You guys found a way to make a new exciting part of the game boring. Why should anyone care about TW? The top guilds always Tie. It’s simply a bad mechanic. Then you post “Actually, it’s only 5% of all guilds end in a tie”. Well the 5% is usually inside the top 100 guilds...you know...the ones that spend money and keep this game going. This should have been fixed before two weeks worth of Christmas vacations start happening. Insane.
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that's just bad strategy on their part. Maybe one day they'll realize they will always get 2nd place rewards with that strategy.
I'd say the very top guilds could set their top teams on defense and still clear the board. I mean top 50 or 100 guilds in the game. There's only so many teams you can set in each area.
Maybe once you are over 100,000,000 gp you can set an extra 1teams per area. If there's 104 teams on defense (13 per area 8 non fleet areas) that's 2 teams each. There are people in team instinct with 100 gear 12 characters.
No matter how good their defense they will easily clear the other teams board.
yea, but i don't see those guilds complaining and that's not the problem the OP is facing. Their enemy went full offence forcing a draw. That guilds have the ability to force a draw (at their own expense) isn't a great aspect of territory wars, but the sollution (reward points for succesfull defs) is worse imo. Guilds just have to realize they're setting themselfes up for 2nd place rewards if they go full offence and the problem will sort itself out.
Except that based on some posts on here, some people don't care as long as they can prevent the other guild from winning. It's kind of like sniping somebody else's payout when it's far from yours. No benefit to you, but hey, as long as you can prevent the other guy from having something nice...
We are almost 138 million guild. They were almost 140 million. No excuse for this. Well over 100 million
Yeah that stinks. No fun!
So for once, I agree, a tie-breaker needs to be implemented. Yes, it's a strategy per-se, but it's basically a "sweep the leg" or "throw sand in the eyes" strategy fundamentally. No good.
Please show the 0 commitments also rather than force me to check it with a pen and paper.
You give us some tools but then leave things half done.
They’re doing this due to efforts required, but such a limit/threshold will vary from guild to guild. Meaning some might do that 100% of the time just to save the effort.
A points for defense would fix such a situation
I prefer to believe they just lack strategy, haha. For sure it's not desirable that either guild can force a draw, no arguments there. I just haven't seen a sollution that (imo) will be an improvement to TW.
i really, really dislike the idea of points for defence.
I know. Not sure if there would be a better solution, but I really dislike the idea that an entire TW can be ruined just because one guild doesn’t want to put in the effort to play to win.
I mean, there are bound to be legitimate strategical ties. But, hearing that there are guilds who purposefully sandbag just to save the effort, causing both guilds to get lesser rewards, it’s kind of sad for TW.
For higher guilds people will just throw in crap defenses and win on offense. Super easy. It ruins a game mode that has so much promise. Also am not sure why this wasn’t thought of before the release...makes zero sense!!!
I have no idea how big the problem actually is, but i suspect there aren't that many guilds purposefully go for the tie. Currently i'm under the impression that it's the lesser of two evils to just leave it as is.
I'm more in favour of easier solutions that don't drastically change TW and how it's played. I'm not very creative, nor am i a game designer, so i can't come up with a better sollution unfortunately. Heck, even the guys who get paid for it can't seem to come up with a better sollution.
While i think it's mostly futile to post possible sollutions in threads like this, if i had to come up with a tie breaker it would be: In case of a tie, the guild who deployed most GP on def takes 1st place rewards.
It's not perfect, but it does promote strong def and allows guilds to save guard themselfes from guilds who're just in it to force a tie with minimal effort.
Can’t do that. People would for sure play to tie
Here’s one of the original people that have no real SW game at all. Just run offense. Doesn’t have a good enough defense to make anything happen. What a joke!
Look at the above guys comment! One for the Wall of Shame! Lol
I have to disagree with what you said in this thread. What was suggested by OP is simple forum drama at it's finest. Ties are not a problem, it's players attitude and mentality that is. My guild is after 5 TW, first draw and 4x W after that. We faced guilds going ultra defensive and also those that aimed at a tie, we won all of those matches, even against guilds with more GP (currently 120m+). The idea is to park a bus on defense and hope for the best while attacking. By that I literally mean PARK A BUS/TANK/AEROPLANE on D. Set a minimal gp for a team at 70-75k or more. I guarantee you it won't be easy to go through it.
Agree, dumbest idea. You should encourage winning, not tieing.
They can also set a global gp floor for each territory depending on TW bracket, example: minimal 60k a team for 100m+ guilds. That would end any **** with forced ties. @CG_Kozispoon get on it