Total defence 31.34
Mod defence 6.3
CLS base defence 25.04
Playing with my mods i have observed:
1. Removing a mod with defence 2.4% as secondary statistic, the total defence, decrease to 29.27.
So, 2,4% of mod defence stat, correspond to 1.67% in the total defence value.
2. Removing a mod with defence 1.07% as secondary statistic, the total defence, decrease to 30.74.
So, 1,07% of mod defence stat, correspond to 0.6% in the total defence value.
3. Removing a mod with defence as bonus (5% defence), the total defence, decrease to 30.52.
So, 5% of mod defence bonus, correspond to 0.82% in the total defence value.
Observing 1. and 2. and others similar results, yes, it's not simple to find the function:
y = f(x, c)
where x is the mods stats, c is the character and y is the character stats increment.
Question 1: why the relationship between mods values and character values is so complex?
Question 2: why mods stats have absolute value too, so that it's more complex understand the mod effect?
Observing 1. and 3., ... What? It's not possible! 5% defence mod bonus produce only +0.82% in character defence, whereas 2.4% secondary statistic produce +1,67%
So.. question 3: why mods are so absurdly complex?
Replies
https://forums.galaxy-of-heroes.starwars.ea.com/discussion/67830/defense-armor-calculator
Defense used to be a value (which I believe you can still see on swgoh.gg) but now it is represented by armor as a %.
I believe there is some solid explanation but I don't recall where it is.
Thanks for the link.