Judging by the forums, there r many ppl that don't understand mods/sets, synergy, character effects that occur 4 them and vs. them which contain a 3-line description.
This would b like asking a monkey to do calculus.
Sooo... you're saying that skill will make more of a difference than shelling out $ to buy a win?
Why would it be so hard for guild vs guild to be set up exactly like madden league vs league? Each member has their arena teams set and each guild member gets one turn on offense. Guilds will have to strategically choose who they want attacking who and whichever guild has the most points at the end of the round wins.
Why would it be so hard for guild vs guild to be set up exactly like madden league vs league? Each member has their arena teams set and each guild member gets one turn on offense. Guilds will have to strategically choose who they want attacking who and whichever guild has the most points at the end of the round wins.
This would require actual coding, not just changing the text description.
I can remember back when AAT raid was first announced and they said that Jawas and Jedi would have bonuses...and yet the Jawas suck on it and Jedi really aren't "all that" on it. I'm farming Snowtrooper in Guild store (because besides Sabine that's all I need". I'll wait and see about the other Hoth Rebels.
I can remember back when AAT raid was first announced and they said that Jawas and Jedi would have bonuses...and yet the Jawas suck on it and Jedi really aren't "all that" on it. I'm farming Snowtrooper in Guild store (because besides Sabine that's all I need". I'll wait and see about the other Hoth Rebels.
I fully agree. It hasn't changed anything for me other than I might farm veers other hard node
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Where we gonna find time to do these battles?
Ohnoes?
This would require actual coding, not just changing the text description.
wiggs+commander luke+ a random one would be called death star. thats to heavy
I fully agree. It hasn't changed anything for me other than I might farm veers other hard node