It says in ability description that Vaders target lock is reapplied after it expires - yet it also gets reapplied when it gets removed (eg by ackbar) - this is not the same as expiration. Please change so that it only gets reapplied on expiration or alternatively update the description such that it reads that it gets reapplied upon expiration or upon first removal of debuff. I would age thought the former would be better
Hiya!
This has been flagged as a bug and sent up to our dev team for review. Thanks!
What? This is the only thing that is cool about Vader's ship (a super weak ship for a Lord Sith and for Tourney's reward) and now they are gonna nerf it, come on! Nerf Chirrut and Baze they are broken, nerf Lando's AoE (it should have a drawback, not 40K to every enemy in 2 turns that i broken), nerf St Han's lnsane turn meter gain (20% to all allies? That is broken)
I think that Chirrut and Baze are the most broken and unbalanced characters that l have even seen in a game. And you know something Kozie? There are MORE Factions than just REBELS, there is the Empire, the Sith, Ewooks, Nightsisters, Tuskens not just Rebels! Where is Director Krennic and the Death Trooper? We have Bistan and Scariff Pathfinder, no names from Rogue One along with other 6 Main Rebels from the movie (and they are all broken, especially Baze and Chirrut) but where is Krennic!? The main villain of the movie is not in the game becuase of... NO people dont need him!, people needs Bistan, the main character along as Felicity Jones character the 2 main stars (come on Bistan's character was in the movie 5 seconds and he get a toon in the game)
Hiya!
Darth Vader's TIE Advanced x1 unique ability "Advanced Targeting System" refreshes Target Lock only when it expires, not when it gets dispelled. This may need some tweaks to more-explicitly call out that if Target Lock fades (for any reason, not just expiry) then it gets reapplied.
Hiya!
Darth Vader's TIE Advanced x1 unique ability "Advanced Targeting System" refreshes Target Lock only when it expires, not when it gets dispelled. This may need some tweaks to more-explicitly call out that if Target Lock fades (for any reason, not just expiry) then it gets reapplied.
@CG_Kozispoon by what you said Vader's leader ability needs to be fixed too. It says expired also.
Hiya!
Darth Vader's TIE Advanced x1 unique ability "Advanced Targeting System" refreshes Target Lock only when it expires, not when it gets dispelled. This may need some tweaks to more-explicitly call out that if Target Lock fades (for any reason, not just expiry) then it gets reapplied.
@CG_Kozispoon by what you said Vader's leader ability needs to be fixed too. It says expired also.
Vader "inspiring through fear"
... while darth vader is alive, enemies immediately regain damage over time for 2 turns whenever damage over time expires on them.
Tie Advanced x1 "advanced targeting system:
Target locked enemies have -20% tenacity and immediately regain target lock for 2 turns whenever target lock expires on them.
basically:
immediately regain "DEBUFF" for 2 turns whenever "DEBUFF" expires on them.
Seriously. If Tie Advanced unique only reapplies when it expires not dispelled than vader zeta is really broke because it also reapplies Dot's then they are dispelled just as Tie Advanced is doing with target lock. They are both worded the same.
Any update on whether or not this is still classified as a bug? Makes a bit of a difference in not only the usage of TIE Advanced but also anyone who is using or is planning on using Vader's zeta.
I have also seen where Target Lock does not reapply properly when it is expelled by an Ackbar lead. I suspect that is related to the reinforcement bug where reinforcements don't correctly trigger a number of abilities.
When Vader's zeta was first introduced a dev responded to clarify what "expire" meant in the description of Vader's lead so I'm assuming the same should apply to his ship unique.
Replies
This has been flagged as a bug and sent up to our dev team for review. Thanks!
What? This is the only thing that is cool about Vader's ship (a super weak ship for a Lord Sith and for Tourney's reward) and now they are gonna nerf it, come on! Nerf Chirrut and Baze they are broken, nerf Lando's AoE (it should have a drawback, not 40K to every enemy in 2 turns that i broken), nerf St Han's lnsane turn meter gain (20% to all allies? That is broken)
I think that Chirrut and Baze are the most broken and unbalanced characters that l have even seen in a game. And you know something Kozie? There are MORE Factions than just REBELS, there is the Empire, the Sith, Ewooks, Nightsisters, Tuskens not just Rebels! Where is Director Krennic and the Death Trooper? We have Bistan and Scariff Pathfinder, no names from Rogue One along with other 6 Main Rebels from the movie (and they are all broken, especially Baze and Chirrut) but where is Krennic!? The main villain of the movie is not in the game becuase of... NO people dont need him!, people needs Bistan, the main character along as Felicity Jones character the 2 main stars (come on Bistan's character was in the movie 5 seconds and he get a toon in the game)
Darth Vader's TIE Advanced x1 unique ability "Advanced Targeting System" refreshes Target Lock only when it expires, not when it gets dispelled. This may need some tweaks to more-explicitly call out that if Target Lock fades (for any reason, not just expiry) then it gets reapplied.
@CG_Kozispoon by what you said Vader's leader ability needs to be fixed too. It says expired also.
Vader "inspiring through fear"
... while darth vader is alive, enemies immediately regain damage over time for 2 turns whenever damage over time expires on them.
Tie Advanced x1 "advanced targeting system:
Target locked enemies have -20% tenacity and immediately regain target lock for 2 turns whenever target lock expires on them.
basically:
immediately regain "DEBUFF" for 2 turns whenever "DEBUFF" expires on them.
Seriously. If Tie Advanced unique only reapplies when it expires not dispelled than vader zeta is really broke because it also reapplies Dot's then they are dispelled just as Tie Advanced is doing with target lock. They are both worded the same.
Mostly-Objective Ship-by-Ship Analysis
When Vader's zeta was first introduced a dev responded to clarify what "expire" meant in the description of Vader's lead so I'm assuming the same should apply to his ship unique.
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/770768/#Comment_770768