[
Developer Insight - Kit Reveal -
State Of The Galaxy ]
UNIT NAME: IG-11
ALIGNMENT: Light
CATEGORIES: Light Side, Healer, Droid, Scoundrel
Versatile Healer with strong Scoundrel and Droid synergies.ABILITIES:Basic: Sensory Advantage
FINAL TEXT: Deal Physical damage to target and to the weakest enemy. If all enemies are debuffed, IG-11 recovers 20% Protection.
Special 1: FUNCTION: PROTECT (Cooldown 3)

FINAL TEXT: Deal Physical damage to all enemies and inflict Tenacity Down for 2 turns. Enemies with Shock or Damage Over Time are dealt Physical damage a second time. IG-11 Taunts for 2 turns.
Special 2: Nurse Droid Protocol (Cooldown 3)

FINAL TEXT: Target ally recovers Health equal to 30% of IG-11's Max Health, and all other allies recover half that amount. If IG-11 is Taunting, he gains Health Steal Up and Retribution for 2 turns. Droid and Scoundrel allies gain Foresight for 2 turns.
Unique: (ZETA) Child's Favor
FINAL TEXT: At the start of battle, IG-11 gains Max Protection equal to 20% of his Max Health. If Kuiil is an ally, IG-11 gains 40% instead and gains Taunt for 2 turns at the start of each encounter.
Whenever another Scoundrel or Droid ally attacks during an enemy turn, IG-11 assists (limit once per ally per turn).
At the start of IG-11's turn, he dispels all debuffs from Droid and Scoundrel allies. For each debuff dispelled this way, IG-11 inflicts Damage Over Time for 2 turns on a random enemy, which can't be evaded.
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Replies
I am loving the scoundrel synergy. Was expecting a tight core synergy with a new tag with Mando, Greef, Cara, but i love the open synergy with droids and scoundrels
His DOT + Shock synergy... :thinking:
ALMOST the fastest. Dang.
Hopefully this isn't a disappointment as the baby yoda is highly anticipated.
Nope. From Insights:
IG-11 assists his allies when they attack out of turn, and when paired with the right squad he will be constantly blasting his enemies.
IG-11 attacks whenever an ally attacks out of turn. When paired with BB-8 and R2-D2, IG-11 will trigger his assist when BB-8 counters and then again when he calls a Resistance ally (R2 in this case) to attack.
So i'm guessing the dev insight post forgot to mention enemy turn
I’m loving this and Kuill’s kit.
I do wish he had the BH tag however so he can be used in LSTB or another BH variation for sure. The payout doesn’t even have to be great. Just the tag itself would be awesome!
Would have been better to clarify that in the insight post, but it's implied the way it is.
So RJT calling BB8 to assist won't bring in IG-11 for an assist too.
What I want to know is if he'll assist 4 times if your whole squad has retribution. How does "once per turn per ally" play out in game?
Really cool design and kit overall. Little bummed he didn't keep the BH tag.
BH tag would give him a lot more use in LSTB
I guess yes, because they used the example of BB8 calling R2 during counter attack for extra oompf
If he does then it a child killer....he has baby yoda with him.
I hope The Child scurries off when IG-11's hologram is defeated.
No issues killing kids though?
Just need like 73 months to gear everyone and be just in time to miss the boat.
This was a lay up, should have been called "Nurse and protect" like the epic line from the series. How do you miss that!?... and it fits the description PERFECTLY
wallet = closed