Why mods effects are so complex to undestand?

Ancient_Thorgils
7 posts Member
edited January 2018
I have made a test on my CLS.

Total defence 31.34
Mod defence 6.3
CLS base defence 25.04

Playing with my mods i have observed:

1. Removing a mod with defence 2.4% as secondary statistic, the total defence, decrease to 29.27.
So, 2,4% of mod defence stat, correspond to 1.67% in the total defence value.


2. Removing a mod with defence 1.07% as secondary statistic, the total defence, decrease to 30.74.
So, 1,07% of mod defence stat, correspond to 0.6% in the total defence value.

3. Removing a mod with defence as bonus (5% defence), the total defence, decrease to 30.52.
So, 5% of mod defence bonus, correspond to 0.82% in the total defence value.


Observing 1. and 2. and others similar results, yes, it's not simple to find the function:
y = f(x, c)
where x is the mods stats, c is the character and y is the character stats increment.

Question 1: why the relationship between mods values and character values is so complex?
Question 2: why mods stats have absolute value too, so that it's more complex understand the mod effect?


Observing 1. and 3., ... What? It's not possible! 5% defence mod bonus produce only +0.82% in character defence, whereas 2.4% secondary statistic produce +1,67%
So.. question 3: why mods are so absurdly complex?

Post edited by Ancient_Thorgils on

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