Jedi Faction Pass Idea!... including Reworks, Brand New Abilities, Uniques and Zetas!

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JEDI FACTION PASS: REWORKS, ZETA AND LOTS OF NEW UNIQUES!


OVERVIEW


MACE WINDU: Aggressive attacker who exploits buffed enemies to amplify his attack power and generate Turn Meter

- Completely reworked kit
- Mace Windu is now an Attacker!
- ‘Vaapad’ has now been adapted as a ‘Unique’ and turns enemy damage against themselves
- Improved Expose Capabilities
- New Leadership ability focussed on Exposing enemies and removing Turn Meter
- Mace is now 140 Speed

KIT FISTO: Relentless Attacker who excels against multiple enemies and gains Offensive bonuses and attack Speed for each enemy unit

- Completely reworked Kit (No pun intended)
- Kit Fisto now has two Uniques which provide extra Speed and Offensive
- Kit Fisto now has an AOE Dispel and provides team Speed bonuses
- A New a Leadership ability with Speed, Turn Meter and Critical Hit bonuses
- Kit is now 144 Speed

PLO KOON: Uncompromising Jedi protector with a variety of supportive abilities to protect and Heal his Jedi and Clone allies

- Completely reworked kit
- Plo Koon is now a Support toon!
- Dispel on Basic
- Far more potent Jedi and Clone synergies
- A new Unique ability to protect his Jedi and Clone allies, including Defence and Health bonuses
- Plo Koon is now 125 Speed

LUMINARA UNDULI: Balanced Jedi Healer with Cleanse, Ability Block and a powerful party heal

- Completely Reworked Kit (Ability names remain unchanged)
- Luminara Unduli is now a Healer!
- Luminara is focussed on spreading out Heal Over Time and gains bonuses for each Jedi ally; and each ally with Heal Over Time
- Party Heal ability now cleanses all allies
- Luminaras Unique also has a Zeta which provides additional Cleanse capabilities and Turn Meter

AHSOKA TANO: Explosive Jedi Attacker with self-heal and unique Jedi Master synergies.

- Basic ability remains the same
- Her Special Ability is now more reliable and has minor tweaks
- New ‘Jedi Master Synergies’!
- Ahsoka’s existing ‘Daring Padawan’ Unique has been adapted and provides additional bonuses to herself and her Master, Jedi Knight Anakin
- Ahsoka now has a new Unique; ‘Kel Dor Protector’ which provides extra Synergy potential

OLD BEN (OBI WAN KENOBI: Selfless Jedi Sentinel able to shut down enemy offensive and willing to sacrifice himself for the cause.

- Old Ben has been given a partial kit rework
- Old Ben is also has a new Unique; ‘For The Cause’
- Kenobi is now more willing than ever to become one with the force and help guide and protect his companions through the force

NEW ZETAS!

- Anakin’s ‘Righteous Fury’ Unique is now more dangerous than ever and means Anakin simply cannot be ignored. Beware his Fury!

- Aayla Securas Superior Riposte‘ now has additional Counter Chance and Counter Damage, including a limited capability to grant allies Turn Meter


DETAILED CHARACTER DESCRIPTIONS…


MACE WINDU


Overwhelming Attacker who exploits buffed enemies to amplify his attack power and generate Turn Meter

Affiliations

Light Side, Jedi, Galactic Republic, Attacker, Fleet Commander

Invincible Assault (BASIC)

Expose and deal Physical Damage to target enemy; and Expose a random enemy for 2 turns. On a Critical Hit, there is a 60% chance to reduce the Cooldown of Smite by 1.

Smite (SPECIAL)

Expose and deal Physical Damage to target enemy. Reverse all Positive Status Effects on the target. If any Effects were Reversed, Mace Windu and a random ally gain Critical Chance Up. Mace Windu gains 15% Turn Meter for each buffed enemy and his next attack deals 60% more Damage (Cooldown 3)

Vapaad (UNIQUE)

Whenever Mace is damaged, there is a 60% chance the attacking enemy has all buffs reversed. Dark Side enemies receive Damage equal to 10% of their Max Health and are Exposed for 2 turns.

