This is largely an issue for arena battles and galactic wars. The problem is the way dooku's abilities stack. Example: you load an arena battle: Dooku strikes first with lightning and stuns 1 or more of your characters. You target him with your other characters- dooku counterattacks. If there are any healers on the other team they heal dooku. It's now his turn again- he attacks and then gets a second attack. By this point you have probably lost at least 2 characters including your healer and cannot win. This is a rough example. Please reply with your own examples below.
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https://youtu.be/MihEa3raRw8
U should change ur Gameplay. Wien every Craplord's crying for a nerf u will def. End up whit 5 Same Charakters in every Team.
Not to mention even when playing against lower level players. They nearly always have taken out one of my characters before I have even had a chance to do anything. On side note these players are 2 or 3 levels below me and 1800 to 2000 less power (which I know isn't entirely accurate).
The problem is finding your own way of beating him
Don't try to kill Dooku first or even second. Wait till your oppositions highest damage dealers are down before taking him on.
Good thing I didn't spend any cash on the crappy starter packs before learning Dooku was overpowered. Likelyhood of spending any money now is 0.
One of many reasons I spend nothing, play for free and live with my limitations.....
This. I'm not high leveled or high ranked but why would you poke a bear with a stick?
Pretty good collection of characters so far and GROWING
Devs dont change him and bend to these people all this pandering will ruin the game if every character is the same then what will be the point.
****RIP Christopher Lee****
I think this is more a l2p (learn to play) problem than a OP problem.
Dooku is fine like he is now, he's squishy enough to burst but still strong enough to give a good fight... Only thing I would change on him if I could would be his ability to garner extra attacks on a counter attack, on his normal attacks I'd say go for it but not on counters. If not, he's basically using 2 skills for the price of 1, which I do feel is a bit unfair, not OP, UNFAIR!
Regards
Edit: I do not own a Dooku, got about 15 shards to go.
FOTP glass cannon power tank health
Poe speedy 2 turn taunt that exposes and slows other team down. 2 Poes Poe who goes first wins.
Leia. When AI uses her she shoots 3x incredibly often, when you use her, not so much. Her 3 shots can kill a maxed out Sid and Lumi and she can stay hidden 2 turns which in theory means 2 dead toons for you.
And so on many toons are a bit out of whack. It is simply learning to fight them. I think Poe and FOTP are the most out of whack personally. Dooku is just fast and attacks a lot.
I can live with the crazy combination of stun and counter-attacks too, what I think is just off the charts with Dooku is his speed. Having a character that has very powerful abilities combined with such speed, that he can use them much more often than most other characters can use theirs even without getting stunned or blocked ... just seems wrong.
When you have a team with the wrong abilities, then you need a better strategy. When you can't even use most of your abilities, because your dead before getting a single turn ... then the fight just wasn't balanced at all.