(Also, for mods don’t forget to check the mod store every time you remember! Buy almost anything that has +5 speed and 2 of (offense% health% protection% defense%) as long as it has a decent primary. And do your 3x50c mod shop refreshes for slicing materials every day. If you do that, you should unusually keep up with your…
Hello. So does the speed mods and speed mods’ secondary stats makes every character to get to attack and make set of moves in the first turns and makes them to have higher chances of receiving attacks but not take any damages before it starts to receive damages affecting the characters’ health bars?
When managing your mods on the manage mods page in game would it be possible to give us a button that allows us to remove mods Afterall it is supposed to be a page to manage mods that should also include the ability to remove mods
0I saw the data on swgoh.gg The mod set recommended are 4 offense 2 health. I know speed isn’t as important as % offense or % health. For the primaries on the arrow, cross and triangle, it’s very close between % health and % offense. So assuming I get the same amount of speed on secondaries, what is the better modding for…
Add 3,4,5 dot mods too stage 1-8 of mod battles. Example: I want too Fine Tune the mods on SLKR. Instead of going too mod challenges(random), I can go too battle 1-f or battle 8-f and farm cross. Keep 5 dot mods and sell 1-4 dot mods. Keep mods with offense primary. Reveal all stats on mods and sell mods with no speed…
1. I don't think either of those get you banned as I've heard of lots of folks using them. 2. Sooo, I didn't really cover this in my mods section, but I'll try to now. What you are looking for LONG term is mods for everyone that are at least OK. With some mods being AMAZING. Obviously the best mods (most speed, best…
It would be nice if CG could give us a mod workbench of say 20 spaces to collect mods from mail/buy mods and be able to upgrade and decide to sell or not. The constant selling off of mods to make space has long been tiresome.