Rollcall: Former SWG players

Prev1
Telaan
3454 posts Member
edited February 2016
Who here played? If so from when to when? Server? Profs/Class(es)? Guilds?

I played from launch until mid NGE on bloodfin. After the exodus of all the servers began to starsider late in the game, I went too.

I did the hologrind pre-CU of 18 profs before unlocking my Jedi.

I was in JKO most of the time until the game hemorrhaged most of its subs.

Replies

  • Breetai
    858 posts Member
    edited February 2016
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    I played from launch until NGE. I tried NGE for about a month and just couldn't stand it, but I really didn't want to give the game up. Was really **** considering after 2 weeks of camping that guy on mustafar ( can't remember the npcs name ) I had finally got his cloak to drop just to have the NGE hit right after.

    Played on scyila server. Same name as here, breetai. I use that name ( or bree for short ) in all games I play.

    I was a pre cu Jedi. Don't remember how many progression I unlocked. I just remember opening my first holo and said to master dancer I was like fml. Second one said to master chief and I was pretty much hating the game at this point. But the third said master cm and I was already a master rifle. Loved that combo. And stopped the holo grind a bit as I was having to much fun in PvP with this combo. Then I just skipped holos all together and just mastered classes. Only needed to unlock 3 trees when the quest for Jedi started.

    Really miss that game. I would spend hours doing nothing but decorating houses when nothing was going on.

    I don't remember the guild I was in as we were a small guild, kind of a break off guild of friends from 2 other guilds. But the 2 guilds we broke off from we still ran with, KOTOR, and RAID.
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    I don't really remember when I started playing. I had started playing, for only a few months pre-CU. I played all the way through to mid NGE and finally closed my account in 2007.

    I played on the Wanderhome server.

    I was a CU (pre NGE) Dark Jedi. I also had a BH toon and a Crafter toon (I forget which crafting speciality; used it mainly just to sell resources)

    As a Jedi, I wasn't really part of a guild, but was an ally to many Empire guilds. As a BH, I was a member of NeXuS. My crafter toon wasn't a member of any guild as I only used him to buy, sell, and trade.
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    Oh the days... Played from 2003 until sometime after the damned NGE. Was a twilek Master Powers Jedi, when everyone laughed at it. Still, loved my force choke and lightning. Name was Chroma Key and played on Naritus. Wow, the hologrind... That was some heavy hours-months spending.
  • Baal
    602 posts Member
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    Quiet Shadowsong, from sunrunner. Pre cu full template jedi. Never let a single BH collect on me. ;)
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    I was.. Really can't remember the name of my server though. Great game that was ruined by a community that wanted things handed to them. :/
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    Nostalgic then pull out those discs and go here.
    Found this on Facebook yesterday by accident.
    It's pre CU
    http://swgawakening.com/portal.php
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    I don't have my disc anymore. Wished I did.

    If anyone plays this let me know please. I'm interested in if its dead or not. If not I might go find the game again.
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    I don't remember the server names, and even if I did I wouldn't remember which I was on.. But I played from launch till shortly after NGE. I was a pistoleer and creature handler with the empire. Having AT-ATs, storm troopers, and 3 rancors as pets, while being able to pistol whip (knockdown) and do decent damage allowed me to solo pretty much anything. It was so much fun. Never did unlock force slot though, but I could solo the force sensitives and Krayats with no problem. Until they decided to nerf the ever living hell out of how many pets (I think a value system thing?) and at-at only attacking faction instead of monsters ruined it.
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    I played a demo version at a San Diego Comic-Con around 2004...

    They had a really cool Star Wars theme display and lotts of promo give aways, they even had hired cos-play people... Luke, Slave Liea, Chewy and a Stormtrooper Elvis!

    However I only played it there for about an hour (too much else too see)... Created a character and ran around and that was about it.
    "You don't want to sell me death sticks... You want to go home and rethink your life. "
    Obi-Wan Kenobi
  • oahteilrahc
    91 posts Member
    edited February 2016
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    Telaan wrote: »
    Who here played? If so from when to when? Server? Profs/Class(es)? Guilds?

    I played from launch until mid NGE on bloodfin. After the exodus of all the servers began to starsider late in the game, I went too.

    I did the hologrind pre-CU of 18 profs before unlocking my Jedi.

    I was in JKO most of the time until the game hemorrhaged most of its subs.

    [SNIP]
    [Moderator Note: Edited per our Community Guidelines]
    Post edited by Afista on
  • Redius
    20 posts Member
    edited March 2016
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    I still have my collectors edition on my shelf. Played on Corbantis with the EGC guild. Redius was my name on the server. I was the Carbine Proffession before going Jedi through the Old Man route. I gained Force Sensitive on my 1st or second year anniversary of my toon's creation. Played it PRE-CU up until a little after NGE then quit.

