CG has spent a lot of time building out this new end game content so how about we provide some useful feedback?
1. Can you make the icons on each planet larger and perhaps much more different in appearance? On phone with a 3-inch screen, it is very hard to make out the icons. I missed the fleet battles off the planet completely my first time flipping around each planet.
2. When we enter a path can we not default to the deployment area? trigger happy participants may accidentally deploy their entire roster.
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3. DS path, LV solo mission. I am unable to see the life bars, buffs and debuffs on JMK, they are hidden under all of his buff squares at the top right of the screen. It made it difficult to see if he was ability blocked or should I use the mission special button to inflict a block.
Doesn't it always default to deployment when you click on a different territory than the one currently in focus? I'm pretty sure that's the same interaction for all the TBs.
The good:
- The difficulty is actually tuned quite well, it's within reach for non-GL teams on the appropriate relic with some tactical consideration. I expect this to change in later phases, though.
- Two encounters per battle. It makes the whole thing go faster, which is needed with 24h phases.
The bad:
- Too much value in platoons, too little value in battles.
- The focus on new and unused characters in the neutral path is too much, only a single mission was playable for me.
- The unkillable clone thing, but that's just CG's usual level of testing.
- Oh, I nearly forgot. The enemies are just a lazy rehash of previous TBs.
The ugly:
- Requiring R5 even for platoons is just next level greed.
The unexpected hit:
- The biggest reason why I don't hate the new TB was probably not intended by CG at all. It gave me, as a veteran, something that I was missing in the game lately - meaningful goals that aren't absurdly far away. There are requirements that I can plausibly get before the next run. There are teams that miss just a few relic levels. There is something to do while I slog through the shard farm for Jabba requirements and other long term goals. So it will keep me playing a bit longer, I guess.
- The CMs are tuned in difficulty properly in P1. They are also close to worthless but at least it is not as traumatic as the LSgeo was.
Con:
- The visual design is absolutely cheap and lacking compared to the previous TB maps (personal preference)
- The most valuable and noble goal for a character is to be deployed in a special pocket and never use a single ability.
- They *did* publish a content that requires units that are currently not available. Say what you will about this.
- Having hundreds of Missions with only 2 encounters is an indirect nerf to some TB omicrons.
- Some characters have their ability CD-s on display and some do not, because consistency that's why.
- Fighting Royal Guards and Phase1 clones on the same team feels more like a joke than a thematic idea (personal preference).
- Obvious lack of thorough testing
If you summarize all the things above this is probably the highest quality content they produced in the last 3 years.
Each to their own I suppose. I can only see 15 spheres slowly rotating + 3 other objects. But as I said, it is a personal preference.
P2 DS fleet CM is a joke. After P1, I thought we were going to get a nice gradual ramp up to the absurd-with-what's-in-game-now. But alas...
Stacking IPD glitch from Conquest is alive and well in P2 LS CMs.
Platoons have always been a horrible idea and are now even more so--especially considering the relic investment required in TB3.
Certainly better than cPit's initial release. Worse than Conquest initial release. Feeling pretty neutral overall.
The modifiers need to have better icons because right now they visually look like they apply to all characters instead of, say, only Empire or only Jedi or whatever.
Difficulty is fine. It’s obscenely hard, but that’s futureproofing so it’s okay in my book. No Sanas or R5 Ugnaughts right now, but a year from now when we’re still running this? Probably.
My only real concern is that if we run this twice a month it may get stale fast. They can defer that by changing modifiers and battles and such. But people will get Big Mad if they do. So we’ll see—but, for now, I like it, it’s fun.
But the battlepoints gained from the battles are set to low.
The requierements for platoons are to high and must be set lower. Otherwise it's quite impossible to fill any platoon. Please CG rework the platoon requierements.
I wish CG would allow us to "restart" a battle without losing the team equal to the i.e. rancor raids.
Here's a question though - why are my dark side characters fighting dark side enemies on Mustafar and light side fighting light side in Coruscant?
It feels like everything is a bit backwards in the battles.
Other than that, it's fun so far.
And to those complaining about relic'ing characters for platoons -
1. Chances are you will have to for future farms (example - ewoks for GL Rebel Leia)
2. You have an entire guild of 50. Maybe, just maybe have everyone farm 1-2, versus you trying to farm them all?
Because Vader killed the Separatist commanders on Mustafar and the Jedi fought against clones during Order 66 on Coruscant.
We have been calling for a bunch of QoL changes for a long time, and two of them are sorely needed now that this TB is out. Those two are:
- The option to sort our roster by relic level or including relics in the gear level sort. Now that certain relic levels are required across the board, we need a convenient way to see them.
- The option to focus/lock individual platoons. Given the relic requirements and abundance of new characters, officers should have the option to easily show which ones should be filled to avoid wasting characters.
Neither of those is new so they should be somewhere on the wishlist (or more likely lost somewhere between the community manager du jour and CG proper), but now they are more urgent than before.
Both of these suggestions would be really helpful.
As a TB officer, I would like to second the call from Nauros for being able to lock individual platoons.
In addition to that, we really need:
- Real time responsiveness like TW/GAC, TB is extremely laggy to the point of needing to force close and open to see changes, including but not limited to: deployments, messages, zone focuses or closures. In a preload world like most guilds are in, not having faster refreshes of that data is leading to mistakes occurring and extra strain on officers.
- A button in the deploy screen to just select the amount needed to get to the next star, so split deployments are easier.
Thanks,AA
shhhhhhh!
The combat missions are just a meh for me. There isn't anything much different there, and the reward for winning is laughable. Why would I go do an entire Jabba farm to add a small 200,000k GP? The entire guild could go farm Jabba and win and only add 10Mil. Compare that to having 50 guild members relic a few characters for platoons and you can add 10-60mil across multiple sectors and get bonuses to go with it.
If they dont want to increase the GP for winning, they need to add something to the normal combat nodes to make them feel worthwhile.
IMO, currently the best value adds for a guild would be for everyone to r5 Qira and Young han for the SM in p1. Every 10 wins give you an extra star levels worth of GET3 (150) as it seems it will take a while to really show significant progress in this one.
Having the ability for leaders to lock not planned to fill platoons / operations is essential now because an accident is lost GP.
Finally, the options for relic materials collection should be reviewed. Maybe the daily challenges can reward some. The change in salvage values and gear farmed is not going to offset the need to push a bunch of otherwise useless toons for the rest of game play up to a level to be placed in a platoon aka operation. I told my guild to just message me with what worthless toon to take to r7 instead of a Jabba, Dr. Aprha, etc... for the next TB and I will grind a ROLO, or whoever we need but let's face it that new toon wont be value added in GAC or TW.
Did you win the battle?