I'm currently level 60 and I'm running a droid arena team (just started last month, so not too long ago). My lineup is: 5* HK (L), 6* IG-88, 7* IG-86, 6* GS, and 4* Poggle (all gear 7, all level 60). My team does pretty well (usually rank between 6-20, in arena), but I'm curious if it would be better to switch to Poggle lead. HK's lead is nice for the 30% turn meter gain on a crit, but it only benefits the droids. Poggle can give a solid 22.5% offense bonus to droids, and the GS. Any advice would be appreciated.
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This ...... Started with Pog lead GS, 88, 86 and RG
Now run HK, 88, 86, JE and RG
Future will be - HK lead with JE and some combination of B2, 88, 86, 100 and/or RG
Also Grievous could be an option (if you can afford him). You start with Poggle, 86, 88, GS + taunter. Once you have JE (4* is fine) you replace poggle and GS with HK and JE. HK's lead ability gives 50% turnmeter on level 8 which is pretty crazy when combined with JE's crit up.
@SnokeTrooper: Sun Fac sure is nice if you can get him. On offence he might even be better than RG for the Poggle lead team (Han can be better, too). He is very slow however. On defence at least, RG's auto taunt is best.
But back to your lineup... I've got Poggle and JE quite closely levelled up so I can split my maxed out droids between two teams for Raids. In my experience, HK's lead is too good to pass up. The glass cannons 86 and 88 only get a couple of shots, if you're lucky, before they drop. You have to maximise those shots or you won't get your money's worth out of them. IG86 in particular is a delete button for enemy toons and is a great way to avoid triggering RG's taunt. Poggle's lead, although strong, doesn't give you enough bang for your buck before the IGs fall. I've consistently had better results with HK over Poggle. JE guarantees a revive but only as long as a droid dies before him and even then, they're so fragile they get put back down again.
IMHO, if you're using droids then you really have to go all in and use 4-5 of them to really see the benefit. I used to run the main 4 + Lumi as a combat healer. I swapped her out for JE but he was too squishy. Then GG came along and I've had a constant smile kn my face ever since.
... but seriously, look up that thread on IG100. He could be the droid you're looking for. ;-)
Excellent point on grievous .. I'm working on him and should have him some time in 2017. Seeing the current gear currency crunch I've stopped spending currency in GW and arena shops for new toons (mostly) and just getting shards for trading in for GG.
Hk(L), 88, 86, JE, b2
I'm doing the same as @SifuSteve, very excited to have GG at 5*, 25/85 toward 6*. Takes forever but very satisfying. Low HP at 5* but put a furnace in him to get to gear IX and he hits like a truck. An ever-stronger-hitting version of 88 IMO. I'm currently running HK(L), 86, GG, JE, Jawa, subbing in RG for GG for defense since he's (a) squishy and (b) his 5* puts a target on my back.
I just splurged and got B2 last night...trying to figure out how to integrate him into my team...maybe instead of Jawa so he can take advantage of HK's lead?
But hard to part with Jawa's awesome omegaed AoE...
Then I'd have HK(L), B2, GG, 86, JE on offense, HK(L), B2, RG, 86, JE on defense, and Jawa and 88 on the bench.
What would you do?
Love him but still trying to justify the money spent
This. Exactly.
On defense, although I've seen the value of RG, I'd rather have 88 in the lineup because when he lands his AoE, he can usually get another shot. It would all depend on how much of a spong B2 turns out to be but droids weren't built to last - every build I've tried that has some sort of stamina fails slowly. I've had my most success by trying to end the fight in 4 turns. You'll know it yourself, with droids you know if you're going to win within the first 30 seconds...
Very interesting, thanks for the advice. Definitely all about the fist 30 seconds with a droid team.
Agree that JE's crit buff isn't really necessary with HK lead, and I usually waste his bombs at fives along the way so he's less annoying at the end (not contributing to my focus fire of opponent's DPS dealer up front). And totally get that all-droid improves 86's crit chance and GG's HP.
My concern about going all-droid without JE is if I'm up against gear 9/10 Dooku/Rey/QGJ/GS (which pretty much describes the top 20 on my server), won't they all go before anyone on my squad takes a turn? Without JE's TM boost, a droid team like HK(L)/88/86/GG/B6 is super slow. By the time I get my first turn (88 or 86 at 121/119 speed), GG is dead, 86/88 are in the yellow, and the match is decided.
I agree that JE doesn't have much value other than his first turn, but that could make all the difference: my huge opening barrage vs. theirs. How do you approach a matchup with, say, a Dooku/QGJ/Rey squad when you're running an all-droid squad?
With a taunter, rez can be very useful. Poe or han will give an additional tm boost. Rg is good too. Je is pretty great against speedy teams.
I have found it useful to bench je and go with two tanks against an equal je droid team. Forgo the coin toss and weather the storm. Then focus fire them down. But for the most part je rocks.
With je, u go first. And i find it best to focus fire enemy tanks. And hope hk and 88 aoe will block their rey and or detaunters/stunners. If i can block qgj and rey, by the time my rg or han taunts, it is usually a win.
I have 5 star ig100, but he doesnt bring enough to the table, yet. Maybe when he is 7 star? Topndroid team on my server uses ig100, and it is hellaciously good, so i dont count out magnaguard.
But can you maintain it, that's the real challenge with Droid teams.
Not really so I gotta take and hold within last 10min
But on offense I ate #1, I had all 5 in green at end
To be fair, I prefer a fluffy all-droid team but there's some good sales pitches here for JE. I might need to max him out and give him a second chance but I'm loathed to let GG go.