    It was my first ever MMO. The memories.
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    I played on Wanderhome. Mostly JTL and BH. Loved taking down the Star Destroyer. On land I spent most of my time running around in the wilds by myself. Occasionally teamed up for big fights or dungeons. Was in a good but was only semi active in it. Quit a few months after Jedi unlocked. Couldn't stand the site of Jedi running around in the open when they were supposed to all be dead. Just took me right out of the game.
    I am Darth Spartacus
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    Sikrou Deco, Ahazi Elder Jedi :)
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    Oh the memories of this game. A bunch of us at work had run the crap out of Diablo II and this was the next big thing, us being all Star Wars heads. We worked 3-11pm shift, I was the boss and all my workers and I would all game after work, meeting up online at midnight. We all bought SWG on release day and it was a long first week. One of us had the privilege of being a combat medic right out of the gate. He was OP, throwing poison packs all around until they nerfed the CM. He changed professions, and I was the designated Doc, buffing everyone before we headed out to run missions. We had a rifle master, sword master, creature handler, we had most of the bases covered.
    Hours and hours of playing through weeks and months. Building and decorating each others' houses in our own little neighborhood. Wondered sometimes if the ship expansion ever went live or if that game was still active. Still my fave Star Wars MMO..and that was early millennium. Marriage and kids came, just couldn't invest the time any more..when I catch up with those guys, someone always brings up the good times we had at night playing that game.
    *Ninth* time. That business on Cato Neimodia doesn't- doesn't count.
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    Played from beta til server close.

    Bria server as Foomerang, Master Droid Engineer/Master Pikeman

    Also played on Kettemoor server as Amsterdam, Master Rifleman/Master Ranger

    Any old customers around here?
  • Telaan
    3454 posts Member
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    Foomerang wrote: »
    Played from beta til server close.

    Bria server as Foomerang, Master Droid Engineer/Master Pikeman

    Also played on Kettemoor server as Amsterdam, Master Rifleman/Master Ranger

    Any old customers around here?

    Bria players. A bloodfiners old arch nemesis. I remember all the smack we used to talk to each other on our server sub-forums and then all the good times we had creation toons on each other's servers and trolling PvP.
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    Why was NGE so bad?
    | John Salera is my favorite Sith Lord |
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    Overnight the game went from 31 professions to 9. Anyone could start as a Jedi. The combat skills were dumbed down, in short it felt like there was no skill required anymore. 2 years after the NGE John Smedley [SOE/CEO] admitted on their forums it was a mistake, a bad one. That coupled with forced PVP (hunting jedi players whther they wanted to be ir not). Was the deathblow for many players. Even now after all the time that has passed, many will not, cannot talk about it without a sense of anger and loss.

    I learned a very hard lesson from it. Games can and will change. We either roll with them, or not. SWG was the first MMORPG I ever played. I loved it pre nge. I was a pre NGE Jedi, I tried to stick with it but just couldn't.

    I was Tera Kasi/Doc until the Old Man found me. The most exciting time was the padiwan trials. I loved hanging out in Friday nights buffing players on Dantoine. The lines and the sillyness. I miss it terribly. I should have stayed. I wish I had. For that reason I play SWTOR, I have since open beta. I won't let change drive me away. I have 8 characters, and truely enjoy the Bioware storytelling. Long story short, if you enjoy a game, don't let others dictate whether you stay or go. Do what makes you happy. :)
  • Telaan
    3454 posts Member
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    Why was NGE so bad?

    @InternetSwag

    It completely changed the core combat system of the game. It went from a very diverse game with 32 professions that could be mix and matched virtually any way you wanted using 250 skill points. There were of course fotm templates like rifleman/combat medic but combat was so skill based that you could make almost anything work in a group setting. The world was your oyster.

    It was a sandbox MMO that really gave you the Star Wars world to play in. You could choose to join the Imps or the Rebels. If you were a Rebel and traveling around in a covert status you risked the potential of running into imperial patrols in the cities who would scan you, reveal you as a rebel and flag you as overt and attack able by any imp player.

    Jedi were rare. It took about 6 months of dedicated effort solely to it, to unlock. One you did unlock you had numerous somewhat difficult trials to pass to gain rank. Also after unlockin, you were extremely weak. You had to grind your template. You could choose from Master Lightsaber, Master Enchancer, Master Force Powers, and Master Defender. You could put your 250 skill points into any tree you wanted to customize what force abilities your Jedi had. The grind was long. You gained 1/3 the amount of Jedi XP compared to regular XP for a kill. It usually took months more to finish your template. Until you did, you were weak and easy to kill.

