Dryff wrote: »
@Woodroward GK cleanses the AoE Daze on his first turn. You DEFINITELY wouldn't want to launch the Wampa's AoE before that cleanse or you're in even worse shape than the scenario I described...you won't stick Daze on CLS longer than a single turn with ANY squad.
Both of our examples would be assuming your Thrawn is faster than theirs too. In fact, your Thrawn would have to be faster than an enemy CLS as well, since he will feed 10% turn meter to the rest of the enemy team.
Not trying to burst your bubble, just trying to work out how this team could possibly work against the meta.
SpeedRacer wrote: »
I unlocked Wampa and he is really fun to play. Tried several comps, even Vader lead, but i think against this current rebel counter meta is hard. The problem is, even if u have 2 tanks, enemy Luke and Thrawn will buff imunity and fracture both, so when Vader trigger force crush he's about to get killed or stunned. With some luck Wampa daze helps there, but seems not enough.
There's many videos trying that combo Vader/Wampa, it's a lot about good rng to work out. Plus too many cleaners around. I runned sith assassin alongside, no success there too. I think Vader needs a huge buff to be arena viable again.
Unfortunately i don't see any hope here, when devs keeping releasing op LS toons and mediocre DS ones.
Tuftedpaper85 wrote: »
Zader teams have the potential to be really scary, especially since no one runs tenacity up anymore but unfortunately they're too slow to probably do well. Zader, wampa, and thrawn could be a decent trio, but I think shaman and shore are too slow and don't provide enough overall utility to be the answer in the other spots.
You'll have to find a way to fit another dot dealer and tank in there, while also having a tm manipulator or stunner/controller in there to make this work
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