OK so I now need a suicide squad on the second level in GW and all the levels moving forward. I don't have 10 suicide teams. I hear what is being said about the battles being based on my highest team and wins - adjusting to use lower teams leaves me dead and I'm still totally at a loss. I have my top team at lvl 70 and my secondary team in the 60s, my third team in the 50s. I can't win GW and I'm super lucky if I make it half way. Have quit using luminara as leader with the recent changes to health regen. I have no idea what to do any more and I don't want to complain - so I either need some folks smarter than I am to make some suggestions or I need to quit GW completely. There has to be something wrong when I face a team 5 lvls lower than mine that aren't 7* and not all into the purple on tech and they still take out my strongest character with 2 hits. Please any strategy tips you have I would like to hear.
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1/ All it takes for me is yes some players for a suicide squad , so they can use up their specials (which i dont usually have to use until maybe 8th battle)
2/ have suicide tanks your willing to sacrifice like Chewy, Poe, Storm Trooper Han - which again i dont usually have to use until maybe half way through,
3/ always take out Sidious ASAP since he will disable your teams ability to heal,
4/ have luminara's heal ability at level 6 since that is when it really shines, use your heals wisely so you can use them when needed,
5/retreat like crazy as soon as something bad happens (like dooku stunning two at a time, or your stun being resisted) keep trying different moves on different people and even changing your lineup - eventually something will give.
6/Have daka on hand with a strong stun for the counter attackers like dooku or 5's (I HATE THHEEEMMMZZ!). Daka's revives are also amazing, when ever you have her on a team and somethings goes bad, don't retreat right away - she might be able to bring them back and then if you have Lumi she can heal them to 100% and BAM! you just got a new team.
Thats what's been helping me, hope it is of use to you
1) don't use 5 chars on your suicide squads. Usually 3 will get the job done. (conserve your suicide toons)It tells you you're entering without a full squad but if you just hit "go" again, it will throw you into the battle.
2) Jedi Consular can heal every 2 or 3 turns depending. He can be a life saver in this regard
3) Use powers strategically as needed. If you run a Lumi, make sure you use her second power to strategically ability block someone like Phasma who can change the round with turn meter manipulation.
4) leave the weakest, highest hp toon on your enemies squad alive to last and do you rbest to kill them slowly, helping your team recover cooldowns and heal. (barriss is the absolute best for this since she does next to no damage and has tons of health)
My A squad is the following:
Lumi (leader)
Sid
QGJ
Phasma
JC/Daka depending on the battle and my cooldowns.
My other two main toons are Qui Gon Jinn and Sid. QGJ offers extremely high burst damage with his assist special and the ability to remove enemy buffs. He also has short cooldowns, good speed and does decent damage with his basic. Sid is mostly there for non-Jedi DPS and inflicting Heal Immunity. His damage isn't the best but it's solid and his high evasion (especially against Jedi when Lumi is leader) with strong self-heal gives him a lot of survivability.
Some other general notes:
Star rating and gear level are far more important. If your guys are undergeared they will be weak.
How about you list your main characters, level, stars and gear level, then maybe people can help advise you.
I run Chewie as lead. This might be a waste for the first couple battles, but I really like his defense bonus, and his turn meter decrease on his basic comes in very handy. I run two healers, JC and lumi, and heal more often than not, even if only Dooku or someone on my team is injured. You rarely need to heal Chewie because of his health regain move. He also comes in very handy when I fight team that is basically all DPS, and I make him taunt after the 2nd turn... he's slow his 1 turn taunt is actually very long. He makes for a great suicide in those matches, and I don't mind losing him if it's one of the final 3-4 battles (I have about 8-9 viable characters only).
My battles tend to take a little longer because I don't really use any DPS (Chewie, Sid, Dooku, Lumi, JC), so my players tend to get a lot of turns... because of that I usually use lumi's heal on the 2nd or 3rd turn, and ride out the heal over time for the next two turns, using JC's heal when needed because the cooldown is so short. I generally almost always take out Sid first so that he can't heal block, he usually only gets 1 turn off (his AoE, which is good because my Dooku now deals extra damage to him).
I understand this may not work as well for you because you seem to be fighting more DPS than me, but hope it helps!