Shatterpoint (UNIQUE)

Make Windu (and his Debuffs) ignore Taunt, Foresight, Stealth and Tenacity Up and deals 20% more Damage to enemies with any of these Buffs. If an ally attacks a Taunting enemy or is Evaded, Mace Windu gains 10% Turn Meter. He gains an additional 35% Turn Meter if the Evading or Taunting enemy is a Sith.

Serve the Republic (LEAD)

Galactic Republic and Jedi Allies gain 60% Defence and +25 Speed. Whenever an ally or enemy falls below 50% Health, 100% Health or Mace uses a Special Ability a random unexposed enemy is Exposed for 2 turns

Zeta: + Whenever an Exposed enemy is damaged by a Jedi ally they lose 30% Turn Meter. Whenever an Exposed enemy is damaged by a Galactic Republic ally they are inflicted with Speed Down for 2 Turns

Full Description: Galactic Republic and Jedi Allies gain 50% defence and +25 speed. Whenever an ally or enemy falls below 100% Health, 50% Health, is Defeated or Mace uses a Special Ability a random enemy is Exposed for 2 turns. Whenever an Exposed enemy is damaged by a Jedi ally they lose 25% Turn Meter. Whenever an Exposed enemy is damaged by a Galactic Republic ally they are inflicted with Speed Down for 2 Turns

Speed: 140


KIT FISTO


Relentless Attacker who excels against multiple enemies and gains Offensive bonuses and attack Speed for each enemy unit

Affiliation:

Light Side, Jedi, Galactic Republic, Attacker

Frenetic Strike (BASIC)

Deal Physical Damage to target enemy and inflict Speed Down. Kit Fisto gains 20% Turn Meter on a Critical Hit and gains Critical Damage up for 2 turns. This attacker deals 10% more damage for each all with Speed Up.

Disarming Blow (SPECIAL)

Deal Physical Damage to all enemies and Dispel all Buffs, dealing 10% extra Damage for each enemy Dispelled. Additionally, for each enemy Critically Hit there is a 35% chance for all allies to gain Speed Up and a 40% chance for Kit Fisto to gain Critical Chance Up. (Cooldown: 3)

Shii-Cho Master (UNIQUE)

Kit Fisto gains 5% Critical Chance, 5% Critical Damage and 5 Speed for each enemy unit and has a 75% Counter Chance.

Nautolan Physiology (UNIQUE)

Kit Fisto has a 75% chance to Daze whenever he Counters and gains 10% Max Health whenever an enemy is Defeated or Evaded.

Speed Blitz (LEAD)

Jedi allies gain +35 Speed, +10% Critical Chance and gain Foresight whenever they use a Special Ability, or fall below 100% Health. Whenever a Jedi ally scores a Critical Hit, Jedi allies gain 15% Turn Meter, other allies gain half this amount.

Speed: 144



PLO KOON


Character Description

Jedi defender with Turn Meter manipulation, Protection Up and a variety of abilities to protect and support his Jedi and Clone allies

Affiliations

Light Side, Jedi, Galactic Republic, Support

Quelling Blow (BASIC)

Deal Physical Damage to target enemy and Dispel all Buffs. For each Buff Dispelled Plo Koon gains 10% Turn Meter a random ally gains Protection Up for 2 turns

Electric Judgment (SPECIAL)

Deal Physical Damage to all enemies and grant Tenacity Up to all allies for 3 turns. Target enemy loses all Turn Meter and is Shocked for 2 turns. Plo Koon also gains Turn Meter equal to the Turn Meter removed (Cooldown: 3)

Subdue and Protect (SPECIAL)

All enemies are inflicted with Offence Down for 3 turns and all allies gain Defence Up and Critical Hit Immunity for 3 turns. Clone and Jedi Allies gain 50% Turn Meter. (Cooldown: 4)

Nobody Is Expendable (UNIQUE)

