Anybody who wasn't p2p till now, is steered in that direction, with pitchforks from behind.
Raids are ridiculous and only promote disparity between p2p/f2p because you need to have 25 members leveled/geared up (i will leave ewoks alone).
Raid rewards promote further disparity, because even if they're not good, top 3 get more than bottom.
Gear 9/10/11 promotes even further disparity between f2p/p2p.
It costs 3.5mill to get one character from level 35 to 76??? What?? And GW got harder and rewards stayed the same?
Things are absolutely RIDICULOUS now for f2p! It used to be manageable, but seems things are getting out of hand. If this is what you want, to make the game p2p, please tell me now so i can quit and not waste my precious time anymore!
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The handling of the loot system in this game is the worst I've ever seen. I've gone f2p until I see a reason to continue spending money again. There is absolutely no reason as a f2p player to rush to the top. There's a barrier there as well that prevents you from advancing.
And btw, those f2p that are 'above' you in that gear level, have only those 5 characters geared up. You are a few clicks away, (well you are unlucky but you get my point
I totally understand your frustration, and I think it's being felt across the game because of how poorly this gear was rolled out. Certainly a p2p player who gets extremely lucky in shipment drops will have a significant advantage, but this is not universally occurring.
I guess my point is that the entire system is bad and that whales aren't to blame.
On the flip side though, EAs prices are ridiculous and clearly don't match the content offered.
With that said, time will answer our questions. If customers continue to walk away, then strategy needs to be changed. If more start buying and ratings improve, the opposite...
We'll see what this week brings.
Why wait? You are obviously miserable...
And tbh I'm not too fussed. It's getting difficult thlugh. I see so many teams with full gear 9 teams now. I still manage to stay afloat but I know this will change soon.
To put into context, I saved about 1.9k crystals for a while to which I blew 1.6 k on a furnace. I'm only now reaching up, and had 900. To which is spend 300 on cantina.
Tl dr if you aren't buying crystals from the tore, sooner rather then later, you're gunna get pushed back
Seriously were you just a born troll , or have you honed your skill over the ages. It's impressive really, and not in a good way
F2p should be pushed back never be on the top in mobile games. Or else why will people spend money?
There are advantages to paying, but most of the disparity, I feel, comes from the length of time playing. It takes time to get big teams. And some people are new, others have completed every mission for the last 6 months. Is it hard for f2p players to catch up? Yes. However, paying doesn't give extreme advantages, unless someone is whale status, which there are really not tons of.
F2p players, unless they rank first/second everyday, will always struggle to catch up with p2w.
This is nothing new and should be the norm in all mobile games.
Whether or not you want to hear it, EA and this game are not there for you. You're there for them, to potentially bring them money. Same with whatever customers you encounter in your own job. They are there to make you money, and you are there to make money from them. That doesn't mean that you try to gouge them for every dime they have. They'll just move on to a different provider of a similar service. But you do gouge them for every dime you can get.
It's not "how much can I sell it for?" The question is how can I maximize profits? Do you really believe that EA wouldn't see a boatload of new customers if they made the crystal to credit (for example) conversion rate much better?
The problem is also the randomness. It's even worse than P2P. It's P2WifyouRNG.
The furnaces are a real problem as they gate nearly everyone. This is incredibly bad design. Even with raids it will take weeks to get these and until then you have no chance in PvP.
There are guys in my guild who constantly refresh and never see the furnaces and others who have gotten 3 without any refresh.
Very poor design, and still not corrected weeks later.
I just bought a Samsung Galaxy Note 5 and it was cheaper than upgrading a Chromium character to 7*.......No problem with pricing though.... SMH...
You have evidence to back this claim?
1. Making unfarmable retroactive gear was bad design.
2. Allowing some people to precraft them to get a weeks-long advantage was worse design.
3. But making a single key item, the Mark V furnace, block the progress of many key characters, making it take ages to get from a raid, and then making it available only as a rare purchase option to people who get lucky -- this is epicly bad design.
If you had just put it in the raid, fine, it would have taken a while but everyone would have been in the same place. Still RNG but the standard kind in games, drop RNG. You guys need to make money, fine, there are lots of ways to do it. But this is just insane.
I literally cannot compete in PvP in my shard now. Not because I am bad -- in fact I have stayed in the top 50 fighting teams 5 levels higher than me. Not because I am cheap -- I've spent hundreds and would spend more to get these ridiculous things if I could. But I can't, simply because they haven't been offered to me.
So we have a situation where people must have an item, they are willing to pay money for it -- which is bad enough, $10 for one gear piece for one character -- but they can't because it's gated behind a dice roll. Even whales are flopping about on the beach.
This gear business has been a slow-motion train wreck for weeks. @CG_JohnSalera, @CG_Method @CG_AaronNemoyten -- please, do something about it. Thank you.