Hey EA, care to explain how fixed your game is (especially in GW)? How a character (multiple levels below you and less stars and DPS, to boot) can dodge multiple attacks in a row? Including from characters that generate extra attacks? Also, ran a little test. First attack is from a character that generates a 2nd attack, how the 2nd attack will always miss? Even if the 2nd attacker is higher-level than its target? By “test,” I quit out of the match, thinking it was a fluke and re-entered, only to have not just the same target, but multiple targets always evade the 2nd attack? Tested this multiple times. Oh, and also care to explain why when I use a character’s attack the generates a 2nd attack, that attack sometimes doesn’t happen? I’ll even spend 2-3 turns setting up huge debuff combos on targets (Vader, Sid, Talia, for example), only to have them randomly (or maybe not so randomly) drop when it was the AI’s turn to attack. Your game doesn’t even follow its own rules!
Geezus, it’s like you’re trying to annoy players so much that they have no choice but to plink down money. When I get annoyed at this game, I play something else! Not falling for the egregious micro-transaction “strategy.” So glad I haven’t spent a single penny on your cheap game, and I still hold my own. I refuse to make purchases when your game can’t even follow its own rules. No way.
0
Replies
Explain your reasoning here, this sentence makes absolutely no sense.
If they were "trying" to annoy players by making the AI consistently evade, what good would money do at that point.
It's like a lot of people have completely forgotten how to present arguments, or just have no comprehension of a debate. Everything is based around the concept the game is P2W.
Some characters can remove debuffs through tenacity or resistance. By 2nd attack, do you mean assist? Was someone stunned when you called the assist? Who was leading the team you fought? A 5* lowed leveled character with high evade can dodge a maxed out, fully geared 7* character, which is why we have evasion characters. Instead of going on like this, take a second and evaluate whom you fought and what you did. It is frustrating sometimes but it can help you learn to make better decisions next time.
I would say so, people have what is called a "confirmation biased", where you notice only when bad luck occurs and base your findings around that. If I truly thought that the AI was at an immediate advantage with evading, I would have posted a thread about it a long time ago.
Everything went fine and I won easily.
If the enemy had gotten 10 evades I would have lost, and then would have felt like the AI got an advantage. Because I would be upset, and I would notice that the number "seemed too high".
That's confirmation bias.
Evasion can be annoying, but it's part of this game: that's RNG for you. Wait until you get to top of your server and face 100% Dooku-led teams.
Right, I had a half baked definition, but it essentially means interpreting data and using it as confirmation to your preexisting thoughts or beliefs.
Here's my teamup: Jinn on point, with Consular and Luminara to round out his leadership passive. Yes, I meant assist. Those 3 are at 5* each and are spec'd for high dmg. I generally keep these 3 in the regular rotation. I may rotate in a 6* Chewie, 7* IG-86, 6* Geo Soldier, 4* Vader (leveled him to have high dmg)and 5* Sid. The characters I'll face fairly regularly is 4-6 lvl 54-60 Sid, and similar levels/stars for Dooku, Phasma, Oppress and maybe the occasional healer of your choice. Rarely does the AI throw someone unfamiliar (Lando, for example I hardly see). My levels are 65 and up for everyone (including those I didn't list above). Each of my characters has high gear level, and their general attacks are at least 6 levels in. I'll use any mix of these general characters, depending on what the AI will present. Jedi enemies, I'll be sure to Vader or healers, I'll be sure to use Sid for the healing debuff. Having Jinn on point speeds up my Jedi attackers.
I'd actually agree it's confirmation bias, if it didn't happen every single time
I would absolutely agree with you on confirmation bias, if it didn't actually happen with regularity. For example, on days where I seem to notice it a little more, as I said, I'll back out and re-enter the same match and do the exact same first attack and assist combo on the same target. Same result. I'll even switch targets (but keep the same attacker and assist attacker) and same result. If I can figure out how to post it to a video, I will.
It's exactly like having exact outcome every time, just exact evasion time
Fix by using different setup