A typical team is: Count Dooku (L), QG Jinn, Rey, Geo solider, Royal Guard (give or take), where Count Dooku (L) really shines in that supporting role (evasion, offense-up, stun,... he has it all!)Pack the quickest/hardest hitters together with some support to keep them alive long enough to score a few deadly hits
With teams such as QGJinn (L) and some fast high-damage toons, not any of them even being a Jedi.Speed, speed, speed!
Teams based on Poe Dameron and FO Tie Pilot, not sure what they had at that time that they do not anymore (Poe got nerfed like -1 speed but that can't be it!).Poe-God
It's really hard to believe now that Barriss Offee was once the main meta character, but she was, and to the point she was actually nerfed. Not sure what made her so strong back then, and how the tide turned so drastically.Barriss Offee infinite health
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It was Poe+Droids
Well, despite all the noise being made around Dooku, Poe is still very much a force to be reckoned with. I feel facing a Poe + IG-88 combo is still a gamble that relies on very few coins that need to align properly (kill IG-88 or ability-block Poe or him with whoever's playing faster than 142). Add in Dooku Lead to the mix, and you increase the chance to fail -- and make it even way worse due to offense-up -- by 15%, and have to do it with one or two random dudes stunned.
Lol at your cake story! Yeah, it really was like that!
Though Poe might still be a force, it's a far different world from when he was running the galaxy. The situation you describe with him and 88 is right now true for any number of squad combinations. It really is the universe of RNG right now. Dooku's leadership just benefits the most from RNG (imo).
Barriss with Old Ben back then, along with some ok toons, that was the meta(both nerfed), Dooku always there in some degree, no matter what the meta is
This is actually one of my concerns with both defense adjustments + fortitude/protection (or whatever it's called) being in the new update. If they tune them too high, they might actually make barris teams come back again as the dominant force, and make arena matches slow down to a drag, sometimes even unable to finish them. I hope the devs have this into account as well.
Well then the timer in arena would make sense, now all you use it for is to see how fast the battle went, and the old Barriss domination, was easy to smash, just had to use your noodle when attacking a Barriss team
Before that, it was auto PvP only heal-a-thons. Those were the days when Barris, with her leadership that granted 50% extra max health to all Jedi's and half of that for the rest.
But Barriss-led teams is almost extinct now (I just counted 7 in my top-200, mostly towards the bottom).
I was way lower in Arena back then, but at my level I remember seeing (and fearing) Resistance Trooper at every other battle. He, like FOTP, were hitting like monsters at just 2* or even 1*. Since then, I don't see him anywhere anymore.
One might say we are really in RG/Rey meta as those two have been consistent through the Dooku and QG eras.