100% Tenacity does not mean immunity to debuffs!!!
I should have stated he was stunned 3 times by are R2. Twice while fracture was in play... I already know about the 15% but this is a little excessive.
100% Tenacity does not mean immunity to debuffs!!!
I should have stated he was stunned 3 times by are R2. Twice while fracture was in play... I already know about the 15% but this is a little excessive.
A fully geared R2, withoud any mod has 33% potency.
You are not taking R2's stats in consideration.
The actual calculation is: Chance to Resist = Max(0, tenacity - potency) + 15%
There is always a 15% chance to resist a debuff. Thrawn's basic tenacity is 35% + 100% = 135%. R2's basic potency is 33%. Easy to get higher. One potency cross and he's at 57% potency. 135 - 57 = 78 + 15 = 93% chance to resist. Certainly possible to still stun. 3 times in a row is a little stretching it, but I've seen crazy RNG in this game. I've gone against Zaul where he dodge at least 7 out of 8 times, which is more than his chance says he should.
@Dretzle you don't add the 15% at the end. It's a minimum. Meaning if it were like this: 50T - 50P=0 but 15% is the minimum. So it's 15%.
In your scenario: 135 - 57 = 78 which is greater than 15%, so it stays at 78.
If his thrawn fit to 157, he'd have 100% resist chance vs a 57% potency r2.
No. I don't have time to find the posts again, but I did research on this and, according to the devs in the most recent revelations we've gotten from them (about a couple months ago), it's added on the end, not just a minimum.
EDIT: If you believe the dev posts, but that's all we have to go by.
@Dretzle you don't add the 15% at the end. It's a minimum. Meaning if it were like this: 50T - 50P=0 but 15% is the minimum. So it's 15%.
In your scenario: 135 - 57 = 78 which is greater than 15%, so it stays at 78.
If his thrawn fit to 157, he'd have 100% resist chance vs a 57% potency r2.
No. I don't have time to find the posts again, but I did research on this and, according to the devs in the most recent revelations we've gotten from them (about a couple months ago), it's added on the end, not just a minimum.
EDIT: If you believe the dev posts, but that's all we have to go by.
I do believe the dev posts and you will not find one that says it adds 15%. Cannot reduce below 15%.
Meaning if I have 100000% potency and you have 10% tenacity, you'll have a 15% chance to resist. If I have 100% potency and you have 90% tenacity, you will have a 15% chance to resist. If I have 80% potency and you have 100% tenacity you'll have a 20% chance to resist.
For equal level attacker and defender, It's Tenacity - Potency, 15% min
I do believe the dev posts and you will not find one that says it adds 15%. Cannot reduce below 15%.
Meaning if I have 100000% potency and you have 10% tenacity, you'll have a 15% chance to resist. If I have 100% potency and you have 90% tenacity, you will have a 15% chance to resist. If I have 80% potency and you have 100% tenacity you'll have a 20% chance to resist.
For equal level attacker and defender, It's Tenacity - Potency, 15% min
Really, the end of the matter is we should be able to see the battle logs and calculations for stuff like this, or else we're all just guessing and hoping.
I do believe the dev posts and you will not find one that says it adds 15%. Cannot reduce below 15%.
Meaning if I have 100000% potency and you have 10% tenacity, you'll have a 15% chance to resist. If I have 100% potency and you have 90% tenacity, you will have a 15% chance to resist. If I have 80% potency and you have 100% tenacity you'll have a 20% chance to resist.
For equal level attacker and defender, It's Tenacity - Potency, 15% min
Really, the end of the matter is we should be able to see the battle logs and calculations for stuff like this, or else we're all just guessing and hoping.
I have read that already. And if you would reread the paragraph directly above his formula, he states you have to SUBTRACT the base 15% from the displayed tenacity value of your hero.
So you subtract 15 just to add 15 again. This is a gain of nothing and frankly makes little sense.
Devs have stated that 15% is the minimum resist chance:
I've never trusted tenacity/potency to be a straight tenacity - potency = resist chance. Far too many times have I had much more potency on my characters against the enemy to have them resist multiple times in a row. And yes, I mean when the "Resist" text actually appears.
I've never trusted tenacity/potency to be a straight tenacity - potency = resist chance. Far too many times have I had much more potency on my characters against the enemy to have them resist multiple times in a row. And yes, I mean when the "Resist" text actually appears.
Replies
100% Tenacity does not mean immunity to debuffs!!!
I should have stated he was stunned 3 times by are R2. Twice while fracture was in play... I already know about the 15% but this is a little excessive.
A fully geared R2, withoud any mod has 33% potency.
You are not taking R2's stats in consideration.
I think it actually does mean that, assuming the attacker has 0% potency
It only gives 100% tenacity, but as chance to resist = tenacity - potency, he can still suffer debuffs.
WAI.
There is always a 15% chance to resist a debuff. Thrawn's basic tenacity is 35% + 100% = 135%. R2's basic potency is 33%. Easy to get higher. One potency cross and he's at 57% potency. 135 - 57 = 78 + 15 = 93% chance to resist. Certainly possible to still stun. 3 times in a row is a little stretching it, but I've seen crazy RNG in this game. I've gone against Zaul where he dodge at least 7 out of 8 times, which is more than his chance says he should.
In your scenario: 135 - 57 = 78 which is greater than 15%, so it stays at 78.
If his thrawn fit to 157, he'd have 100% resist chance vs a 57% potency r2.
No. I don't have time to find the posts again, but I did research on this and, according to the devs in the most recent revelations we've gotten from them (about a couple months ago), it's added on the end, not just a minimum.
EDIT: If you believe the dev posts, but that's all we have to go by.
I do believe the dev posts and you will not find one that says it adds 15%. Cannot reduce below 15%.
Meaning if I have 100000% potency and you have 10% tenacity, you'll have a 15% chance to resist. If I have 100% potency and you have 90% tenacity, you will have a 15% chance to resist. If I have 80% potency and you have 100% tenacity you'll have a 20% chance to resist.
For equal level attacker and defender, It's Tenacity - Potency, 15% min
And now you made me go waste time with research.
Sorry, it wasn't the devs post, it was codemined:
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/597p32/code_mined_chance_to_resist_negative_effects/
Really, the end of the matter is we should be able to see the battle logs and calculations for stuff like this, or else we're all just guessing and hoping.
I have read that already. And if you would reread the paragraph directly above his formula, he states you have to SUBTRACT the base 15% from the displayed tenacity value of your hero.
So you subtract 15 just to add 15 again. This is a gain of nothing and frankly makes little sense.
Devs have stated that 15% is the minimum resist chance:
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/comment/581984/#Comment_581984
There is no +15 for a gain.
It's way easier to just think of it as:
Tenacity - Potency, cannot fall below 15%
There is a 15% base chance to resist.
In practice, however, for an attacker and defender at the same level, we have: Chance to Resist = min(15, Tenacity - Potency)