the devs can figure something out.

    Cheers
  • Nihion
    3340 posts Member
    Options
    CCyrilS wrote: »
    Nihion wrote: »
    CCyrilS wrote: »
    Nihion wrote: »
    zeekdog wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.

    “They have data....they are backing theirs up with data....” I call bologna. Again, remind me of the current game mode we can play that has no rewards. That’s the only way to gather said data. This all sounds like corporate speak for “we aren’t sure we can monetize something with no rewards”. Stop repeating the “data” point without giving me something they can be basing it off. I’ll gladly recant if I’m missing a non-rewards game mode we can play.

    Marquee events. They offer a number of free plays on these events after the rewards are gained.

    I am also not 100% on this, I just cant recall, but weren't TBs playable after 3* at one point before they node locked at 3*.

    I have also seen players say they do not even bother with the mace challenge due to the worthless rewards.

    There is data out there.

    Everything you said was wrong. Lol jk.
    (You should use that line sometime)

    Serious note:

    How about a Re-VOTE on the matter? I can understand past graph and data polls on non reward events with limited player interests, BUT, in light of current Geo TB missions with increased difficulty and new squad synergies, I think there's an increase of useful viability for current players to take advantage of a "sandbox" mode.

    New variables have been introduced and I personally feel like this should be considered in a current debate about the game state.

    Cheers

    Where would this vote be posted, and why would casual players waste their time with a debate? Most casual players most likely don’t care for this addition of this game mode.

    Honestly I don’t know why anyone would vote against it. That’s why CG doesn’t want the vote. They don’t want this mode because they won’t get money in it.

    I know a lot of casual ppl on my guild have asked for it a number of times.

    Also, they could charge a nominal fee of a few crystals per match to make it worth their time.

    But there’s no rewards; anything you spend on that mode would equal a total loss.

    No, it's not a total loss if you're enjoying it (think of this entire game. Are you profitting in any way?)

    Also, if it helps you get better, then you can certainly increase rewards elsewhere. For example I often refresh arena just to try something different, or maybe I see a rare squad I want to practice on. I spend the crystals without any intention of making it to the next reward tier...I just want to play. If there were a mode where I could spend less, and potentialy be able to manipulate the environment to some degree as well, I would certainly prefer that option.

    True, but I don’t see many people doing that. Rewards typically equals advancement of your roster in order to better perform in competitive modes. This would help for practice, and could be beneficial, but not advancing roster beneficial.
  • CCyrilS
    6732 posts Member
    Options
    Nihion wrote: »
    CCyrilS wrote: »
    Nihion wrote: »
    CCyrilS wrote: »
    Nihion wrote: »
    zeekdog wrote: »
    Kyno wrote: »
    Kyno wrote: »
    Iy4oy4s wrote: »
    They say this:
    Kyno wrote: »
    That's not exactly what they said, they said they felt like it would be too niche, and only played by a smaller segment of the community.
    Q: This obviously comes up in every Q&A, but has the team seriously considered adding some kind of Sandbox mode that would allow us to use our full roster?
    A: TopHat - We've talked about it before a number of times and given answers to it. Our disposition is still the same - in our experience running this game we have yet to see anything that would indicate to us that a mode that does not yield rewards would be played with by more than a handful of players. In general, players do things that net progress in the game - thing that don't yield progress in they don't engage with. We've talked about creating an experiment to test this further, but it takes away from building bigger things.

    Then say this:
    Q: There have been a lot of players asking for new content such as new raids, a sandbox mode, other kinds of gameplay and that doesn't seem to be reflected in the last Road Ahead.

    There’s is not enough interest, you say, but A LOT of players have been asking for it, so which is it? Seems like the interest is there.

    They also said they have the metrics and dont see the interest that is expressed by the vocal segment in the game locations that dont offer rewards.
    eepikins wrote: »
    They have no connection with their player base. Every person that is at end game would play the hell out of this mode to try new teams, mod sets, attack strategy... it would actually bring in more money in the form of mods, gear, etc.

    I know I would play it non-stop all day. Right now, outside of 15-20 minutes to do my daily stuff there is nothing left to do in the game.

    Do you have any data to back this up?

    They have data and dont seem to agree.

    Not defending the decision, just pointing out that it's hard to back that statement up. They are backing theirs up with data.

    “They have data....they are backing theirs up with data....” I call bologna. Again, remind me of the current game mode we can play that has no rewards. That’s the only way to gather said data. This all sounds like corporate speak for “we aren’t sure we can monetize something with no rewards”. Stop repeating the “data” point without giving me something they can be basing it off. I’ll gladly recant if I’m missing a non-rewards game mode we can play.

    Marquee events. They offer a number of free plays on these events after the rewards are gained.

    I am also not 100% on this, I just cant recall, but weren't TBs playable after 3* at one point before they node locked at 3*.

    I have also seen players say they do not even bother with the mace challenge due to the worthless rewards.

    There is data out there.

    Everything you said was wrong. Lol jk.
    (You should use that line sometime)

    Serious note:

    How about a Re-VOTE on the matter? I can understand past graph and data polls on non reward events with limited player interests, BUT, in light of current Geo TB missions with increased difficulty and new squad synergies, I think there's an increase of useful viability for current players to take advantage of a "sandbox" mode.

    New variables have been introduced and I personally feel like this should be considered in a current debate about the game state.

    Cheers

    Where would this vote be posted, and why would casual players waste their time with a debate? Most casual players most likely don’t care for this addition of this game mode.

    Honestly I don’t know why anyone would vote against it. That’s why CG doesn’t want the vote. They don’t want this mode because they won’t get money in it.

    I know a lot of casual ppl on my guild have asked for it a number of times.

    Also, they could charge a nominal fee of a few crystals per match to make it worth their time.

    But there’s no rewards; anything you spend on that mode would equal a total loss.

    No, it's not a total loss if you're enjoying it (think of this entire game. Are you profitting in any way?)

    Also, if it helps you get better, then you can certainly increase rewards elsewhere. For example I often refresh arena just to try something different, or maybe I see a rare squad I want to practice on. I spend the crystals without any intention of making it to the next reward tier...I just want to play. If there were a mode where I could spend less, and potentialy be able to manipulate the environment to some degree as well, I would certainly prefer that option.

    True, but I don’t see many people doing that. Rewards typically equals advancement of your roster in order to better perform in competitive modes. This would help for practice, and could be beneficial, but not advancing roster beneficial.

    I don't pretend to speak for everyone, but I would use it, and I know several others who would. Personally I think it would be very popular, but that's one debate we may never get an answer to.
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