They unintentionally made it harder to assign mod loadouts.

638 posts Member
edited September 2019
You used to be able to see the "assign loadout" option when viewing the mods of a particular character. Now you can't.

The only way now is to view the mods first (by clicking on "mods" on the characters view screen), then choose a character then click on "assign loadout".

Seems like an oversight on their part.
Post edited by Kyno on


  • If we're being honest, CG doesn't want you to swap mods. They want you to invest in sets for each character - not move a couple of good sets around. Honestly, the entire load out system is clunky and awkward anyway.
    In game name: Lucas Gregory - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • NikoSWGoH
    277 posts Member
    edited September 2019
    Yeah I just realized that... That new interface is getting better and better! :s

    Edit: OH WAIT you can access the loadouts like in the old view! Just click on the minus sign and it will show up. Still it was fine before, this adds an unnecessary step...
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