I have been working on maxing him out since the news about the upcoming shift in meta and I just read about the bug Savage currently has. The one where anyone with QGJ can give their whole team a free offense up with humbling blow even when he doesn't have any buffs active. I searched around and couldn't find any official mention from Jesse or any of the other Devs.
Is this working as intended? Seems broken to me. I hope they change this and make him viable for the arena as I was hoping to do.
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1) Damage applied
2) Savage gains buffs
3) QGJ removes buffs
Result: QGJ and team get offense up. Savage has no buffs.
Can you explain the possible bug a little more clearly so I can understand it? Thanks. If I am facing another team with QGJ, he gives his team offense up because I have Savage? Is that what you are saying? Is there a video of this?
What happens is QGJ does Humbling Blow on a toon that gets buffs when attacked, like Savage. Savage gets his buffs, QGJ dispells the buff and gives his team offense up. Savage ends up with no buffs and the opposing team all has offense up.
Presumably it should work where Humbling Blow doesn't do anything because the toon didn't start with any buffs, Savage gets his buff and the QGJ team does not get offense up.
May change with combat upgrade.
Kylo has his counter buff, QGJ uses humbling blow, removes the buff and kylo counters.
It is all because of the way the code is written.
I think it is silly, but it seems the Devs want it like this
I get what you're saying, but it seems wrong to me that you can debuff someone that isn't buffed when you attack them. Stunning works pretty well against Savage already.
No it's a bug,
I run a QGJ speed leader team and even I have to admit SO is broken.
QGJ gets first turn unless other has Dooku. That means my entire team gets offense up for free first turn out the gate and I OHKO everyone.
Definately NOT how Savage should work.
Now according to these posts Yoda gets the same buffs.
Savage is the WORST character in the game because he is the only one that is a guarantee insta win for any team that has QGJ. He's also the only character that hands over free whole team buffs first turn to the opponent.
which means he has absolutely zero value in arena.
Any chance we can get an official word on this being worked on or not please?
If it's working as intended I'd like to spend my arena tokens elsewhere and cut my losses now.
BeWary is correct, this is currently how it is functioning. I'll check with our design team to see if there are plans to change it or not.
If this is the case, Savage has got to be the worst character in the game, at least other characters can act as tanks without handing over free buffs first turn.
quite disappointing, I've almost maxed him out in hopes of a fix in the future.
please let us know if the devs plan to change it.
thank you
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Not maul LOL
It should apply damage and debuff any existing buffs, end of attack.
If the character gets a buff from being attacked, it should happen after the attack that triggered it. The attacker shouldn't get to hold the second part of the action until the reaction buff is up.
It's like the reverse where a Fives being attacked by Daka gets to counter first before being stunned. Makes no sense. I can't believe this Savage QGJ situation was planned that way.
This can't be anything but a bug otherwise Savage is completely useless. How can QGJ or Yoda attack and remove a Buff that wasn't there at the start of the turn. Savage should get his buff after taking the damage and the turn is over. Otherwise QGJ or Yoda is technically conducting two functions in one turn.
It's like saying I want to swat a fly that isn't there but when you slap a wall, a splattered fly appears because you slapped the wall, lol
I was saving arena tokens for Savage but think I'll hold off for now.
Qui Gon KNOWS that Savage will try to buff, so he counters with a reverse.
So predictable, Sith Lords are, always attacking.
1) Attacker deals damage
2) Defender actions go off
3) Attacker bonus effect goes off
Then QGJ isn't debuffing, say, defense up, before he deals his attack damage. That just seems wrong. If that's intended behavior, then at the very least the ability should be reworded to clarify the order of effects; "Deal Special damage to target enemy AND remove all positive status effects" doesn't imply that the second effect won't take place same time as the first.
Thanks for commenting on this issue @EA_Jesse
Please do get back to us and tell us what the design team says about it.
Just doesn't add up to me. I think @Waz675 makes a great analogy of why I think it's a bunk implementation of an ability. My vote is QGJ would have to hit Savage second go around to get offense up. Way more balanced and doesn't make Savage useless.