I pulled 5 mk 6 health mods from a T7. Truth be told, all are mediocre and, for the cost and marginal benefits to promote to 15, I'll be sticking with my 5s for now.
I pulled 5 mk 6 health mods from a T7. Truth be told, all are mediocre and, for the cost and marginal benefits to promote to 15, I'll be sticking with my 5s for now.
Did you compare them at max level? MK7 mods have double the primary stats mk5 mods are giving.
I pulled 5 mk 6 health mods from a T7. Truth be told, all are mediocre and, for the cost and marginal benefits to promote to 15, I'll be sticking with my 5s for now.
Did you compare them at max level? MK7 mods have double the primary stats mk5 mods are giving.
For primary protection, it's 12,065 for mk5 and 14,880 for mk6. That ain't worth 1m credits. (And, honestly, not sure I believe it's 2x the mk5 at mk7. 24k protection? Not sure I want to believe, I should say....).
I pulled 5 mk 6 health mods from a T7. Truth be told, all are mediocre and, for the cost and marginal benefits to promote to 15, I'll be sticking with my 5s for now.
Did you compare them at max level? MK7 mods have double the primary stats mk5 mods are giving.
For primary protection, it's 12,065 for mk5 and 14,880 for mk6. That ain't worth 1m credits. (And, honestly, not sure I believe it's 2x the mk5 at mk7. 24k protection?).
I only have this offense mod. The mk5 counterpart gives +765 offense.
This Mk7 mod already gives 1392 and isn't even max level
I pulled 5 mk 6 health mods from a T7. Truth be told, all are mediocre and, for the cost and marginal benefits to promote to 15, I'll be sticking with my 5s for now.
Did you compare them at max level? MK7 mods have double the primary stats mk5 mods are giving.
For primary protection, it's 12,065 for mk5 and 14,880 for mk6. That ain't worth 1m credits. (And, honestly, not sure I believe it's 2x the mk5 at mk7. 24k protection? Not sure I want to believe, I should say....).
It's a lot like leveling toons from level 75 to 80 compared to the early levels. The cost is exponentially more expensive.
So its back to whales dominating.
Pay to win indeed
Im gonna push my guild to do heroics constantly.
Now that there seems to be no cap, whale guilds will collect t6/7 mods constantly.
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No wonder there are no patch notes, seems pointless spending all that time writing your own obituary.
Did you compare them at max level? MK7 mods have double the primary stats mk5 mods are giving.
For primary protection, it's 12,065 for mk5 and 14,880 for mk6. That ain't worth 1m credits. (And, honestly, not sure I believe it's 2x the mk5 at mk7. 24k protection? Not sure I want to believe, I should say....).
I only have this offense mod. The mk5 counterpart gives +765 offense.
This Mk7 mod already gives 1392 and isn't even max level
Further, I pull two protection and three defense primaries. Perhaps the least useful of the litter. Of course.
This made me laugh
It's a lot like leveling toons from level 75 to 80 compared to the early levels. The cost is exponentially more expensive.
Pay to win indeed
Im gonna push my guild to do heroics constantly.
Now that there seems to be no cap, whale guilds will collect t6/7 mods constantly.