If you had to pick one of the below:
1. A faster Zaul team
2. A Zihilus/DN-led team
The assumption is that both Zaul teams and DN teams are comprised of 4 or 5 Sith
(I didn't mention Rex since I was wondering which of the specific above two would be better if a Rex lead was not an option)
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In theory, Nihilus should also be an effective counter since he prevents his Sith teammates from critting, which in turn reduces how often his Zaul opponents will stealth/gain TM. In practice, I'm not sure how well this will actually work since no one on my shard runs a Nihilus lead and I haven't bothered to zeta him yet.
That's what I'm wondering ... Not sure if anyone here has experienced that and have some kind of reference point to share
Zaul squad will still dodge, and they'll be faster to start and will most likely have Nihilus in there to reduce cooldowns before the Nihilus led team moves. Might work well on Offense, but it will drop to Zaul squads far more than an even faster Zaul squad would.
As long as your Maul / Nihilus team has zSavage and S Assassin then you should do fine against anything.
Someone explain this logic:
I'm faster than most of the zaul teams on my shard. I give TM boost with SA at the very beginning (she goes first unless opposing team has a faster SA). It's always random who of my sith go first: zaul, ep or nilly. Whoever goes, the opposing zaul team gets a turn and sometimes it's opposing nilly doing extend cd or opposing zaul doing daze -> I'm screwed.
So despite being faster and having SA give the tm boost, I end up being screwed.
What the hell? What am I missing? My speeds are:
SA around 233, Nilly 210, EP 209, zaul around 170. After SA's TM boost, it's anyone's guess who goes first. Sometimes I get to go first on zaul but always pray for nilly to get the extend cd in.
I've lost countless arena matches in a scenario where the opposing team gets both their nilly extend cd AND their EP stun in right after my 1st post SA toon has gone. So just sitting there at full tm eating **** I guess.
Don't quote me on this, but I heard that SA mixes up the TM after the boost. In my case I never see the same people move immediately after SA.
On defense you think DN/Zihilus would be more of a liability than Zaul vs an equal or similar Zaul team?
No zavage (yet) but yeah SA I do have and her TM gain is the point here. Mods can always be better but try getting mods with 15+ speed secondary and 1000 prot to all slots on your whole team.
I've started using shore on offense agains zault teams. He absorbs the hits well and usually gives me a better shot at beating a zaul team than what B2 gives.
I need to video analyze some of my arena fights but that just sounds like utter feces.
Zaul v Zaul is all RNG. So equal Zaul teams can lose to eachother all the time. Zaul v Nihilus on defense is usually always going to go in favor of the Zaul team. One of my arena shard mates let his guild choose his arena team for a day and it was (All 7* g11) Zihilus, SA, SiT, Zavage, and I forget if it was EP or Zid or Zooku (Yea, he's got a lot of Zetas, but one of those or possibly he switched them around). Zaul squads will go before SA thanks to TM boost from the leader ability even without their own SA (I don't have mine geared well enough for arena yet). From that point on the Nihilus team barely did anything. Just Dazed, Shocked, and ate cooldowns and sooner or later I had that whole team dead and gone, and none of my guys even lost all of their protection. I think Nihilus teams can work well on offense, but on older shards with smarter Zaul teams you will drop rather easily on defense. It should hold against a lot of Rex teams though, but I think Zaul will beat Nihilus most times.
3. Slower Sass with cd set and accuracy
DN lead is better than rng vs rng
Actually that's not correct - you want to use EP a bit differently though. Unless you feel you have to, don't use his AOE stun to start off. If you have a decently fast EP, just use his basic in the first 2-3 moves. Get 2-3 Sith shocked. Pound on them with your other allies - they can't gain TM or go in stealth. Makes it much easier. Now, once you have them worked over pretty good, say EP's 4/5th move, then pull out the aoe stun. The aoe stun on shocked enemies stuns them for 2 turns. So now you have 2/3 of their team pinned for 2 full turns. Ideally if you have the setup going early, you shock 2-3 of them, use EP's let the hate flow to give your team O-up and extend the shock...and then come in with the aoe stun. For much of that match you're gaining TM / stealth / adv but the enemy isn't. Puts them in quicksand.
This is the team I'm gearing up now. Except I'm using EP instead of Savage. Have both ST and SA at 6 stars but just now started leveling and gearing them. Kept thinking they were going nerf Zaul rather then let us all fall back into the only one team meta. Sad since we were finally to a point of multiple viable metas. Still not sure they wont nerf Zaul by removing the 20% tm on start but not waiting any longer.
I even thought in the beginning that taking out b2 could be a problem, since his dispell is mostly effective against Zaul, but there's no issues at all, GK with crit imun and taunt can break them!!
Many use GK as a 5th toon or as lead, which works great, but i dare to say his true potential comes out under a good zQGJ lead. It's simply awesome.
PS: Keep it in mind that this is a "full offensive" team, so if you're looking for a team that can hold defense (as one of those time out teams), you should go with GK, Chaze, Barris + 5th... And of course, all teams are beatable, but with a triple cleanse team you won't have much dmg to give. But this Jedi team crushes!!