Whilst Plo is alive, Jedi and Clone allies gain 25% Defence and 15% Max Health and other allies gain half this amount. Jedi and Clone allies also gain 1 Heal Over Time for 2 turns whenever they fall below 50% Health and 1 extra Heal Over Time when they fall below 25% Health

Speed: 125


LUMINARA UNDULI


Character Description[/b]

Balanced Jedi Healer with Cleanse, Ability Block and a powerful party heal

Affiliations

Light Side, Jedi, Galactic Republic, Healer

Flow of the Force (BASIC)

Deal Physical Damage to target enemy and grant Luminara Heal Over Time for 3 turns, with a 65% chance to grant Heal Over Time to one random ally for 3 turns. Luminara gains an extra 3% Max Health for each ally with Heal Over Time whenever she uses this attack.

Force Blast (SPECIAL)

Deal Physical Damage to target enemy, inflict Ability Block for 2 turns and reduce Turn Meter of all enemies by 15%. Grant Luminara and 1 random ally Heal Over Time for 3 turns (Cooldown: 3)

Master Healer’s Blessing (SPECIAL)

Dispel all Negative Status Effects from all allies. Each ally recovers Health equal to 50% of Luminara Unduli’s Max Health, plus an additional 20% of her Max Health at the start of their next turn. (Cooldown: 4)

Soresu Master (UNIQUE)

Whenever a Jedi or Galactic Republic ally falls below 50% health they gain Evasion Up and Foresight for 2 turns. Luminara also gains +5 speed for every living Jedi ally and +4 speed for every ally with Heal Over Time

Luminara’s own Heal Over Time Buffs cannot be used to amplify the damage of enemy abilities

Zeta: + Ally is Cleansed of all Negative Status Effects

Full Description Whenever a Jedi or Galactic Republic ally falls below 50% health they are Cleansed of all Negative Status Effects and gain Evasion Up and Foresight for 2 turns. Luminara also gains +5 speed for every living Jedi ally and +4 speed for every ally with Heal Over Time

Luminara’s own Heal Over Time Buffs cannot be used to amplify the damage of enemy abilities

Speed: 124


AHSOKA TANO


Character Description

Explosive Jedi Attacker with self-heal and unique Jedi Master Synergies.

Energetic Slash (BASIC)

Deal Physical Damage to target enemy and Ahsoka recovers Health equal to 20% of her Max Health, increased to 30% on a Critical Hit.

Proactive Maneuver (SPECIAL)

Deal Physical Damage to target enemy. If the target has 50% Health or more, all allies recover Health equal to 30% of Ahsoka’s Max Health; and this attack deals 25% more Damage. (Cooldown: 2)

Daring Padawan (UNIQUE)

Ahsoka has +25% Health, +45 Speed, and +15% Critical Chance if either Jedi Knight Anakin or Plo Koon is present. When Critically hit Ahsoka gains 10% Turn Meter.

If Jedi Knight Anakin is present, he gains +10% Critical Chance and Ahsoka gains 10% Turn Meter whenever Anakin is Critically Hit and 40% Turn Meter if he falls below 50% or 100% Health.

Kel Dor Protector (UNIQUE)

If Plo Koon is present, he gains +20 Speed and +20% Offence and gains 7% Turn Meter whenever Ahsoka takes a turn or is critically hit.

Speed: 105


OLD BEN (OBI WAN KENOBI)


Character Description

Selfless Jedi Sentinel able to shut down enemy offensive and willing to sacrifice himself for the cause.

Affiliations

Light Side, Jedi, Tank

Elegant Form (BASIC)

Deal Physical Damage to target enemy, with a 75% chance to gain Defence Down for 3 turns.

