Hi all,
I have a question about how protection - for example - is calculated.
My FO Stormtrooper's base protection (without mods) is 25,335.
He gains 77.73% bonus protection on a percentage basis from primary and secondary mod stats.
He gains a flat 8692 protection from secondary mod stats.
His ending protection is 53,718.
That means the game applies the 77.73% first, and then adds the base protection.
(25335 x 1.7773) + 8692 = 53718
If the game applied base protection first, and then the percentage addition:
(25335 + 8692) x 1.7773 = 60,476 protection
Why does the game calculate stats this way? Can anyone think of a good reason? 6758 protection is a big difference over something so simple.
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Replies
They also only calculate off of the base stats of closed gear lvls, so any stat added by gear you can see is not used in mod calculations.
It makes sense for mods to calculate their stats based on the base stats, and not calculate them based on the modded stats.
Why should mods synergize with their own bonuses?
This is true but the flat bonuses could have been added in before % bonuses were calculated. That wouldn't be odd at all.
Why is the percentage bonus added before the flat bonus, rather than the opposite? Flat bonus, then percentage bonus, yields higher end results.
Because you're thinking about it wrong. It's not applying the percentage boost then the other, it's adding them both to the base stat.
Be glad very glad. If it was the other instead of 90% of mods being useless it would be 99.9% of mods being trash, because nothing any set except speed would matter.
Protection may "suffer" the most for this, but it's also the one that gives you the biggest gains. It's really easy to mod a super tank like Baze or Shore with ridiculous amounts of protection.
I also imagine it would make things difficult for new players. A g6 toon with 300 flat protection would be able to increase that to 600. That could give a huge advantage to a level 50 player over a level 49 player, without putting the effort to get to purple gear.
Not too big of a difference, but I understand your concern.
There are people willing to pay hundreds of dollars for an extra 10 speed.
Were you here for the original roll out of mods?
And when they fixed mods shortly after their release, they even stated:
"Another, very important, item of note for Mods: Percentage-based stats ONLY affect those gained through other progression means (Character Star Rarity, Levels, and Gear). They do not affect any stats gained through the Mod feature (meaning they do not compound with themselves)."
If you put on the three 10% protection mods first you would end up at 13,310 protection. Now add the three 1,000 flat protection mods and you are at 16,310 protection.
If you put the three flat 1,000 protection mods on first you are at 13,000 protection. Now add the three 10% protection mods and you end up at 17,303 protection.
And that is just an example of the base stat. Taking secondaries into account it would get even more convoluted.
I just mean to say, they had no interest in balance when they rolled out mods, so it's kinda funny to associate those 2 now.
Getting something wrong and then fixing it immediately is not even remotely the same as having no interest in it in the first place.