Gear Precraft Issue = Fixed! (edit: nevermind..)

nematocyte
421 posts Member
edited July 2016
This was the fix to precrafting gear we've all been waiting for.

Aren't we all just ecstatic?
Post edited by nematocyte on

Replies

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    That's like saying you saved someone's life by pulling the plug
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    Yes who cares about droid callers and scanners anymore? They do NOTHING compared to this.

    No more buying that junk when it shows up in the store. Not needed.
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    Lmfao
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    Patman6632 wrote: »
    That's like saying you saved someone's life by pulling the plug

    Hahaha, indeed. Not only is the precrafting issue "fixed," so is the "issue" of gear discrepancy. How on Earth can they so easily and recklessly toss the need for end-game gear out the window?
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    This is the most grating thing. Been slowly grooming your toons for a half-year to be competitive? Time to start over.
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    ZarLatho wrote: »
    This is the most grating thing. Been slowly grooming your toons for a half-year to be competitive? Time to start over.

    Yup. Raid gear is now almost a non-factor, crystals spent purchasing hard to obtain gear were only relevant prior to this update and now almost completely lack relevancy. I don't understand what's going on here, so much potential and THIS is the result.
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    Lol I posted the same thread a few hours ago and it's gone poof since then
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    Haha yeah wooohooo
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    nematocyte wrote: »
    This was the fix to precrafting gear we've all been waiting for.

    Aren't we all just ecstatic?

    lol makes the past 7 months feel like nothing heh

    one day to the next, toons are 3x stronger

    lol

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    And I'm done spending money on this.
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