"We want to challenge our players so we're going to make sure they're not allowed to play! All AI units will have 15 turns for each turn had by a unit controlled by a character! And during their 15 turns, they;ll heal the damage the player did in their one turn and power up even more! What a challenge that you can't do anything! And every single challenge in the game will be the same! Amazing!
"Yes, we could create different and varied challenges if we wanted to but where's the fun in that? Much more challenging to just not allow the players to play at all! And if they are powerful enough that they can win in the 7 turns we allow them in 5 minutes, the next challenge will be exactly the same! Woohoo!
"Yes, we could use the mechanics of, for example, the Galactic Conquest to come up with all sorts of different Modifiers but it's far easier for us to just not let you play.
"Yes, we could have Modifiers that aren't restricted by faction that don't involve making it impossible for you to do anything. We could have all sorts of wonderful options like 'all enemies are immune to damage from Galactic Legends' or 'at the start of the enemy leader turn, dispel all debuffs on all enemies' or 'all enemies take half damage unless they have the Armor Shred debuff' or 'each time an enemy unit is revived, all player units get a Damage Over Time'. Imagine that last one on Nighstsisters instead of just giving them +3,000% Speed! What a different gmaeplay experience that would create!
"But nah, we don't want to do that. Much more challenging to just not let the players play at all."
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... never said there wasn't. 🤔
I said: "And every single challenge in the game will be the same! "
I said: "And if they are powerful enough that they can win in the 7 turns we allow them in 5 minutes, the next challenge will be exactly the same!"
Every "challenge" is designed around trying to stop the player from playing.
And to be honest they are the only ones that are fun to me.
Galactic Conquest, not Galactic Challenge.
By "challenge" I was talking about the way the game "challenges" the player - it's always the same, it's always the AI gets dozens of turns and you get three. That's the only way the game ever challenges you. There's no variety; just a constant attempt to lock the player out of the game. When the games are 5 minutes and it can sometimes be over a minute between your turns, it's dumb.
There is so much more they could to to make more interesting and varied challenges in the Conquest and indeed the Challenges (capital C). But they don't. Every single time it's a case of "Overprepared" plus "obscene TM gain or multiple bonus turns or all attack together". Anything possible to stop the player from actually playing the game!
And yes, it can be fun when you have to play and not press Auto. That's my point. But we're not allowed to. We just watch the AI play solitaire.
In some cases, yes, the enemy team can run away with it and you just watch your team get obliterated, but the trick is to know which lineups will cause that to happen and plan accordingly.
Probably could've beaten that level if I took out Captain Han Solo or ROLO with Massively Overpowered rather than Sana, but apparently Suspicious can still be gained when the unit that gives the (de)buff is dead?!
Also why the hell can Captain Han Solo gain Suspicious when he's literally a Scoundrel. You know, the class EXEMPT from gaining Suspicious? Now he can (illegally) hit me with Daze over and over again.
How can you get the red box if you can't play the game?
You said: "Yes, we could have Modifiers that aren't restricted by faction that don't involve making it impossible for you to do anything"
You said: "... so we're going to make sure they're not allowed to play"
I mean, its ridiculous how hyperbolic you are being in this thread
"all enemies are immune to damage from Galactic Legends"
ok buddy, it sounds like you don't have any gear, or mods, or data discs equipped on your GLs at all
I mean that's fine
PvE Content can easily be cheesed by having ONE super fast unit to go first and run circles around the opposing team
Its a turn based game with lots of turn meter manipulation, even super low gear units can take out relic teams if you can get the first turn
Conquest is designed to test that you are capable of winning by not going first always
And there is nothing inherently wrong with that
You should be good enough to win by not taking the first turn, or go back to the drawing board and try different mods or add a pretaunting tank or add more durable (higher geared) toons etc
As far as PvE goes, I think its fine that enemy units are high enough to outspeed you or else there won't be any challenge (see other PvE content such earlier tiers of Assault Battle, early phases of Hoth / Geo Territory Battles or Cantina nodes etc)
At least they aren't preloading Turn Meter but giving high speeds instead
ok buddy, sounds like your straw manning me. Never mentioned "red boxes". Never said it was impossible. Your quote of my "all enemies are immune to damage from Galactic Legends" is COMPLETELY out of context. It was not a complaint about the game as is. I think that much is obvious. But if you want to take that quote out of context and claim it means I have no mods or gear on my GLs, that's completely disingenuous.
1) Aren't USING the right teams,
2) Don't HAVE the right teams,
3) Have terrible mods, or
4) Aren't using good data disk combinations (obviously this is somewhat RNG dependent on what you get)
So identify which one(s) it is, and then adjust. There's always been tactics to adjust for opposing squads outrunning you.
Having them outrun me with speed would be one thing. Having the entirety of the team take 3-5 turns when they don't have the ability to reduce enemy turn meter, grant bonus turn meter or swap turn meter isn't. And again, I'm not comparing them against "low gear" characters. Unless higher than relic 7 is low gear.
Probably Sana.
Tusks