Offensive healer with strong anti-Sith synergy
Basic: TELEKINETIC BLAST
FINAL TEXT: Deal Physical damage to target enemy and Dispel all debuffs on Visas and another random debuffed ally. If the target is Sith, Visas Marr and her lowest-Health ally also recover 25% Max Health. If any debuffs were dispelled, reduce the cooldown of Dark Healing by 1.
Special 1: DARK HEALING
FINAL TEXT: Deal Physical damage to all enemies. All allies gain Health Steal Up for 1 turn and recover Health equal to 35% of Visas Marr's Max Health. If Visas Marr is at full Health after using this ability, revive a random defeated ally at 50% Health. (Cooldown 8)
Special 2: PIERCING STRIKE
FINAL TEXT: Deal Physical damage to target enemy and grant all allies Defense Penetration Up for 2 turns. This attack ignores Protection. (Cooldown 4)
Unique: RETURNED TO THE LIGHT
FINAL TEXT: (ZETA) While Visas Marr has no debuffs, she has +100% Counter Chance and a 60% chance to Assist when another ally attacks Sith enemies (limit once per turn).
(While this is the overall intent of Visas Marr's Unique, please be aware we are still fine tuning the functionality of this ability and as always there could be minor changes.)
General Strategy, Synergy and Utilization
Visas Marr is a solid, Light Side healer with a cleanse on basic, which doubles as an easy heal when fighting the Sith. The cooldown of "Dark Healing" goes by very rapidly as she cleanses the plethora of debuffs that plague the battlefield. Granting Armor Penetration Up and hitting under protection also enable her to contribute offensively in battle.