Hey everyone, I know that most of us don't really pay much attention to the in-game mod recommendations and prefer to manage our mods ourselves. However, there are plenty of players out there who either don't delve into modding or simply don't have the time to fine-tune their mods. That's why I find the auto-assign tool…
Hi, first post because I wanted to make a quick suggestion for the team to consider. Any time I'm doing mod management, I always see a handful of old mods that I just don't want anymore. I don't always want to replace them right away, but I know I want to get rid of them. The problem is, you can't sell an equipped mod of…
I'm not a huge fan of mods. For something that isn't hard to work on during character development to have such a massive impact on toon performance to the point where regardless of how high level something is mods can render them completely useless. What factors do you look for in a mod to determine how good it is before…
Hello. So does the speed mods and speed mods’ secondary stats makes every character to get to attack and make set of moves in the first turns and makes them to have higher chances of receiving attacks but not take any damages before it starts to receive damages affecting the characters’ health bars?
When managing your mods on the manage mods page in game would it be possible to give us a button that allows us to remove mods Afterall it is supposed to be a page to manage mods that should also include the ability to remove mods
While I intend to get the Gungans added to the SWGoH Best Mods series (now at StarWars-fans.com, formerly at the now somewhat outdated Gaming-fans.com), I have been trying to focus on "need" for better mods guides. For example, I am testing a different build on Emperor Palpatine to counter stronger Rey enemies, my strategy…