    The most dangerous part was that any use of force powers or the display of your lightsaber around humanoid npcs or other players gained you visibility. If you gained enough visibility you went on the bounty hunter terminals. Once there multiple bounty hunters, which was one of the 32 professions, could take your mission and hunt you down. If they killed you and collected your mission you lost 250,000 Jedi XP forcing you to regains it. The bonus for all this though is that Jedi were an alpha class. At their strongest point in the game I could easily solo multiple players without breaking a sweat.

    You also had the Force Ranking System which allowed you to increase your Jedi rank. Your initial completion of the Knight Trials was difficult. It took me forever to complete and I had to have the help of rangers in my guild to help me track creatures. Once a Jedi Knight (which very few chose to do for reasons I'll explain here) you were permanently overt. Meaning anyone of the opposite faction could attack you at any time. You were never not flagged for PvP. Dark Jedi were obviously imperial and light Jedi rebel. You could continue to go up in rank to Jedi Master. However, there were limited spots for the various ranks on the server and it was annoying to compete for them.

    The crafting and buff system was unique to this game and more complicated and in depth than any other game I've ever seen. It was amazing to say the least. Some people played the game for the sole purpose to crafting, of which there were numerous specializations, and creating a business empire.

    There was really so much more but I could write a thesis on that game. Unfortunately the NGE ruined that all. It stripped away the profession system and dumbed it down to 9 base classes with talent trees exactly like WoW. The PvP went from unique skill based fights to fear driven Benny Hill fights that just looked and felt awful. Jedi went from rare and powerful to a starter class and the arguable the worst class in the game. Crafting was destroyed. It was atrocious. They destroyed everything I that made that game unique and great to try and imitate WoW because Smedley and the other suits up at SOE wanted a slice of the profit pie that WoW was getting.
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    @Telaan

    Okay, I'm really missing the game now. Another aspect was the community, building player cities, elections, housing, live events, so many wonderful memories. SOE really put in the wrench time on the original game. But it's gone now. BTW to those wondering, it didn't fail, it ended because LA didn't renew their license, in favor of SWTOR's release. Otherwise it might still be around.

    I think to be fair, I miss the community atmosphere most. Even PVP was a blast, base raids etc.. needing a slicer to get us into the base etc.. Or Sith raids on Aurellia village (force sensitive training on Dathomir or Dantoine, memory fails now). Seeing Vader land in Theed and Imps and Elite Stormtroopers, dying waking up with a cybernetic limb..

    Okay really missing it now lol
  • Telaan
    3454 posts Member
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    @Rumpelstilzchen

    I know me too. It was the greatest game I ever played. It was waaaay ahead of its time. You hit the head on the nail about it being shut down only because of Disney not wanting competing Star Wars MMOs. Even with the NGE it began to see an increase in subs after the NGE 2.0.

    The community was one of the tightest I've ever seen. It's the only game where former players have attempted to seek each other out in every other game I've played since.
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    Wow, that was a good read of both of yours posts. It sounds really amazing.
    Very in depth MMO, not for the casual at all. Even WoW has been dumbed down since it's already basic implementation. Talent trees in WoW are just a formality now.

    But this was very fascinating for me to read, I can't believe I'd never heard of SW:G before. I mean I played WoW for 6 years I should know hehe.

    It really sounds like the messed the game up with NGE. Had they sticked to their roots the game might still be around. The people who took 6+ months to farm jedi must have been so dejected.

    The PvP sounds like nothing I've ever heard of, becoming tracked by bounty hunters, as in actual bounty hunters played by people? Whaaat I never heard of an MMO doing that.

    I'm really glad ya'll got to experience the game in it's prime :)
    | John Salera is my favorite Sith Lord |
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    @Telaan @InternetSwag

    A few things to consider. MMO's were new. Everquest, Ultima, etc., were all in their infancy. SW was a unique, and futuristic world. Energy Weapons, magical beings, galaxtic conflict, and real players, space battles. Crafting was a profession. If you were a crafter only, you drew no agro in the wilds. Entertainers didn't need a combat skill either. Every aspect of the game, and professions, meshed. You died, you obtained a penalty. To rid yourself of it, you watched an entertainer and even received a buff. I ground Doctor, the minute I hit master someone found me on a galactic map, and paid me 500k to go to him and buff him, he was hiding out (he was overt, and flagged for open pvp) I had only been a doctor for like 3 mins lol.

