Especially during battles with Jedi team with Ima Gan Di as a leader - counterattacks tied down (it takes too many time)
My suggestion is to increase round time to 5 min.
Or change a mechanism of battle winner evaluation: by comparing sums of all live heroes' health in opposite teams as it was previously.
Russian SW:GoH Community| 4PDA
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Round limits should def be up'ed to 5 mins and there should def be some sort of winner evaluation mechanism. As when your only allowed 5 matches a day without using shard it's quite annoying to be 4 v 1 and draw when you about to win.
I think a couple of things could be considered.
1. Have a 10 second limit to make a move when its your turn
2. The clock could stop ticking when the game is going through its motions... as some moves take longer than other moves
However I'd propose a different solution: Increase the overall speed of battle animation for manual controls.
Setting to Auto with manual targeting seems to solve the problem of the short timer because of the faster animation. If manual control has the same speed then timer wouldn't be as much of a problem as it is right now. It will also improve gameplay experience for missions as well.
I think the 5min timer is only for the top 50?
Im a lemming more than 100 so i get the 3 min rush trying to finish off 2-3 healers. At least aoe fest had aconclusion
Just happened to me and there's no way that's a draw.