Sith Marauder ability WAI??

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  • leef
    13458 posts Member
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    I'm still under the impression that rebels, jedi and shocked enemies will lose 20% of their max health each turn the enemy takes.
    "While Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter."
    A mother yelled at her daughter because she was drunk. So who was drunk, the mother or the daughter?
    So yea, marauder should gain TM from uniques. It would only be fair that a sith takes revenge on R2 for pushing out maul !
    + some more incoherent rambling !!!
    Save water, drink champagne!
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    Not to fuel the fire, but countering is using an ability....now if that counter also triggers a unique it shouldn’t count as 2 abilities used, but a counter is still using a basic ability.
  • leef
    13458 posts Member
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    Not to fuel the fire, but ....

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    Save water, drink champagne!
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    leef wrote: »
    A mother yelled at her daughter because she was drunk. So who was drunk, the mother or the daughter?

    Yes. This is a prime example.
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    Woodroward wrote: »
    The difference between passives and uniques vs basics and specials is, in general, that the former pair are mainly triggered effects, while the latter pair are actions taken by the toon.

    The wording is that whenever a character uses an ability outside of their turn. Passive abilities are never used they are only triggered. Now on counters and assists something triggered that character to use that ability so it was an action (a use) that was triggered. With a taunt, it is merely an effect that was triggered. You can tell that no ability was used because no animation of the character happens to show it as such.

    Bottom line is that passives/uniques are never used, they are simply always on and either have persistent or triggered effects.

    Counters are also never used, they are triggered.
    So wouldn't that follow the same logic you are using? Except they seem to want the counters to count but don't want uniques to count. Neither are actions taken by a character, they are passively triggered by an enemy or ally.
    No, they trigger the use of an ability. The fact that an ability was used is confirmed by the character performing an animation. It was an action taken by the character, but not at the direction of the user, whereas a buff appearing doesn't result in the character moving or doing anything like that, so they aren't taking an action, they are simply gaining an effect.

    jejuzang wrote: »
    leef wrote: »
    A mother yelled at her daughter because she was drunk. So who was drunk, the mother or the daughter?

    Yes. This is a prime example.

    All abilities that can be used during a match have animations attached to them. If the toon doesn't animate, unique abilities based on "using an ability" won't trigger. That's because unique abilities are never used they only trigger. Besides potentially leader abilities, all other abilities are used,

    So the problem was you got fixated on the word ability when the meat of the meaning was in the entire phrase: "Uses an ability".
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