Mind Tricks (SPECIAL)

Inflict Ability Block on all enemies for 2 turns and Offense Down for 2 turns, with a 90% chance to remove 60% Turn Meter. Dark Side enemies lose an additional 15% Turn Meter and lose health equal to 25% of Kenobi’s Max Health on their next turn. (Cooldown: 4)

If You Strike Me Down (UNIQUE)

When Old Ben Kenobi is defeated, he Cleanses all allies and grants them all; Evasion, Critical Chance, Speed, Defense, Offense, Health (25%), Defense Penetration and Critical Damage Up for 3 turns. (Buffs given by this ability cannot be used to increase the damage of enemy abilities)

For The Cause (UNIQUE)

Old Ben takes Damage equal to 20% of his Max Health whenever he takes a turn and sustains additional Damage equal to 15% of his Max Health whenever he is damaged. Additionally, he also Taunts for 1 turn whenever falls below 100% and 50% Health.

This Unqiue requires Old Ben to be Gear Level X to Unlock

Speed: 112


NEW ZETAS


JEDI KNIGHT ANAKIN UNIQUE ZETA:

Righteous Fury (UNIQUE):

New additions: Anakin gains Advantage, and his next attack cannot be Evaded, +25% Damage, Cleanse when triggered.

Unique with new Zeta:

Whenever another ally falls below 50% Health or is Defeated, Anakin gains Advantage for two turns, 100% Turn Meter and his next attack deals 100% more Damage. In addition to this, Anakin Cleanses himself whenever his Unique is triggered.

And…

AAYLA SECURA UNIQUE ZETA:

Superior Riposte (UNIQUE)

New additions: +15% Counter Chance, +15% Counter Damage, one random ally gains Critical Damage Up, and grants+10% Turn Meter to a random ally

Unique with new Zeta:

Aayla has +10% Critical Chance, 75% Counter Chance, and +75% Counter Damage. In addition, on a Critical Hit she Stuns her target for one turn and grants Critical Damage Up and 10% Turn Meter to 1 random ally


Hopefully these Jedi rework ideas are interesting and would help to revitalise Jedi as a faction by providing two new burst damage Attackers, 2 new Dispellers, 2 new Cleansers, 1 new Healer and a versatile Support toon. This would help to make Jedi as a whole, a far more robust and versatile faction and bring them to the fore in the SWGOH world by making them a fun, but also dangerous bunch of toons with lots of Synergy potential!

Thanks for reading, and any suggestions are welcome and will be taken into consideration in order to adapt and tweak these rework ideas as is necessary to suit the SWGOH player base.

And Finally, a big thanks to,

Big Balls (Big Boss), Medetec, MullatoTMxBHGx, {DOE} Scuba, Peempo and other devoted Jedi Users for helping me tweak and adapt my designs!

Replies

  • Exletion
    649 posts Member
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    I like it. Especially what you did with Kit Fisto, and the inclusion of the dispel on Luminara is interesting; although, it runs the possibility of negating the usefulness of Barriss.
  • Supercat
    3250 posts Member
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    Wow, that must've taken a lot of time.

    Great job on those ideas.
    Don't be a ****(4), and follow forum guidelines.
  • Big_Boss
    2326 posts Member
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    Supercat wrote: »
    Wow, that must've taken a lot of time.

    Great job on those ideas.

    Lol you'd be surprised. One day he just posted a Mace rework idea and then We asked him to make a Plo Koon one which he did like a day or 2 later he did another and basically he did like one rework a day while posting them and asking for suggestions. Time flew before we knew it he had done the whole jedi faction pass. Yes it took a bunch of hours but it was one toon at a time and was fun lol.

    I definitely would like to see this done to the jedi. My favorite ideas were Mace and Plo koon. (Im dieing to see Plo use his real force lightning)
  • Options
    love it! and love that you incorporated many things these jedi are actually good at..... Mace exploiting weakness, and Kit working better against groups. the devs put so much thought into newer characters, but older ones are in desperate need of some "canon-izing"
  • Options
    Haven't read it all yet, but mace looks great for my r2 resistance team!
  • Options
    love it! and love that you incorporated many things these jedi are actually good at..... Mace exploiting weakness, and Kit working better against groups. the devs put so much thought into newer characters, but older ones are in desperate need of some "canon-izing"

    Thanks! I'm glad you noticed. A big part of what inspired me to do this was to incorporate aspects of the characters and lightsaber forms into their kits and ability names...

