GC 7 March: Rebel ship feat bugged?

2Next

Replies

  • zek
    1 posts Member
    Options
    Won't do it for me with the attached line-up, or any combination I tried that includes 3 rebel ships.

    0perub6o9g8k.png
  • Options
    How are these developers so bad at their jobs? Seriously can't even assure things work as written
  • Joebo720
    648 posts Member
    edited March 2022
    Options
    We the testers have found an issue. Should we send you money now too?

    Same as most tried Exec with Rebel reinforcements. Even brought all three out to be sure. Then squat. Came back in and did it with full rebel and Home1. Amazing that these are brand new GC and they can't be bothered to even run through them once.
  • 90MikeG
    15 posts Member
    edited March 2022
    Options
    Bugged for me too, I did it a couple of times even made sure I had 3 rebel ships out on the field and still didn’t count. On iphone
  • Pucurica
    2 posts Member
    edited March 2022
    Options
    ahtu4vof0czs.png

    Basically I don't want to experiment what was the feat supposed to be.
    I'm not having the game crash any more.
    I did what was asked for in the feat, so give me my tier 10 box.
  • Black_ray_of_hope
    96 posts Member
    edited March 2022
    Options
    Usual CG quality.

    It says 3 ships, but you actually need 5.

    Mal ship breaks the game.

    Sometimes HMillFalcon can't dispel the retri/invuln buffs, but their tie reaper can.

    These are the bugs that I've found in 15 minutes.

    Well done, CG! High quality as always! Clap on your shoulders, you deserve everything!
    This is the pinnacle of game development right here.
    Post edited by Black_ray_of_hope on
  • Options
    You would think at least somebody at CG would play the event at least once because it's glaringly obvious the stated 3 Rebel ships doesn't trigger the feat.

    CG are incredibly unprofessional.
  • Options

    The locked Burn debuff is broken and not locked.

    HMillFalcon can't dispel the retri/invuln buffs, but their tie reaper can.

    Proton Bombardment does not have the tier8 upgrade. Counter-intuitive but not bugged.

    Both can.

    There is no need to add nonexisting items to the list. They are doing bad enough job so you dont need to exaggarate. There are bugs aplenty these two dont belong to them.
  • Sewpot
    2010 posts Member
    Options
    AA-Biggs-ywing- falcon.
    Reinforcement all rebels and tooth.
    Wait for thrawn deathblow then call tooth.
    Easy easy
  • Options
    Usual CG quality.

    It says 3 ships, but you actually need 5.

    Mal ship breaks the game.

    The locked Burn debuff is broken and not locked.

    The retribution buff ghosts, sometimes the opponents hit back, sometimes not, no way to tell before.

    HMillFalcon can't dispel the retri/invuln buffs, but their tie reaper can.

    These are the bugs that I've found in 15 minutes.

    Well done, CG! High quality as always! Clap on your shoulders, you deserve everything!
    This is the pinnacle of game development right here.

    “Rebel allies can’t be countered” probably explains your issue with the Retribution buff.
  • Options
    It’s bugged out the butt but right RNG and all rebels and you can win it….ubicsk89pti9.png
    pg2tpodhwymp.png
    kpirhhfdr4cb.png
  • Options
    Only took an hour to get right RNG. If you don’t kill bomber before thrawn ultimate restart you will not win that one.
  • Meyy
    1 posts Member
    edited March 2022
    Options
    Combinations i have tried so far and not worked:
    * Cap: Malevolence, 3 rebels + 4 seperatists
    * Cap: Malevolence, 3 seperatist starters + 3 rebels and 1 seperatist
    * Cap: Negotiator, 3 rebels + 4 galactic republics
    * Cap: Negotiator, 3 galactic republics starters + 3 rebels and 1 galactic republic
    * Cap: Home One, 2 rebels and HT + bounty hunters
    * Cap: Home One, 3 rebels + various ships

    I think I'll wait until it is fixed.

    Edit:
    Worked with
    Cap: Home One, 2 rebels and HT + 4 rebels
    Post edited by Meyy on
  • zatho
    747 posts Member
    Options
    Meyy wrote: »
    Combinations i have tried so far and not worked:
    * Cap: Malevolence, 3 rebels + 4 seperatists
    * Cap: Malevolence, 3 seperatist starters + 3 rebels and 1 seperatist
    * Cap: Negotiator, 3 rebels + 4 galactic republics
    * Cap: Negotiator, 3 galactic republics starters + 3 rebels and 1 galactic republic
    * Cap: Home One, 2 rebels and HT + bounty hunters
    * Cap: Home One, 3 rebels + various ships

    I think I'll wait until it is fixed.

    Just read what is stated above. Apparently you need 5 rebel ships (or ackbar + 4)
  • Zumwan
    358 posts Member
    Options
    I was able to beat it with any 5 rebel ships (I used Malevolence, Hyena, Vulture, Ghost, Phantom, Biggs, Wedge, Cassian).
  • Options
    You need 5 ships
  • Ghost666
    329 posts Member
    Options
    You need 5 ships
    Capital ship counts as one? Is it possible with Home One+4?
  • Options
    I also used three rebel ships and it didn’t count. Could CG really get any less incompetent? My goodness. Something literally every week.
  • Options
    Ghost666 wrote: »
    You need 5 ships
    Capital ship counts as one? Is it possible with Home One+4?

    everything indicates yes. I used 5 rebels + Home One just in case but seeing ppl say they're having success with Home One + 4.
  • Ghost666
    329 posts Member
    Options
    Ghost666 wrote: »
    You need 5 ships
    Capital ship counts as one? Is it possible with Home One+4?

    everything indicates yes. I used 5 rebels + Home One just in case but seeing ppl say they're having success with Home One + 4.
    TKS. For the record...i used only 5 (without HomeOne), so not sure and cant replay it.
  • Options
    CG needs to hire a copy editor. How often lately are descriptions wrong?
Sign In or Register to comment.