    One of the things here in GOH that thrills me to death, is NIGHT SISTERS. Oh my gosh, hunting them or Rancors on Dathomir. And seeing and Elder!!! They dropped crystals for light sabers. Or hunting Krayt Dragons solo, on Tattoine outside Mos Eisley for pearls for our light sabers. Or the Raids on the Death Watch Bunker on Endor. Finding the Ewok Village. Grinding XP on Kashyyk, on the Ryatt Trails. Going before the Emperor, seeing Luke, Leia, Hans, oh man..

    Okay my point is it was the players, sharing a love of all things SW. That was the main draw. We were the community. And that, never dies, it just moves on.

    ./SwordSalute
  • Meerava
    481 posts Member
    edited March 2016
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    @Rumpelstilzchen

    Good to see you here Rumpel! We've conversed a bit on the HoDA forums. I also played SWG a while, but never went the Jedi route. I played since launch, and spent the first 3 days doing nothing but dancing in the cantina!! It was crazy the entirely different ways that you could play that game.

    I can't remember the server, but I had a weaponsmith/shipwright that made the best light fighters on the server. People hunted me down to give me millions of creds for one. To be honest, I think I min/maxed so much in creating them that I broke the space system, as they were nearly untouchable in space combat.

    Later I formed a guild called Galactic Peace Corps (GPC). There were always rebel-only or empire-only guilds. So I made one that accepted both, just no internal fighting as the rule. I wasn't able to play much longer so I kept it in the reliable hands of my 2nd in command. I went back about 2 years later, a few months before the game shut down, and found that the guild had become the biggest one on the server, had crossed servers, and had branches in other games as well. There was a statue of my character in the main city! It was really a sight to see.


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    @Meerva

    Greetings Dearie! The Dark One and Dark Lords of the Sith, seemed a good fit ;) SWG was ahead of it's time. In every online game I've played, I have seen an SWG guild. Something about that game, the friendships forged, stood the test of time. Sure it had its ups and downs. But yeah, good times. Oh I just remembered how you mastered a prof. You saught out a player that already was a master to have them advance you! I used to make Krayt Swords and keep some on me. When I granted mastery to fellow swordsman I gave them a shiny new Krayt sword. Remember learning languages? To talk to a Wookie you had to learn Shyriiwook first. Great ice breakers. Again, that community aspect..
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    And now that I've read more of this, my memory awakens more. We would go to the terminals and get missions to group hunt people down. Early on, we would go on Rancor hunting missions. Someone was a dancer and they were so ****! But dancers, I believe, would remove negative status effects, or buff the skills docs couldn't, so you had to spend some time watching some twi'leks dance. As stated above, people would offer huge sums of money for buffs, but then you were stuck for hours buffing people instead of hunting/crafting. Specialists would craft the best medpacks, best weapons..everyone had their specialty. The community was awesome, to expand on all of your statements. We had just finished Diablo II, as stated above, (got so sick of running cows) and we had a choice to make..Everquest or SWG. MMO's were just starting to take shape right after the turn of the millennium. We chose right with SWG, although we weren't thinking so the first week. We figured out the server thing and created/deleted multiple accounts to all get on the same server.
    The bonds that were forged, the community made the game real. We STILL bring it up almost 15 years later. We went on Family **** back to Ohio last summer and there we were.."Man..do you remember we would stay up all night for months on end playing Star Wars?!" I'm sort of relieved after reading this that we didn't last long enough to see RNG and the game's downfall. Now I have nothing but happy memories. Speaks volumes that people still reach out and talk about that game. It was WAY ahead of it's time. Even better that we can talk about it here..
    *Ninth* time. That business on Cato Neimodia doesn't- doesn't count.
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    Yeah, the leader of guild was a White Wookie, he would stand next to the bh terminals in full jedi gear. And taunt the BH's. I saw him take on 5 at once and beat them all.
  • Redius
    20 posts Member
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    Yeah Dancers/Entertainers would heal Mind damage while Docs would heal Health and Stamina damage. Damage in this case caused by dieing and being revived in a clonning center. You paid insurance in the game so they could clone your body on death.

    Yep that was their lore reason. Pretty funny really.

    I forgot about the language learning though. That really was immersive though could be annoying at times. Though it was simple as heck to learn though. Just party up with someone with the language you want and get trained for it.

    I was only a freshmen in High School and was probably the youngest in the guild and would probably still be friends with them if I was a tad older and understood the value of the friendships I made in the game.
  • Redius
    20 posts Member
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    Oh, right I also wanted to post this OLD video of SWG Music Video.

    https://youtu.be/1aqSp7Qji-M

    Talking about Dancers and what not made me remember this video. Also had to make sure it was the censored version. lol
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    Never forget this:

    Star Wars Galaxies - M.C. Chris Fett's Vette
    https://www.youtube.com/watch?v=1aqSp7Qji-M :)
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