I am trying to figure out the relationship between the turret and the Arc Trooper. I know the text reads it scales with the summoner's stats. If that is the case, why does it not do more damage after Five's sacrifices himself giving more offense to the trooper? If it is only goes off stats when it is summoned, then why does it not do more damage when summoned into a new wave during a combat mission in the TB?
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It doesn't actually re-summon in TB from phase to phase so you're not gaining the extra boost in the next phase.
So just pump Arc Trooper full of offense and be happy with the extra 20k per hit.
Goodyear?
...no, the worst!
Get the mods just right and it happens! I actually really like Arc Trooper a lot despite a tepid reaction when he came out
Anyway, saw a Clone Sith Raid team and it had Arc hitting really hard so I bumped him up in priority over Echo. He hits crazy hard at r7 and unlike some of the others also has some survivability with a reasonable health pool and some defense.
The turret DOES NOT get summoned when you enter a new wave, for proof, look at Geo Brute and the Summon Battle Droid in Dark Side Geo TB -- Those units maintain the same health / protection / turn meter from the previous wave instead of being resummoned at full health / protection / reset cooldowns
If they did get resummoned, then the turret would have Fives stats added on it
I am sure you can use a turret with scaled stats with fives if you use Daka / ARC / Fives in one team and wait for Fives to sacrifice, then ARC to die and then use daka to revive ARC and turret