    Plo's 'nobody is expendable' attitude, affinity towards Clones and close connection to Ahsoka, Mace Windus ability to syphon Dark Side power and infiltrate enemy weaknesses, Kit Fisto's Shii-Cho Mastery and form advantage against multiple enemies, Luminara being regarded as being one of the Jedi Orders foremost Soresu practitioners (Second only to Kenobi), among others...

    It was one of the most fun aspects about re-writing these Jedi and incorporating stuff I'd gathered from the books, comics, Clone Wars etc...

    Glad you like it
  • Options
    Ackem......... Droids. XD
  • Options
    Haven't read it all yet, but mace looks great for my r2 resistance team!

    Nice! I've tried to make sure that the synergies between the Jedi are not too overblown or a prerequisite for running them. That way they can also function as effective standalone toons in other team compositions; and Resistance was certainly one of the teams I was thinking of when I designed Mace's kit.
  • Peempo
    403 posts Member
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    +1111111 all these ideas came together really quick, good work quin, they all look really legit. Hopefully ea takes note, these changes need to happen :)
  • Ledinis
    193 posts Member
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    Some good ideas, though you forgot poor old Eeth Koth, Jedi Guardian and Jedi Consular ;)
  • MasterQuinanVos
    119 posts Member
    edited May 2017
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    Wholf wrote: »
    @MasterQuinanVos Well what can I say, I suppose it's a good idea I paused on my Jedi reworks to restart the Grievous train.
    You beat me to it! And done a fantastic job at that! I'm am certainly in support of this as I have been asking for it for many moons.

    The one thing I feel is missing and would love to see included, is synergy between Aayla and Kit. Those two work hand in hand together as a duo. In my reworks I had it down as a simple tandem counter. Each having a chance to counter when the other is attacked in addition to themselves.

    Regardless, the work out in is top notch and you have my vote!

    I'll take a look at my Kit and Aayla and see if anything fits.

    Thanks for the feedback and glad you liked it!
  • Big_Boss
    2326 posts Member
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    Ledinis wrote: »
    Some good ideas, though you forgot poor old Eeth Koth, Jedi Guardian and Jedi Consular ;)

    Lol we actually came to a unanimous decision that no one really cares for Eeth Koth JC and JKG so we left them out purposely. I do like Eeth Koths only episode in TCW but meh not as much as Plo and Kit Fisto lol
  • Big_Boss
    2326 posts Member
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    Ackem......... Droids. XD

    @Wholf Im sure @MasterQuinanVos wouldn't mind leaving this in your hands lol
  • smninja73
    136 posts Member
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    hey im all for that it looks awesome(I would absolutley love to c Plo Use his judgement aka lightning move)
  • Big_Boss
    2326 posts Member
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    smninja73 wrote: »
    hey im all for that it looks awesome(I would absolutley love to c Plo Use his judgement aka lightning move)

    That would OP just seeing a Light Side character using it
  • Options
    Big_Boss wrote: »
    Ledinis wrote: »
    Some good ideas, though you forgot poor old Eeth Koth, Jedi Guardian and Jedi Consular ;)

    Lol we actually came to a unanimous decision that no one really cares for Eeth Koth JC and JKG so we left them out purposely. I do like Eeth Koths only episode in TCW but meh not as much as Plo and Kit Fisto lol

    Nooo! I'd love to see eeth get his rework. Something like:

    Basic also inflicts slow to droids

    Special should be aoe with 30% chance to stun/ 55% chance against droids and ability block droids for 2 turns

    Change leader ability: all allies gain 5% tenacity and evasion for each living droid enemy. Droid enemies that are evaded or resisted are stunned for one turn

    Unique is good but... Eeth Koth should also get 10 speed for each living droid enemy

    Yeah, now he's a droid specialist

    Also, I love seeing nameless toons rock the game (i.e. Sarge's dps in haat). JKG needs a place to shine. Her basic's animation is really long. How about giving it some damage. I mean she's the only saber staff Jedi we have so maybe she could be more of a heavy hitter like maul...or savage...or SA.

    Her special is pretty cool as is. Maybe more awesome damage would make it cooler.

    I like all these new/reworked characters' uniques that spread so... since she's labeled a "guardian" then, instead of thinking only about herself, she could spread some of that tenacity goodness to her fellow Jedi. Say "While JKG is active, all Jedi allies gain 30% tenacity and, while below 100% health, recover 15% protection at the beginning of their turn. In addition, when any Jedi ally is debuffed, they gain foresight at the end of that turn and JKG has a 50% chance to taunt for 1 turn."

    For JC, you know what's coming:

    Kit is perfect as is EXCEPT he get's a new unique. "Any time JC is damaged by a sith, that sith receives massive unavoidable damage. When JC is struck down, all allies are called to assist and kill JC's killer."

    .....but seriously, I'm serious about Eeth Koth and JKG. Don't know what to do about JC
  • Options
    Btw, love all your reworks
  • Options
    Luminara is becoming Chirrut 2.0? Please no.
  • Big_Boss
    2326 posts Member
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    Lmao @masterethangeilvta ok ok fine Eeth Koth rework I approve your Idea lol. But on JKG how ever why not include a Taunt in that kit?? Like you said She is a guardian and she is a tank so make her a Shoretrooper level taunter or maybe a RG type taunter and the deal is sealed. (Preferably Shore type taunt because GK is somewhat a RG type)
  • Options
    @Big_Boss I did add a taunt to her kit but it activates 50% of the time when an ally is debuffed. Thought 100% would be op since debuffs are so common
  • Big_Boss
    2326 posts Member
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    Luminara is becoming Chirrut 2.0? Please no.

    At least she doesn't have a buddy like Baze :joy: no put really because of Chirrut normal healers are useless so any new healer has to be on par or just barely under him. Even so Lumi won't have Chirrut's damage output or speed
  • Big_Boss
    2326 posts Member
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    @Big_Boss I did add a taunt to her kit but it activates 50% of the time when an ally is debuffed. Thought 100% would be op since debuffs are so common

    Oops missed that..... ok great job I give my seal of aproval!! Or what about a taunt at the beginning of the encounter?? Ok ok to much? Don't know lol
  • Seku
    575 posts Member
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    +1 !!
  • The0n3
    984 posts Member
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    I came just to see about JKA, sounds nice to me!!
  • Big_Boss
    2326 posts Member
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    The0n3 wrote: »
    I came just to see about JKA, sounds nice to me!!

    Its not like your profile picture says your biased or anything...... :joy:
  • Star_Lord1718
    380 posts Member
    edited May 2017
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    Couldn't agree more with everything you mentioned about Mace. He's needs the most rework considering his status as a Jedi master. The devs done screwed up on him from the beginning. Anakin looks good too. Great work and I hope they look into this!
  • Options
    Really like the ideas and how you chose synergies that work with each jedi's form. I would love to see a synergy between the jedi masters and ashoka that makes them taunt when she drops below 50%/25% health.
  • Options
    love it! and love that you incorporated many things these jedi are actually good at..... Mace exploiting weakness, and Kit working better against groups. the devs put so much thought into newer characters, but older ones are in desperate need of some "canon-izing"

    I couldn't agree more with you!!
  • Big_Boss
    2326 posts Member
    Options
    love it! and love that you incorporated many things these jedi are actually good at..... Mace exploiting weakness, and Kit working better against groups. the devs put so much thought into newer characters, but older ones are in desperate need of some "canon-izing"

    I couldn't agree more with you!!

    Lol also if you notice in a Way Anakin's zeta is also good vs the jedi considering his attack can't be evaded and that includes Foresight so its like Anakin even in game telling the jedi "I am becoming Vader and you didn't even see it coming " lol
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